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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object/task/taskturn.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
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diff --git a/src/object/task/taskturn.cpp b/src/object/task/taskturn.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// taskturn.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "d3dengine.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "terrain.h"
+#include "object.h"
+#include "physics.h"
+#include "brain.h"
+#include "task.h"
+#include "taskturn.h"
+
+
+
+
+// Object's constructor.
+
+CTaskTurn::CTaskTurn(CInstanceManager* iMan, CObject* object)
+ : CTask(iMan, object)
+{
+ CTask::CTask(iMan, object);
+}
+
+// Object's destructor.
+
+CTaskTurn::~CTaskTurn()
+{
+}
+
+
+// Management of an event.
+
+BOOL CTaskTurn::EventProcess(const Event &event)
+{
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+
+ // Momentarily stationary object (ant on the back)?
+ if ( m_object->RetFixed() )
+ {
+ m_physics->SetMotorSpeedX(0.0f); // stops the advance
+ m_physics->SetMotorSpeedZ(0.0f); // stops the rotation
+ m_bError = TRUE;
+ return TRUE;
+ }
+
+ return TRUE;
+}
+
+
+// Assigns the goal was achieved.
+// A positive angle is turning right.
+
+Error CTaskTurn::Start(float angle)
+{
+ m_startAngle = m_object->RetAngleY(0);
+ m_finalAngle = m_startAngle+angle;
+
+ if ( angle < 0.0f )
+ {
+ m_angle = angle+m_physics->RetCirStopLength();
+ m_physics->SetMotorSpeedZ(-1.0f); // turns left
+ m_bLeft = TRUE;
+ }
+ else
+ {
+ m_angle = angle-m_physics->RetCirStopLength();
+ m_physics->SetMotorSpeedZ(1.0f); // turns right
+ m_bLeft = FALSE;
+ }
+ m_physics->SetMotorSpeedX(0.0f);
+ m_physics->SetMotorSpeedY(0.0f);
+
+ m_bError = FALSE;
+ return ERR_OK;
+}
+
+// Indicates whether the action is finished.
+
+Error CTaskTurn::IsEnded()
+{
+ float angle;
+
+ if ( m_engine->RetPause() ) return ERR_CONTINUE;
+
+ if ( m_bError )
+ {
+ return ERR_STOP;
+ }
+
+ angle = m_object->RetAngleY(0);
+
+ if ( m_bLeft )
+ {
+ if ( angle <= m_startAngle+m_angle )
+ {
+ m_physics->SetMotorSpeedZ(0.0f);
+//? m_physics->SetCirMotionY(MO_MOTSPEED, 0.0f);
+ m_physics->SetCirMotionY(MO_CURSPEED, 0.0f);
+//? m_physics->SetCirMotionY(MO_REASPEED, 0.0f);
+ m_object->SetAngleY(0, m_finalAngle);
+ return ERR_STOP;
+ }
+ }
+ else
+ {
+ if ( angle >= m_startAngle+m_angle )
+ {
+ m_physics->SetMotorSpeedZ(0.0f);
+//? m_physics->SetCirMotionY(MO_MOTSPEED, 0.0f);
+ m_physics->SetCirMotionY(MO_CURSPEED, 0.0f);
+//? m_physics->SetCirMotionY(MO_REASPEED, 0.0f);
+ m_object->SetAngleY(0, m_finalAngle);
+ return ERR_STOP;
+ }
+ }
+
+ return ERR_CONTINUE;
+}
+
+