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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 23:39:31 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 23:39:31 +0200
commite738c55b73a8d635cac34fb3c37f3758ca4f1671 (patch)
tree3f12e1f4389bd676ce956baaf2dc841e311c3d2f /src/old/model.cpp
parentc2a7375788aea0cf1c0f4c45e4823a8a9a85264d (diff)
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Removed old code and build target
- removed directory with old target - changed CMakeLists.txt to new target only and temporarily commented out reference to CBot - updated README
Diffstat (limited to 'src/old/model.cpp')
-rw-r--r--src/old/model.cpp3228
1 files changed, 0 insertions, 3228 deletions
diff --git a/src/old/model.cpp b/src/old/model.cpp
deleted file mode 100644
index 701df9e..0000000
--- a/src/old/model.cpp
+++ /dev/null
@@ -1,3228 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// model.cpp
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "math/const.h"
-#include "math/geometry.h"
-#include "old/d3dengine.h"
-#include "old/d3dmath.h"
-#include "common/event.h"
-#include "common/misc.h"
-#include "common/iman.h"
-#include "old/math3d.h"
-#include "old/water.h"
-#include "object/robotmain.h"
-#include "ui/interface.h"
-#include "ui/edit.h"
-#include "ui/button.h"
-#include "script/cmdtoken.h"
-#include "old/modfile.h"
-#include "old/model.h"
-
-
-
-const int MAX_COLORS = 9;
-
-static float table_color[MAX_COLORS*3] =
-{
- 1.0f, 1.0f, 1.0f, // white
- 1.0f, 0.0f, 0.0f, // red
- 0.0f, 1.0f, 0.0f, // green
- 0.0f, 0.6f, 1.0f, // blue
- 1.0f, 1.0f, 0.0f, // yellow
- 0.0f, 1.0f, 1.0f, // cyan
- 1.0f, 0.0f, 1.0f, // magenta
- 0.3f, 0.3f, 0.3f, // grey
- 0.0f, 0.0f, 0.0f, // black
-};
-
-
-const int MAX_STATES = 10;
-
-static int table_state[MAX_STATES] =
-{
- D3DSTATENORMAL,
- D3DSTATEPART1,
- D3DSTATEPART2,
- D3DSTATEPART3,
- D3DSTATEPART4,
- D3DSTATE2FACE, // #5
- D3DSTATETTw,
- D3DSTATETTb,
- D3DSTATETTw|D3DSTATE2FACE, // #8
- D3DSTATETTb|D3DSTATE2FACE, // #9
-};
-
-
-const int MAX_NAMES = 23;
-
-
-
-
-// Object's constructor.
-
-CModel::CModel(CInstanceManager* iMan)
-{
- m_iMan = iMan;
-
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_interface = (CInterface*)m_iMan->SearchInstance(CLASS_INTERFACE);
-
- m_modFile = new CModFile(m_iMan);
- m_triangleTable = m_modFile->RetTriangleList();
-
- m_textureRank = 0;
- strcpy(m_textureName, "lemt.tga");
- m_color = 0;
- m_state = 0;
- m_textureMode = 0;
- m_textureRotate = 0;
- m_bTextureMirrorX = false;
- m_bTextureMirrorY = false;
- m_texturePart = 0;
- TexturePartUpdate();
-
- m_bDisplayTransparent = false;
- m_bDisplayOnlySelection = false;
- InitView();
-
- m_triangleSel1 = 0;
- m_triangleSel2 = 0;
-
- m_mode = 1;
- m_oper = 'P';
-
- m_secondTexNum = 0;
- m_secondSubdiv = 1;
- m_secondOffsetU = 0;
- m_secondOffsetV = 0;
-
- m_min = 0.0f;
- m_max = 1000000.0f;
-}
-
-// Object's destructor.
-
-CModel::~CModel()
-{
- delete m_modFile;
-}
-
-
-// You must call this procedure before changing the model interactively.
-
-void CModel::StartUserAction()
-{
- Event event;
- Math::Point pos, dim;
- CButton* pb;
-
- dim.x = 105.0f/640.0f;
- dim.y = 18.0f/480.0f;
- pos.x = 10.0f/640.0f;
- pos.y = 450.0f/480.0f;
- m_interface->CreateEdit(pos, dim, 0, EVENT_EDIT1);
-
- dim.x = 50.0f/640.0f;
- pos.x = 125.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON1);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("Load");
- pos.x = 185.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON2);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("Script");
- pos.x = 245.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON3);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("Read");
- pos.x = 305.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON4);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("Add");
- pos.x = 365.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON5);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("Write");
-
- dim.x = 50.0f/640.0f;
- dim.y = 18.0f/480.0f;
- pos.x = 10.0f/640.0f;
- pos.y = 425.0f/480.0f;
- m_interface->CreateEdit(pos, dim, 0, EVENT_EDIT2);
- pos.x = 65.0f/640.0f;
- pos.y = 425.0f/480.0f;
- m_interface->CreateEdit(pos, dim, 0, EVENT_EDIT3);
- pos.x = 10.0f/640.0f;
- pos.y = 400.0f/480.0f;
- m_interface->CreateEdit(pos, dim, 0, EVENT_EDIT4);
- pos.x = 65.0f/640.0f;
- pos.y = 400.0f/480.0f;
- m_interface->CreateEdit(pos, dim, 0, EVENT_EDIT5);
-
- dim.x = 20.0f/640.0f;
- dim.y = 20.0f/480.0f;
- pos.y = 370.0f/480.0f;
- pos.x = 10.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON10);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("P");
- pos.x = 30.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON11);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("R");
- pos.x = 50.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON12);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("Z");
- pos.y = 350.0f/480.0f;
- pos.x = 10.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON13);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("+X");
- pos.x = 30.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON14);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("+Y");
- pos.x = 50.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON15);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("+Z");
- pos.y = 330.0f/480.0f;
- pos.x = 10.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON16);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("-X");
- pos.x = 30.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON17);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("-Y");
- pos.x = 50.0f/640.0f;
- pb = m_interface->CreateButton(pos, dim, 0, EVENT_BUTTON18);
- pb->SetState(STATE_SIMPLY);
- pb->SetName("-Z");
-
-//? m_modFile->ReadModel("objects\\io.mod");
- DeselectAll();
- CurrentInit();
-
- ZeroMemory(&event, sizeof(Event));
- EventFrame(event);
-
- m_engine->LoadAllTexture();
- UpdateInfoText();
-}
-
-// You must call this procedure after modifing the model interactively.
-
-void CModel::StopUserAction()
-{
- m_interface->DeleteControl(EVENT_EDIT1);
- m_interface->DeleteControl(EVENT_EDIT2);
- m_interface->DeleteControl(EVENT_EDIT3);
- m_interface->DeleteControl(EVENT_EDIT4);
- m_interface->DeleteControl(EVENT_EDIT5);
- m_interface->DeleteControl(EVENT_BUTTON1);
- m_interface->DeleteControl(EVENT_BUTTON2);
- m_interface->DeleteControl(EVENT_BUTTON3);
- m_interface->DeleteControl(EVENT_BUTTON4);
- m_interface->DeleteControl(EVENT_BUTTON5);
- m_interface->DeleteControl(EVENT_BUTTON10);
- m_interface->DeleteControl(EVENT_BUTTON11);
- m_interface->DeleteControl(EVENT_BUTTON12);
- m_interface->DeleteControl(EVENT_BUTTON13);
- m_interface->DeleteControl(EVENT_BUTTON14);
- m_interface->DeleteControl(EVENT_BUTTON15);
- m_interface->DeleteControl(EVENT_BUTTON16);
- m_interface->DeleteControl(EVENT_BUTTON17);
- m_interface->DeleteControl(EVENT_BUTTON18);
-
- m_engine->SetInfoText(0, "");
- m_engine->SetInfoText(1, "");
-}
-
-
-// Updates the​editable values for mapping textures.
-
-void CModel::PutTextureValues()
-{
- CEdit* pe;
- char s[100];
- int value;
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT2);
- if ( pe != 0 )
- {
- value = (int)(m_textureSup.x*256.0f+0.5f);
- sprintf(s, "%d", value);
- pe->SetText(s);
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT3);
- if ( pe != 0 )
- {
- value = (int)(m_textureSup.y*256.0f+0.5f);
- sprintf(s, "%d", value);
- pe->SetText(s);
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT4);
- if ( pe != 0 )
- {
- value = (int)(m_textureInf.x*256.0f-0.5f);
- sprintf(s, "%d", value);
- pe->SetText(s);
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT5);
- if ( pe != 0 )
- {
- value = (int)(m_textureInf.y*256.0f-0.5f);
- sprintf(s, "%d", value);
- pe->SetText(s);
- }
-}
-
-// Takes the editable values for mapping textures.
-
-void CModel::GetTextureValues()
-{
- CEdit* pe;
- char s[100];
- int value;
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT2);
- if ( pe != 0 )
- {
- pe->GetText(s, 100);
- sscanf(s, "%d", &value);
- m_textureSup.x = ((float)value-0.5f)/256.0f;
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT3);
- if ( pe != 0 )
- {
- pe->GetText(s, 100);
- sscanf(s, "%d", &value);
- m_textureSup.y = ((float)value-0.5f)/256.0f;
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT4);
- if ( pe != 0 )
- {
- pe->GetText(s, 100);
- sscanf(s, "%d", &value);
- m_textureInf.x = ((float)value+0.5f)/256.0f;
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT5);
- if ( pe != 0 )
- {
- pe->GetText(s, 100);
- sscanf(s, "%d", &value);
- m_textureInf.y = ((float)value+0.5f)/256.0f;
- }
-}
-
-
-// Gives the model name.
-
-void CModel::GetModelName(char *buffer)
-{
- CEdit* pe;
- char s[100];
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT1);
- if ( pe == 0 )
- {
- strcpy(buffer, "objects\\io.mod");
- }
- else
- {
- pe->GetText(s, 100);
- sprintf(buffer, "objects\\%s.mod", s);
- }
-}
-
-// Gives the model name.
-
-void CModel::GetDXFName(char *buffer)
-{
- CEdit* pe;
- char s[100];
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT1);
- if ( pe == 0 )
- {
- strcpy(buffer, "models\\import.dxf");
- }
- else
- {
- pe->GetText(s, 100);
- sprintf(buffer, "models\\%s.dxf", s);
- }
-}
-
-// Gives the model name.
-
-void CModel::GetScriptName(char *buffer)
-{
- CEdit* pe;
- char s[100];
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT1);
- if ( pe == 0 )
- {
- strcpy(buffer, "objects\\script.txt");
- }
- else
- {
- pe->GetText(s, 100);
- sprintf(buffer, "objects\\%s.txt", s);
- }
-}
-
-// Indicates whether the edition name has focus.
-
-bool CModel::IsEditFocus()
-{
- CEdit* pe;
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT1);
- if ( pe != 0 )
- {
- if ( pe->RetFocus() ) return true;
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT2);
- if ( pe != 0 )
- {
- if ( pe->RetFocus() ) return true;
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT3);
- if ( pe != 0 )
- {
- if ( pe->RetFocus() ) return true;
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT4);
- if ( pe != 0 )
- {
- if ( pe->RetFocus() ) return true;
- }
-
- pe = (CEdit*)m_interface->SearchControl(EVENT_EDIT5);
- if ( pe != 0 )
- {
- if ( pe->RetFocus() ) return true;
- }
-
- return false;
-}
-
-
-// Management of an event.
-
-bool CModel::EventProcess(const Event &event)
-{
- char s[100];
- int first, last;
-
- switch( event.event )
- {
- case EVENT_FRAME:
- EventFrame(event);
- break;
-
- case EVENT_KEYDOWN:
- if ( IsEditFocus() )
- break;
-
- if ( event.param == '1' )
- {
- m_mode = 1;
- UpdateInfoText();
- }
- if ( event.param == '2' )
- {
- m_mode = 2;
- UpdateInfoText();
- }
- if ( event.param == '3' )
- {
- m_mode = 3;
- UpdateInfoText();
- }
- if ( event.param == VK_ADD ) // numpad?
- {
- if ( event.keyState & KS_SHIFT ) CurrentSelect(true);
- CurrentSearchNext(+1, (event.keyState & KS_CONTROL));
- }
- if ( event.param == VK_SUBTRACT ) // least numpad?
- {
- if ( event.keyState & KS_SHIFT ) CurrentSelect(true);
- CurrentSearchNext(-1, (event.keyState & KS_CONTROL));
- }
- if ( event.param == VK_NUMPAD0 )
- {
- CurrentSelect(false);
- }
- if ( event.param == VK_DECIMAL )
- {
- CurrentSelect(true);
- }
- if ( event.param == VK_END )
- {
- DeselectAll();
- }
- if ( event.param == VK_INSERT )
- {
- SelectAll();
- }
- if ( event.param == VK_BACK ) // Delete normal ?
- {
- SelectDelete();
- }
- if ( event.param == VK_SPACE )
- {
- m_bDisplayTransparent = !m_bDisplayTransparent;
- m_bDisplayOnlySelection = false;
- }
- if ( event.param == 'H' )
- {
- m_bDisplayOnlySelection = !m_bDisplayOnlySelection;
- m_bDisplayTransparent = false;
- }
- if ( m_mode == 1 )
- {
- if ( event.param == 'S' )
- {
- SmoothSelect();
- }
- if ( event.param == 'N' )
- {
- PlaneSelect();
- }
- if ( event.param == 'C' )
- {
- ColorSelect();
- }
- if ( event.param == 'V' )
- {
- m_color ++;
- if ( m_color >= MAX_COLORS ) m_color = 0;
- UpdateInfoText();
- ColorSelect();
- }
- if ( event.param == 'J' )
- {
- StateSelect();
- }
- if ( event.param == 'K' )
- {
- m_state ++;
- if ( m_state >= MAX_STATES ) m_state = 0;
- UpdateInfoText();
- StateSelect();
- }
- if ( event.param == 'M' )
- {
- m_textureMode ++;
- if ( m_textureMode > 3 ) m_textureMode = 0;
- UpdateInfoText();
- GetTextureValues();
- MappingSelect(m_textureMode, m_textureRotate,
- m_bTextureMirrorX, m_bTextureMirrorY,
- m_textureInf, m_textureSup, m_textureName);
- }
- if ( event.param == 'Z' )
- {
- m_textureRotate ++;
- if ( m_textureRotate > 2 ) m_textureRotate = 0;
- UpdateInfoText();
- GetTextureValues();
- MappingSelect(m_textureMode, m_textureRotate,
- m_bTextureMirrorX, m_bTextureMirrorY,
- m_textureInf, m_textureSup, m_textureName);
- }
- if ( event.param == 'X' )
- {
- m_bTextureMirrorX = !m_bTextureMirrorX;
- UpdateInfoText();
- GetTextureValues();
- MappingSelect(m_textureMode, m_textureRotate,
- m_bTextureMirrorX, m_bTextureMirrorY,
- m_textureInf, m_textureSup, m_textureName);
- }
- if ( event.param == 'Y' )
- {
- m_bTextureMirrorY = !m_bTextureMirrorY;
- UpdateInfoText();
- GetTextureValues();
- MappingSelect(m_textureMode, m_textureRotate,
- m_bTextureMirrorX, m_bTextureMirrorY,
- m_textureInf, m_textureSup, m_textureName);
- }
- if ( event.param == 'O' )
- {
- TextureRankChange(+1);
- UpdateInfoText();
- }
- if ( event.param == 'P' )
- {
- TexturePartChange(+1);
- UpdateInfoText();
- GetTextureValues();
- MappingSelect(m_textureMode, m_textureRotate,
- m_bTextureMirrorX, m_bTextureMirrorY,
- m_textureInf, m_textureSup, m_textureName);
- }
- if ( event.param == 'T' )
- {
- GetTextureValues();
- MappingSelect(m_textureMode, m_textureRotate,
- m_bTextureMirrorX, m_bTextureMirrorY,
- m_textureInf, m_textureSup, m_textureName);
- }
- if ( event.param == 'E' )
- {
- Math::Point ti, ts;
- ti.x = 0.00f;
- ti.y = 0.00f;
- ts.x = 0.00f;
- ts.y = 0.00f;
- MappingSelect(m_textureMode, m_textureRotate,
- m_bTextureMirrorX, m_bTextureMirrorY,
- ti, ts, "");
- }
- }
- if ( m_mode == 2 )
- {
- if ( event.param == 'E' )
- {
- m_secondTexNum = 0;
- UpdateInfoText();
- MappingSelect2(m_secondTexNum, m_secondSubdiv, m_secondOffsetU, m_secondOffsetV, m_bTextureMirrorX, m_bTextureMirrorY);
- }
- if ( event.param == 'O' )
- {
- m_secondTexNum ++;
- if ( m_secondTexNum > 10 ) m_secondTexNum = 1;
- UpdateInfoText();
- }
- if ( event.param == 'T' )
- {
- MappingSelect2(m_secondTexNum, m_secondSubdiv, m_secondOffsetU, m_secondOffsetV, m_bTextureMirrorX, m_bTextureMirrorY);
- m_engine->LoadAllTexture();
- }
- if ( event.param == 'U' )
- {
- m_secondOffsetU += 45;
- if ( m_secondOffsetU >= 360 ) m_secondOffsetU = 0;
- MappingSelect2(m_secondTexNum, m_secondSubdiv, m_secondOffsetU, m_secondOffsetV, m_bTextureMirrorX, m_bTextureMirrorY);
- UpdateInfoText();
- }
- if ( event.param == 'V' )
- {
- m_secondOffsetV += 45;
- if ( m_secondOffsetV >= 360 ) m_secondOffsetV = 0;
- MappingSelect2(m_secondTexNum, m_secondSubdiv, m_secondOffsetU, m_secondOffsetV, m_bTextureMirrorX, m_bTextureMirrorY);
- UpdateInfoText();
- }
- if ( event.param == 'X' )
- {
- m_bTextureMirrorX = !m_bTextureMirrorX;
- MappingSelect2(m_secondTexNum, m_secondSubdiv, m_secondOffsetU, m_secondOffsetV, m_bTextureMirrorX, m_bTextureMirrorY);
- UpdateInfoText();
- }
- if ( event.param == 'Y' )
- {
- m_bTextureMirrorY = !m_bTextureMirrorY;
- MappingSelect2(m_secondTexNum, m_secondSubdiv, m_secondOffsetU, m_secondOffsetV, m_bTextureMirrorX, m_bTextureMirrorY);
- UpdateInfoText();
- }
- if ( event.param == 'S' )
- {
- m_secondSubdiv ++;
- if ( m_secondSubdiv > 7 ) m_secondSubdiv = 1;
- MappingSelect2(m_secondTexNum, m_secondSubdiv, m_secondOffsetU, m_secondOffsetV, m_bTextureMirrorX, m_bTextureMirrorY);
- UpdateInfoText();
- }
- }
- if ( m_mode == 3 )
- {
- if ( event.param == 'M' )
- {
- if ( m_min == 0.0f && m_max == 1000000.0f )
- {
- m_min = 0.0f; m_max = 100.0f;
- }
- else if ( m_min == 0.0f && m_max == 100.0f )
- {
- m_min = 100.0f; m_max = 200.0f;
- }
- else if ( m_min == 100.0f && m_max == 200.0f )
- {
- m_min = 200.0f; m_max = 1000000.0f;
- }
- else if ( m_min == 200.0f && m_max == 1000000.0f )
- {
- m_min = 0.0f; m_max = 1000000.0f;
- }
- UpdateInfoText();
- }
- if ( event.param == 'C' )
- {
- MinMaxChange();
- }
- }
- break;
-
- case EVENT_BUTTON1: // import ?
- GetDXFName(s);
- m_modFile->ReadDXF(s, m_min, m_max);
- DeselectAll();
- CurrentInit();
- EventFrame(event);
- m_engine->LoadAllTexture();
- break;
-
- case EVENT_BUTTON2: // script ?
- GetScriptName(s);
- ReadScript(s);
- DeselectAll();
- CurrentInit();
- EventFrame(event);
- m_engine->LoadAllTexture();
- break;
-
- case EVENT_BUTTON3: // read ?
- GetModelName(s);
- m_modFile->ReadModel(s, true, false); // standard read with borders
- DeselectAll();
- CurrentInit();
- EventFrame(event);
- m_engine->LoadAllTexture();
- break;
-
- case EVENT_BUTTON4: // add ?
- GetModelName(s);
- first = m_modFile->RetTriangleUsed();
- m_modFile->AddModel(s, first, true, false); // standard read with borders
- last = m_modFile->RetTriangleUsed();
- SelectZone(first, last);
- EventFrame(event);
- break;
-
- case EVENT_BUTTON5: // write ?
- GetModelName(s);
- DeselectAll();
- m_modFile->WriteModel(s);
- break;
-
- case EVENT_BUTTON10: // pos ?
- m_oper = 'P';
- break;
- case EVENT_BUTTON11: // rotate ?
- m_oper = 'R';
- break;
- case EVENT_BUTTON12: // zoom ?
- m_oper = 'Z';
- break;
-
- case EVENT_BUTTON13: // +X ?
- MoveSelect(Math::Vector(1.0f, 0.0f, 0.0f));
- break;
- case EVENT_BUTTON16: // -X ?
- MoveSelect(Math::Vector(-1.0f, 0.0f, 0.0f));
- break;
- case EVENT_BUTTON14: // +Y ?
- MoveSelect(Math::Vector(0.0f, 1.0f, 0.0f));
- break;
- case EVENT_BUTTON17: // -Y ?
- MoveSelect(Math::Vector(0.0f, -1.0f, 0.0f));
- break;
- case EVENT_BUTTON15: // +Z ?
- MoveSelect(Math::Vector(0.0f, 0.0f, 1.0f));
- break;
- case EVENT_BUTTON18: // -Z ?
- MoveSelect(Math::Vector(0.0f, 0.0f, -1.0f));
- break;
- }
-
- return 0;
-}
-
-
-// Drives the model.
-
-bool CModel::EventFrame(const Event &event)
-{
- D3DMATERIAL7 matCurrent, matCurrenti, matCurrents, matTrans;
- D3DMATERIAL7* pMat;
- D3DVERTEX2 vertex[3];
- char texName2[20];
- int i, used, objRank, state;
-
- m_time += event.rTime;
-
- m_engine->FlushObject();
- objRank = m_engine->CreateObject();
-
- ZeroMemory(&matCurrent, sizeof(D3DMATERIAL7));
- matCurrent.diffuse.r = 1.0f;
- matCurrent.diffuse.g = 0.0f;
- matCurrent.diffuse.b = 0.0f; // red
- matCurrent.ambient.r = 0.5f;
- matCurrent.ambient.g = 0.5f;
- matCurrent.ambient.b = 0.5f;
-
- ZeroMemory(&matCurrents, sizeof(D3DMATERIAL7));
- matCurrents.diffuse.r = 1.0f;
- matCurrents.diffuse.g = 1.0f;
- matCurrents.diffuse.b = 0.0f; // yellow
- matCurrents.ambient.r = 0.5f;
- matCurrents.ambient.g = 0.5f;
- matCurrents.ambient.b = 0.5f;
-
- ZeroMemory(&matCurrenti, sizeof(D3DMATERIAL7));
- matCurrenti.diffuse.r = 0.0f;
- matCurrenti.diffuse.g = 0.0f;
- matCurrenti.diffuse.b = 1.0f; // blue
- matCurrenti.ambient.r = 0.5f;
- matCurrenti.ambient.g = 0.5f;
- matCurrenti.ambient.b = 0.5f;
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( !m_triangleTable[i].bUsed ) continue;
-
- if ( m_triangleTable[i].min != m_min ||
- m_triangleTable[i].max != m_max ) continue;
-
- pMat = &m_triangleTable[i].material;
- state = D3DSTATENORMAL;
-
- if ( i >= m_triangleSel1 &&
- i <= m_triangleSel2 &&
- (int)(m_time*10.0f)%2 == 0 )
- {
- pMat = &matCurrent;
- }
- else if ( m_triangleTable[i].bSelect &&
- (int)(m_time*10.0f)%2 == 0 )
- {
- pMat = &matCurrents;
- }
- else
- {
- if ( m_bDisplayOnlySelection ) continue;
- if ( m_bDisplayTransparent )
- {
- matTrans = m_triangleTable[i].material;
- matTrans.diffuse.a = 0.1f; // very transparent
- pMat = &matTrans;
- state = D3DSTATETD;
- }
- }
-
- if ( m_triangleTable[i].texNum2 == 0 )
- {
- m_engine->AddTriangle(objRank, &m_triangleTable[i].p1, 3,
- *pMat, state,
- m_triangleTable[i].texName, "",
- 0.0f, 1000000.0f, false);
- }
- else
- {
- sprintf(texName2, "dirty%.2d.tga", m_triangleTable[i].texNum2);
- m_engine->AddTriangle(objRank, &m_triangleTable[i].p1, 3,
- *pMat, state|D3DSTATEDUALb,
- m_triangleTable[i].texName, texName2,
- 0.0f, 1000000.0f, false);
- }
-
- if ( m_bDisplayTransparent && // draws inside?
- i >= m_triangleSel1 &&
- i <= m_triangleSel2 )
- {
- vertex[0] = m_triangleTable[i].p3;
- vertex[1] = m_triangleTable[i].p2;
- vertex[2] = m_triangleTable[i].p1;
-
- m_engine->AddTriangle(objRank, vertex, 3,
- matCurrenti, D3DSTATENORMAL,
- m_triangleTable[i].texName, "",
- 0.0f, 1000000.0f, false);
- }
- }
-
- return true;
-}
-
-
-// Gives a vertex.
-
-bool CModel::GetVertex(int rank, D3DVERTEX2 &vertex)
-{
- if ( rank < 0 || rank/3 >= m_modFile->RetTriangleUsed() ) return false;
- if ( !m_triangleTable[rank/3].bUsed ) return false;
-
- if ( !m_triangleTable[rank/3].bSelect ) return false;
-
- if ( rank%3 == 0 )
- {
- vertex = m_triangleTable[rank/3].p1;
- return true;
- }
- if ( rank%3 == 1 )
- {
- vertex = m_triangleTable[rank/3].p2;
- return true;
- }
- if ( rank%3 == 2 )
- {
- vertex = m_triangleTable[rank/3].p3;
- return true;
- }
- return false;
-}
-
-// Modifies a vertex.
-
-bool CModel::SetVertex(int rank, D3DVERTEX2 &vertex)
-{
- if ( rank < 0 || rank/3 >= m_modFile->RetTriangleUsed() ) return false;
- if ( !m_triangleTable[rank/3].bUsed ) return false;
-
- if ( !m_triangleTable[rank/3].bSelect ) return false;
-
- if ( rank%3 == 0 )
- {
- m_triangleTable[rank/3].p1 = vertex;
- return true;
- }
- if ( rank%3 == 1 )
- {
- m_triangleTable[rank/3].p2 = vertex;
- return true;
- }
- if ( rank%3 == 2 )
- {
- m_triangleTable[rank/3].p3 = vertex;
- return true;
- }
- return false;
-}
-
-// Smoothed normals selected triangles.
-
-void CModel::SmoothSelect()
-{
- char* bDone;
- int index[100];
- int used, i, j, rank;
- D3DVERTEX2 vi, vj;
- Math::Vector sum;
-
- used = m_modFile->RetTriangleUsed();
-
- bDone = (char*)malloc(used*3*sizeof(char));
- for ( i=0 ; i<used*3 ; i++ )
- {
- bDone[i] = false;
- }
-
- for ( i=0 ; i<used*3 ; i++ )
- {
- bDone[i] = true;
- rank = 0;
- index[rank++] = i;
- if ( !GetVertex(i, vi) ) continue;
-
- for ( j=0 ; j<used*3 ; j++ )
- {
- if ( bDone[j] ) continue;
- if ( !GetVertex(j, vj) ) continue;
- if ( vj.x == vi.x &&
- vj.y == vi.y &&
- vj.z == vi.z )
- {
- bDone[j] = true;
- index[rank++] = j;
- if ( rank >= 100 ) break;
- }
- }
-
- sum.x = 0;
- sum.y = 0;
- sum.z = 0;
- for ( j=0 ; j<rank ; j++ )
- {
- GetVertex(index[j], vj);
- sum.x += vj.nx;
- sum.y += vj.ny;
- sum.z += vj.nz;
- }
- sum = Normalize(sum);
-
- for ( j=0 ; j<rank ; j++ )
- {
- GetVertex(index[j], vj);
- vj.nx = sum.x;
- vj.ny = sum.y;
- vj.nz = sum.z;
- SetVertex(index[j], vj);
- }
- }
-
- free(bDone);
-
- SelectTerm();
-}
-
-
-// Cast normals selected triangles.
-
-void CModel::PlaneSelect()
-{
- Math::Vector p1, p2, p3, n;
- int used, i;
-
- used = m_modFile->RetTriangleUsed();
-
- for ( i=0 ; i<used ; i++ )
- {
- if ( m_triangleTable[i].bSelect )
- {
- p1.x = m_triangleTable[i].p1.x;
- p1.y = m_triangleTable[i].p1.y;
- p1.z = m_triangleTable[i].p1.z;
-
- p2.x = m_triangleTable[i].p2.x;
- p2.y = m_triangleTable[i].p2.y;
- p2.z = m_triangleTable[i].p2.z;
-
- p3.x = m_triangleTable[i].p3.x;
- p3.y = m_triangleTable[i].p3.y;
- p3.z = m_triangleTable[i].p3.z;
-
- n = Math::NormalToPlane(p3, p2, p1);
-
- m_triangleTable[i].p3.nx = n.x;
- m_triangleTable[i].p3.ny = n.y;
- m_triangleTable[i].p3.nz = n.z;
- }
- }
- SelectTerm();
-}
-
-
-// Change the color of the selected triangles.
-
-void CModel::ColorSelect()
-{
- int used, i;
-
- DefaultSelect();
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( m_triangleTable[i].bSelect )
- {
- m_triangleTable[i].material.diffuse.r = table_color[m_color*3+0];
- m_triangleTable[i].material.diffuse.g = table_color[m_color*3+1];
- m_triangleTable[i].material.diffuse.b = table_color[m_color*3+2];
- }
- }
- SelectTerm();
-}
-
-// Change the status of selected triangles.
-
-void CModel::StateSelect()
-{
- int used, i;
-
- DefaultSelect();
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( m_triangleTable[i].bSelect )
- {
- m_triangleTable[i].state = table_state[m_state];
- }
- }
- SelectTerm();
-}
-
-// Moves the selection.
-
-void CModel::MoveSelect(Math::Vector move)
-{
- if ( m_oper == 'Z' )
- {
- if ( move.x == +1 ) move.x = 1.1f;
- else if ( move.x == -1 ) move.x = 1.0f/1.1f;
- else move.x = 1.0f;
- if ( move.y == +1 ) move.y = 1.1f;
- else if ( move.y == -1 ) move.y = 1.0f/1.1f;
- else move.y = 1.0f;
- if ( move.z == +1 ) move.z = 1.1f;
- else if ( move.z == -1 ) move.z = 1.0f/1.1f;
- else move.z = 1.0f;
- }
- if ( m_oper == 'R' )
- {
-#if 0
- if ( move.x == +1 ) move.x = 5.0f*Math::PI/180.0f;
- else if ( move.x == -1 ) move.x = -5.0f*Math::PI/180.0f;
- if ( move.y == +1 ) move.y = 5.0f*Math::PI/180.0f;
- else if ( move.y == -1 ) move.y = -5.0f*Math::PI/180.0f;
- if ( move.z == +1 ) move.z = 5.0f*Math::PI/180.0f;
- else if ( move.z == -1 ) move.z = -5.0f*Math::PI/180.0f;
-#else
- if ( move.x == +1 ) move.x = 45.0f*Math::PI/180.0f;
- else if ( move.x == -1 ) move.x = -45.0f*Math::PI/180.0f;
- if ( move.y == +1 ) move.y = 45.0f*Math::PI/180.0f;
- else if ( move.y == -1 ) move.y = -45.0f*Math::PI/180.0f;
- if ( move.z == +1 ) move.z = 45.0f*Math::PI/180.0f;
- else if ( move.z == -1 ) move.z = -45.0f*Math::PI/180.0f;
-#endif
- }
-
- OperSelect(move, m_oper);
-}
-
-// Moves the selection.
-
-void CModel::OperSelect(Math::Vector move, char oper)
-{
- Math::Point rot;
- int used, i;
-
- DefaultSelect();
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( m_triangleTable[i].bSelect )
- {
- if ( oper == 'P' )
- {
- m_triangleTable[i].p1.x += move.x;
- m_triangleTable[i].p1.y += move.y;
- m_triangleTable[i].p1.z += move.z;
- m_triangleTable[i].p2.x += move.x;
- m_triangleTable[i].p2.y += move.y;
- m_triangleTable[i].p2.z += move.z;
- m_triangleTable[i].p3.x += move.x;
- m_triangleTable[i].p3.y += move.y;
- m_triangleTable[i].p3.z += move.z;
- }
- if ( oper == 'Z' )
- {
- m_triangleTable[i].p1.x *= move.x;
- m_triangleTable[i].p1.y *= move.y;
- m_triangleTable[i].p1.z *= move.z;
- m_triangleTable[i].p2.x *= move.x;
- m_triangleTable[i].p2.y *= move.y;
- m_triangleTable[i].p2.z *= move.z;
- m_triangleTable[i].p3.x *= move.x;
- m_triangleTable[i].p3.y *= move.y;
- m_triangleTable[i].p3.z *= move.z;
- }
- if ( oper == 'R' )
- {
- if ( move.x != 0 )
- {
- rot.x = m_triangleTable[i].p1.z;
- rot.y = m_triangleTable[i].p1.y;
- rot = Math::RotatePoint(Math::Point(0.0f, 0.0f), move.x, rot);
- m_triangleTable[i].p1.z = rot.x;
- m_triangleTable[i].p1.y = rot.y;
-
- rot.x = m_triangleTable[i].p2.z;
- rot.y = m_triangleTable[i].p2.y;
- rot = Math::RotatePoint(Math::Point(0.0f, 0.0f), move.x, rot);
- m_triangleTable[i].p2.z = rot.x;
- m_triangleTable[i].p2.y = rot.y;
-
- rot.x = m_triangleTable[i].p3.z;
- rot.y = m_triangleTable[i].p3.y;
- rot = Math::RotatePoint(Math::Point(0.0f, 0.0f), move.x, rot);
- m_triangleTable[i].p3.z = rot.x;
- m_triangleTable[i].p3.y = rot.y;
- }
- if ( move.y != 0 )
- {
- rot.x = m_triangleTable[i].p1.x;
- rot.y = m_triangleTable[i].p1.z;
- rot = Math::RotatePoint(Math::Point(0.0f, 0.0f), move.y, rot);
- m_triangleTable[i].p1.x = rot.x;
- m_triangleTable[i].p1.z = rot.y;
-
- rot.x = m_triangleTable[i].p2.x;
- rot.y = m_triangleTable[i].p2.z;
- rot = Math::RotatePoint(Math::Point(0.0f, 0.0f), move.y, rot);
- m_triangleTable[i].p2.x = rot.x;
- m_triangleTable[i].p2.z = rot.y;
-
- rot.x = m_triangleTable[i].p3.x;
- rot.y = m_triangleTable[i].p3.z;
- rot = Math::RotatePoint(Math::Point(0.0f, 0.0f), move.y, rot);
- m_triangleTable[i].p3.x = rot.x;
- m_triangleTable[i].p3.z = rot.y;
- }
- if ( move.z != 0 )
- {
- rot.x = m_triangleTable[i].p1.x;
- rot.y = m_triangleTable[i].p1.y;
- rot = Math::RotatePoint(Math::Point(0.0f, 0.0f), move.z, rot);
- m_triangleTable[i].p1.x = rot.x;
- m_triangleTable[i].p1.y = rot.y;
-
- rot.x = m_triangleTable[i].p2.x;
- rot.y = m_triangleTable[i].p2.y;
- rot = Math::RotatePoint(Math::Point(0.0f, 0.0f), move.z, rot);
- m_triangleTable[i].p2.x = rot.x;
- m_triangleTable[i].p2.y = rot.y;
-
- rot.x = m_triangleTable[i].p3.x;
- rot.y = m_triangleTable[i].p3.y;
- rot = Math::RotatePoint(Math::Point(0.0f, 0.0f), move.z, rot);
- m_triangleTable[i].p3.x = rot.x;
- m_triangleTable[i].p3.y = rot.y;
- }
- }
- }
- }
- SelectTerm();
-}
-
-// Performs a build script.
-
-void CModel::ReadScript(char *filename)
-{
- FILE* file = NULL;
- char line[200];
- char name[200];
- char buffer[200];
- int i, first, last;
- Math::Vector move;
- bool bFirst = true;
-
- file = fopen(filename, "r");
- if ( file == NULL ) return;
-
- while ( fgets(line, 200, file) != NULL )
- {
- for ( i=0 ; i<200 ; i++ )
- {
- if ( line[i] == '\t' ) line[i] = ' '; // replace tab by space
- if ( line[i] == '/' && line[i+1] == '/' )
- {
- line[i] = 0;
- break;
- }
- }
-
- if ( Cmd(line, "Object") )
- {
- OpString(line, "name", name);
- sprintf(buffer, "objects\\%s.mod", name);
-
- if ( bFirst )
- {
- m_modFile->ReadModel(buffer, true, true);
- last = m_modFile->RetTriangleUsed();
- SelectZone(0, last);
- }
- else
- {
- first = m_modFile->RetTriangleUsed();
- m_modFile->AddModel(buffer, first, true, false);
- last = m_modFile->RetTriangleUsed();
- SelectZone(first, last);
- }
- bFirst = false;
-
- move = OpDir(line, "zoom");
- OperSelect(move, 'Z');
-
- move = OpDir(line, "rot");
- move *= Math::PI/180.0f; // degrees -> radians
- OperSelect(move, 'R');
-
- move = OpDir(line, "pos");
- OperSelect(move, 'P');
- }
- }
-
- fclose(file);
-}
-
-
-
-// Computes the bbox of selected triangles.
-
-void CModel::BBoxCompute(Math::Vector &min, Math::Vector &max)
-{
- D3DVERTEX2 vertex;
- int used, i;
-
- min.x = 1000000.0f;
- min.y = 1000000.0f;
- min.z = 1000000.0f;
- max.x = -1000000.0f;
- max.y = -1000000.0f;
- max.z = -1000000.0f;
-
- used = m_modFile->RetTriangleUsed();
-
- for ( i=0 ; i<used*3 ; i++ )
- {
- if ( !GetVertex(i, vertex) ) continue;
-
- if ( vertex.x < min.x ) min.x = vertex.x;
- if ( vertex.y < min.y ) min.y = vertex.y;
- if ( vertex.z < min.z ) min.z = vertex.z;
-
- if ( vertex.x > max.x ) max.x = vertex.x;
- if ( vertex.y > max.y ) max.y = vertex.y;
- if ( vertex.z > max.z ) max.z = vertex.z;
- }
-}
-
-// Returns the gravity center of the selection.
-
-Math::Vector CModel::RetSelectCDG()
-{
- Math::Vector min, max, cdg;
-
- BBoxCompute(min, max);
-
- cdg.x = (min.x+max.x)/2.0f;
- cdg.y = (min.y+max.y)/2.0f;
- cdg.z = (min.z+max.z)/2.0f;
-
- return cdg;
-}
-
-// Returns the normal vector of the selection.
-
-Math::Vector CModel::RetSelectNormal()
-{
- Math::Vector p1, p2, p3, n;
-
- p1.x = m_triangleTable[m_triangleSel1].p1.nx;
- p1.y = m_triangleTable[m_triangleSel1].p1.ny;
- p1.z = m_triangleTable[m_triangleSel1].p1.nz;
-
- p2.x = m_triangleTable[m_triangleSel1].p2.nx;
- p2.y = m_triangleTable[m_triangleSel1].p2.ny;
- p2.z = m_triangleTable[m_triangleSel1].p2.nz;
-
- p3.x = m_triangleTable[m_triangleSel1].p3.nx;
- p3.y = m_triangleTable[m_triangleSel1].p3.ny;
- p3.z = m_triangleTable[m_triangleSel1].p3.nz;
-
- n = Normalize(p1+p2+p3);
-
- return n;
-}
-
-// Maps a texture onto the selected triangles.
-
-bool CModel::IsMappingSelectPlausible(D3DMaping D3Dmode)
-{
- D3DVERTEX2 vertex[3];
- Math::Vector min, max;
- Math::Point a, b, ti, ts;
- float au, bu, av, bv;
- int used, i, j;
-
- ti.x = 0.0f;
- ti.y = 0.0f;
- ts.x = 1.0f;
- ts.y = 1.0f;
-
- BBoxCompute(min, max);
-
- if ( D3Dmode == D3DMAPPINGX )
- {
- a.x = min.z;
- a.y = min.y;
- b.x = max.z;
- b.y = max.y;
- }
- if ( D3Dmode == D3DMAPPINGY )
- {
- a.x = min.x;
- a.y = min.z;
- b.x = max.x;
- b.y = max.z;
- }
- if ( D3Dmode == D3DMAPPINGZ )
- {
- a.x = min.x;
- a.y = min.y;
- b.x = max.x;
- b.y = max.y;
- }
-
- au = (ts.x-ti.x)/(b.x-a.x);
- bu = ts.x-b.x*(ts.x-ti.x)/(b.x-a.x);
-
- av = (ts.y-ti.y)/(b.y-a.y);
- bv = ts.y-b.y*(ts.y-ti.y)/(b.y-a.y);
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( !GetVertex(i*3+0, vertex[0]) ) continue;
- if ( !GetVertex(i*3+1, vertex[1]) ) continue;
- if ( !GetVertex(i*3+2, vertex[2]) ) continue;
-
- for ( j=0 ; j<3 ; j++ )
- {
- if ( D3Dmode == D3DMAPPINGX )
- {
- vertex[j].tu = vertex[j].z*au+bu;
- vertex[j].tv = vertex[j].y*av+bv;
- }
- if ( D3Dmode == D3DMAPPINGY )
- {
- vertex[j].tu = vertex[j].x*au+bu;
- vertex[j].tv = vertex[j].z*av+bv;
- }
- if ( D3Dmode == D3DMAPPINGZ )
- {
- vertex[j].tu = vertex[j].x*au+bu;
- vertex[j].tv = vertex[j].y*av+bv;
- }
- }
-
- if ( vertex[0].tu == vertex[1].tu &&
- vertex[0].tu == vertex[2].tu ) return false;
-
- if ( vertex[0].tv == vertex[1].tv &&
- vertex[0].tv == vertex[2].tv ) return false;
- }
-
- return true;
-}
-
-// Maps a texture onto the selected triangles.
-
-void CModel::MappingSelect(int mode, int rotate, bool bMirrorX, bool bMirrorY,
- Math::Point ti, Math::Point ts, char *texName)
-{
- D3DVERTEX2 vertex;
- Math::Vector min, max;
- Math::Point a, b;
- D3DMaping D3Dmode;
- float au, bu, av, bv;
- int used, i;
- bool bPlausible[3];
-
- DefaultSelect();
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( !m_triangleTable[i].bUsed ) continue;
- if ( !m_triangleTable[i].bSelect ) continue;
-
- strcpy(m_triangleTable[i].texName, texName);
- }
-
- if ( mode == 1 )
- {
- MappingSelectSpherical(mode, rotate, bMirrorX, bMirrorY, ti, ts, texName);
- return;
- }
- if ( mode == 2 )
- {
- MappingSelectCylindrical(mode, rotate, bMirrorX, bMirrorY, ti, ts, texName);
- return;
- }
- if ( mode == 3 )
- {
- MappingSelectFace(mode, rotate, bMirrorX, bMirrorY, ti, ts, texName);
- return;
- }
-
- BBoxCompute(min, max);
-
- bPlausible[0] = IsMappingSelectPlausible(D3DMAPPINGX);
- bPlausible[1] = IsMappingSelectPlausible(D3DMAPPINGY);
- bPlausible[2] = IsMappingSelectPlausible(D3DMAPPINGZ);
-
- for ( i=0 ; i<9 ; i++ )
- {
- if ( !bPlausible[i%3] ) continue;
- if ( rotate-- == 0 ) break;
- }
- if ( i%3 == 0 ) D3Dmode = D3DMAPPINGX;
- if ( i%3 == 1 ) D3Dmode = D3DMAPPINGY;
- if ( i%3 == 2 ) D3Dmode = D3DMAPPINGZ;
-
- if ( D3Dmode == D3DMAPPINGX )
- {
- a.x = min.z;
- a.y = min.y;
- b.x = max.z;
- b.y = max.y;
- }
- if ( D3Dmode == D3DMAPPINGY )
- {
- a.x = min.x;
- a.y = min.z;
- b.x = max.x;
- b.y = max.z;
- }
- if ( D3Dmode == D3DMAPPINGZ )
- {
- a.x = min.x;
- a.y = min.y;
- b.x = max.x;
- b.y = max.y;
- }
-
- if ( bMirrorX )
- {
- Math::Swap(ti.x, ts.x);
- }
-
- if ( !bMirrorY ) // reverse test!
- {
- Math::Swap(ti.y, ts.y);
- }
-
- au = (ts.x-ti.x)/(b.x-a.x);
- bu = ts.x-b.x*(ts.x-ti.x)/(b.x-a.x);
-
- av = (ts.y-ti.y)/(b.y-a.y);
- bv = ts.y-b.y*(ts.y-ti.y)/(b.y-a.y);
-
- for ( i=0 ; i<used*3 ; i++ )
- {
- if ( !GetVertex(i, vertex) ) continue;
-
- if ( D3Dmode == D3DMAPPINGX )
- {
- vertex.tu = vertex.z*au+bu;
- vertex.tv = vertex.y*av+bv;
- }
- if ( D3Dmode == D3DMAPPINGY )
- {
- vertex.tu = vertex.x*au+bu;
- vertex.tv = vertex.z*av+bv;
- }
- if ( D3Dmode == D3DMAPPINGZ )
- {
- vertex.tu = vertex.x*au+bu;
- vertex.tv = vertex.y*av+bv;
- }
-
- SetVertex(i, vertex);
- }
-
- SelectTerm();
-}
-
-// Maps a texture onto the selected triangles.
-
-void CModel::MappingSelectSpherical(int mode, int rotate, bool bMirrorX, bool bMirrorY,
- Math::Point ti, Math::Point ts, char *texName)
-{
- D3DVERTEX2 vertex;
- Math::Vector min, max, center, dim, p;
- float radius, k, u, v;
- int used, i;
-
- BBoxCompute(min, max);
- center = (min+max)/2.0f;
- dim = (max-min)/2.0f;
- radius = Math::Min(dim.x, dim.y, dim.z);
-
- if ( bMirrorX )
- {
- Math::Swap(ti.x, ts.x);
- }
-
- if ( !bMirrorY ) // reverse test!
- {
- Math::Swap(ti.y, ts.y);
- }
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used*3 ; i++ )
- {
- if ( !GetVertex(i, vertex) ) continue;
-
- p.x = vertex.x-center.x;
- p.y = vertex.y-center.y;
- p.z = vertex.z-center.z;
-
- k = radius/p.Length();
- u = k*p.x;
- v = k*p.z;
- u = (u/dim.x*2.0f+1.0f)/2.0f; // 0..1
- v = (v/dim.z*2.0f+1.0f)/2.0f;
-
- vertex.tu = ti.x+(ts.x-ti.x)*u;
- vertex.tv = ti.y+(ts.y-ti.y)*v;
-
- SetVertex(i, vertex);
- }
-
- SelectTerm();
-}
-
-// Seeking the center of a group of points.
-
-Math::Vector CModel::RetMappingCenter(Math::Vector pos, Math::Vector min)
-{
- D3DVERTEX2 vertex;
- Math::Vector center, p;
- int used, i, nb;
-
- center.x = 0.0f;
- center.y = 0.0f;
- center.z = 0.0f;
-
- nb = 0;
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used*3 ; i++ )
- {
- if ( !GetVertex(i, vertex) ) continue;
-
- p.x = vertex.x;
- p.y = vertex.y;
- p.z = vertex.z;
-
- if ( fabs(p.x-pos.x) <= min.x &&
- fabs(p.y-pos.y) <= min.y &&
- fabs(p.z-pos.z) <= min.z )
- {
- center.x += p.x;
- center.y += p.y;
- center.z += p.z;
- nb ++;
- }
- }
-
- if ( nb == 0 ) return pos;
-
- center.x /= (float)nb;
- center.y /= (float)nb;
- center.z /= (float)nb;
-
- return center;
-}
-
-// Maps a texture onto the selected triangles.
-
-void CModel::MappingSelectCylindrical(int mode, int rotate, bool bMirrorX, bool bMirrorY,
- Math::Point ti, Math::Point ts, char *texName)
-{
- D3DVERTEX2 vertex;
- Math::Vector min, max, center, local, dim, p, pp, box;
- float radius, u, v;
- int used, i;
-
- BBoxCompute(min, max);
- center = (min+max)/2.0f;
- dim = (max-min)/2.0f;
- radius = Math::Min(dim.x, dim.y, dim.z);
-
- if ( bMirrorX )
- {
- Math::Swap(ti.x, ts.x);
- }
-
- if ( !bMirrorY ) // reverse test!
- {
- Math::Swap(ti.y, ts.y);
- }
-
- if ( rotate == 0 )
- {
- box.x = 2.0f;
- box.y = 10.0f;
- box.z = 10.0f;
- }
- if ( rotate == 1 )
- {
- box.x = 10.0f;
- box.y = 2.0f;
- box.z = 10.0f;
- }
- if ( rotate == 2 )
- {
- box.x = 10.0f;
- box.y = 10.0f;
- box.z = 2.0f;
- }
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used*3 ; i++ )
- {
- if ( !GetVertex(i, vertex) ) continue;
-
- p.x = vertex.x;
- p.y = vertex.y;
- p.z = vertex.z;
-
-#if 1
- p.x -= center.x;
- p.y -= center.y;
- p.z -= center.z;
-
- pp = p;
-#else
- local = RetMappingCenter(p, box);
-
- pp = p;
- pp.x -= local.x;
- pp.y -= local.y;
- pp.z -= local.z;
-
- p.x -= center.x;
- p.y -= center.y;
- p.z -= center.z;
-#endif
-
- if ( rotate == 0 )
- {
- u = Math::RotateAngle(pp.y, pp.z);
- v = p.x/dim.x/2.0f + 0.5f;
- }
- if ( rotate == 1 )
- {
- u = Math::RotateAngle(pp.x, pp.z);
- v = p.y/dim.y/2.0f + 0.5f;
- }
- if ( rotate == 2 )
- {
- u = Math::RotateAngle(pp.x, pp.y);
- v = p.z/dim.z/2.0f + 0.5f;
- }
-
-//? if ( u < Math::PI ) u = u/Math::PI;
-//? else u = 2.0f-u/Math::PI;
- u = u/(Math::PI*2.0f);
-
- vertex.tu = ti.x+(ts.x-ti.x)*u;
- vertex.tv = ti.y+(ts.y-ti.y)*v;
-
- SetVertex(i, vertex);
- }
-
- SelectTerm();
-}
-
-
-// Maps a texture onto the selected triangles.
-
-void CModel::MappingSelectFace(int mode, int rotate, bool bMirrorX, bool bMirrorY,
- Math::Point ti, Math::Point ts, char *texName)
-{
- D3DVERTEX2 vertex[3];
- Math::Vector min, max, center, local, dim, p;
- float radius, u[3], v[3], m[3], avg;
- int used, i, j;
-
- BBoxCompute(min, max);
- center = (min+max)/2.0f;
- dim = (max-min)/2.0f;
- radius = Math::Min(dim.x, dim.y, dim.z);
-
- if ( bMirrorX )
- {
- Math::Swap(ti.x, ts.x);
- }
-
- if ( !bMirrorY ) // reverse test!
- {
- Math::Swap(ti.y, ts.y);
- }
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- for ( j=0 ; j<3 ; j++ )
- {
- if ( !GetVertex(i*3+j, vertex[j]) ) continue;
-
- p.x = vertex[j].x - center.x;
- p.y = vertex[j].y - center.y;
- p.z = vertex[j].z - center.z;
-
-#if 0
- u[j] = Math::RotateAngle(p.x, p.z)/(Math::PI*2.0f)+0.5f;
- if ( u[j] > 1.0f ) u[j] -= 1.0f;
-#else
- u[j] = Math::RotateAngle(p.x, p.z)/Math::PI;
-//? if ( u[j] > 1.0f ) u[j] = 2.0f-u[j];
- if ( u[j] > 1.0f ) u[j] -= 1.0f;
-#endif
-
- v[j] = p.y/dim.y/2.0f + 0.5f;
-
- if ( u[j] < 0.5f ) m[j] = u[j];
- else m[j] = u[j]-1.0f;
- }
-
- avg = (m[0]+m[1]+m[2])/3.0f;
-
- for ( j=0 ; j<3 ; j++ )
- {
- if ( u[j] < 0.05f || u[j] > 0.95f )
- {
- if ( avg > 0.0f ) u[j] = 0.0f;
- else u[j] = 1.0f;
- }
-
- vertex[j].tu = ti.x+(ts.x-ti.x)*u[j];
- vertex[j].tv = ti.y+(ts.y-ti.y)*v[j];
-
- SetVertex(i*3+j, vertex[j]);
- }
- }
-
- SelectTerm();
-}
-
-
-// Maps a secondary texture on selected triangles.
-
-void CModel::MappingSelect2(int texNum2, int subdiv,
- int offsetU, int offsetV,
- bool bMirrorX, bool bMirrorY)
-{
- D3DVERTEX2 vertex;
- Math::Vector min, max, center, p;
- float u ,v;
- int used, i;
-
- DefaultSelect();
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( !m_triangleTable[i].bUsed ) continue;
- if ( !m_triangleTable[i].bSelect ) continue;
-
- m_triangleTable[i].texNum2 = texNum2;
- }
-
- if ( subdiv == 6 )
- {
- MappingSelectSpherical2(bMirrorX, bMirrorY);
- return;
- }
- if ( subdiv == 7 )
- {
- MappingSelectMagic2(bMirrorX, bMirrorY);
- return;
- }
- if ( subdiv > 2 )
- {
- MappingSelectPlane2(subdiv-3, bMirrorX, bMirrorY);
- return;
- }
-
- BBoxCompute(min, max);
- center = (min+max)/2.0f;
-
- for ( i=0 ; i<used*3 ; i++ )
- {
- if ( !GetVertex(i, vertex) ) continue;
-
- p.x = vertex.x-center.x;
- p.y = vertex.y-center.y;
- p.z = vertex.z-center.z;
-
- u = Math::RotateAngle(p.x, p.z);
- v = Math::RotateAngle(Math::Point(p.x, p.z).Length(), p.y);
- if ( p.x < 0.0f ) v += Math::PI;
-
- u = Math::NormAngle(u+(float)offsetU*Math::PI/180.0f);
- v = Math::NormAngle(v+(float)offsetV*Math::PI/180.0f);
-
- if ( subdiv == 1 )
- {
- u = u/(Math::PI*2.0f);
- v = v/(Math::PI*2.0f);
- }
- if ( subdiv == 2 )
- {
- if ( u < Math::PI ) u = u/Math::PI;
- else u = (Math::PI*2.0f-u)/Math::PI;
- if ( v < Math::PI ) v = v/Math::PI;
- else v = (Math::PI*2.0f-v)/Math::PI;
- }
-
- vertex.tu2 = u;
- vertex.tv2 = v;
-
- SetVertex(i, vertex);
- }
-
- SelectTerm();
-}
-
-// Maps a secondary texture on flat.
-
-void CModel::MappingSelectPlane2(int mode, bool bMirrorX, bool bMirrorY)
-{
- D3DVERTEX2 vertex;
- Math::Vector min, max;
- Math::Point ti, ts, a, b;
- float au, bu, av, bv;
- int used, i;
-
- ti = Math::Point(0.0f, 0.0f);
- ts = Math::Point(1.0f, 1.0f);
-
- BBoxCompute(min, max);
-
- if ( mode == 0 )
- {
- a.x = min.z;
- a.y = min.y;
- b.x = max.z;
- b.y = max.y;
- }
- if ( mode == 1 )
- {
- a.x = min.x;
- a.y = min.z;
- b.x = max.x;
- b.y = max.z;
- }
- if ( mode == 2 )
- {
- a.x = min.x;
- a.y = min.y;
- b.x = max.x;
- b.y = max.y;
- }
-
- if ( bMirrorX )
- {
- Math::Swap(ti.x, ts.x);
- }
-
- if ( !bMirrorY ) // reverse test!
- {
- Math::Swap(ti.y, ts.y);
- }
-
- au = (ts.x-ti.x)/(b.x-a.x);
- bu = ts.x-b.x*(ts.x-ti.x)/(b.x-a.x);
-
- av = (ts.y-ti.y)/(b.y-a.y);
- bv = ts.y-b.y*(ts.y-ti.y)/(b.y-a.y);
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used*3 ; i++ )
- {
- if ( !GetVertex(i, vertex) ) continue;
-
- if ( mode == 0 )
- {
- vertex.tu2 = vertex.z*au+bu;
- vertex.tv2 = vertex.y*av+bv;
- }
- if ( mode == 1 )
- {
- vertex.tu2 = vertex.x*au+bu;
- vertex.tv2 = vertex.z*av+bv;
- }
- if ( mode == 2 )
- {
- vertex.tu2 = vertex.x*au+bu;
- vertex.tv2 = vertex.y*av+bv;
- }
-
- SetVertex(i, vertex);
- }
-
- SelectTerm();
-}
-
-// Maps a texture onto the selected triangles.
-
-void CModel::MappingSelectSpherical2(bool bMirrorX, bool bMirrorY)
-{
- D3DVERTEX2 vertex;
- Math::Vector min, max, center, dim, p;
- Math::Point ti, ts;
- float radius, k, u, v;
- int used, i;
-
- BBoxCompute(min, max);
- center = (min+max)/2.0f;
- dim = (max-min)/2.0f;
- radius = Math::Min(dim.x, dim.y, dim.z);
-
- ti = Math::Point(0.0f, 0.0f);
- ts = Math::Point(1.0f, 1.0f);
-
- if ( bMirrorX )
- {
- Math::Swap(ti.x, ts.x);
- }
-
- if ( !bMirrorY ) // reverse test!
- {
- Math::Swap(ti.y, ts.y);
- }
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used*3 ; i++ )
- {
- if ( !GetVertex(i, vertex) ) continue;
-
- p.x = vertex.x-center.x;
- p.y = vertex.y-center.y;
- p.z = vertex.z-center.z;
-
- k = radius/p.Length();
- u = k*p.x;
- v = k*p.z;
- u = (u/dim.x*2.0f+1.0f)/2.0f; // 0..1
- v = (v/dim.z*2.0f+1.0f)/2.0f;
-
- vertex.tu2 = ti.x+(ts.x-ti.x)*u;
- vertex.tv2 = ti.y+(ts.y-ti.y)*v;
-
- SetVertex(i, vertex);
- }
-
- SelectTerm();
-}
-
-// Maps a texture onto the selected triangles.
-
-void CModel::MappingSelectMagic2(bool bMirrorX, bool bMirrorY)
-{
- D3DVERTEX2 vertex, v[3];
- Math::Vector min, max, au, bu, av, bv, n;
- Math::Point ti, ts;
- int used, i, mode;
-
- ti = Math::Point(0.0f, 0.0f);
- ts = Math::Point(1.0f, 1.0f);
-
- BBoxCompute(min, max);
-
- if ( bMirrorX )
- {
- Math::Swap(ti.x, ts.x);
- }
-
- if ( !bMirrorY ) // reverse test!
- {
- Math::Swap(ti.y, ts.y);
- }
-
- au.x = (ts.x-ti.x)/(max.x-min.x);
- bu.x = ts.x-max.x*(ts.x-ti.x)/(max.x-min.x);
- au.y = (ts.x-ti.x)/(max.y-min.y);
- bu.y = ts.x-max.y*(ts.x-ti.x)/(max.y-min.y);
- au.z = (ts.x-ti.x)/(max.z-min.z);
- bu.z = ts.x-max.z*(ts.x-ti.x)/(max.z-min.z);
-
- av.x = (ts.y-ti.y)/(max.x-min.x);
- bv.x = ts.y-max.x*(ts.y-ti.y)/(max.x-min.x);
- av.y = (ts.y-ti.y)/(max.y-min.y);
- bv.y = ts.y-max.y*(ts.y-ti.y)/(max.y-min.y);
- av.z = (ts.y-ti.y)/(max.z-min.z);
- bv.z = ts.y-max.z*(ts.y-ti.y)/(max.z-min.z);
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used*3 ; i++ )
- {
- if ( i%3 == 0 )
- {
- if ( !GetVertex(i+0, v[0]) ) continue;
- if ( !GetVertex(i+1, v[1]) ) continue;
- if ( !GetVertex(i+2, v[2]) ) continue;
-
- n = Math::NormalToPlane(Math::Vector(v[0].x, v[0].y, v[0].z),
- Math::Vector(v[1].x, v[1].y, v[1].z),
- Math::Vector(v[2].x, v[2].y, v[2].z));
-
- n.x = fabs(n.x);
- n.y = fabs(n.y);
- n.z = fabs(n.z);
-
- if ( n.x >= Math::Max(n.y, n.z) ) mode = 0;
- if ( n.y >= Math::Max(n.x, n.z) ) mode = 1;
- if ( n.z >= Math::Max(n.x, n.y) ) mode = 2;
- }
-
- if ( !GetVertex(i, vertex) ) continue;
-
- if ( mode == 0 )
- {
- vertex.tu2 = vertex.z*au.z+bu.z;
- vertex.tv2 = vertex.y*av.y+bv.y;
- }
- if ( mode == 1 )
- {
- vertex.tu2 = vertex.x*au.x+bu.x;
- vertex.tv2 = vertex.z*av.z+bv.z;
- }
- if ( mode == 2 )
- {
- vertex.tu2 = vertex.x*au.x+bu.x;
- vertex.tv2 = vertex.y*av.y+bv.y;
- }
-
- SetVertex(i, vertex);
- }
-
- SelectTerm();
-}
-
-
-// Seeks the next triangle.
-
-int CModel::SearchNext(int rank, int step)
-{
- int max, i;
-
- max = m_modFile->RetTriangleUsed();
-
- for ( i=0 ; i<max ; i++ )
- {
- rank += step;
- if ( rank < 0 ) rank = max-1;
- if ( rank >= max ) rank = 0;
-
- if ( m_triangleTable[rank].min != m_min ||
- m_triangleTable[rank].max != m_max ) continue;
-
- if ( m_triangleTable[rank].bUsed ) break;
- }
- return rank;
-}
-
-// Seeks all the triangles belonging to the same plane.
-
-int CModel::SearchSamePlane(int first, int step)
-{
- Math::Vector vFirst[3], vNext[3];
- int last, i;
-
- vFirst[0].x = m_triangleTable[first].p1.x;
- vFirst[0].y = m_triangleTable[first].p1.y;
- vFirst[0].z = m_triangleTable[first].p1.z;
- vFirst[1].x = m_triangleTable[first].p2.x;
- vFirst[1].y = m_triangleTable[first].p2.y;
- vFirst[1].z = m_triangleTable[first].p2.z;
- vFirst[2].x = m_triangleTable[first].p3.x;
- vFirst[2].y = m_triangleTable[first].p3.y;
- vFirst[2].z = m_triangleTable[first].p3.z;
-
- for ( i=0 ; i<1000 ; i++ )
- {
- last = first;
- first = SearchNext(first, step);
-
- vNext[0].x = m_triangleTable[first].p1.x;
- vNext[0].y = m_triangleTable[first].p1.y;
- vNext[0].z = m_triangleTable[first].p1.z;
- vNext[1].x = m_triangleTable[first].p2.x;
- vNext[1].y = m_triangleTable[first].p2.y;
- vNext[1].z = m_triangleTable[first].p2.z;
- vNext[2].x = m_triangleTable[first].p3.x;
- vNext[2].y = m_triangleTable[first].p3.y;
- vNext[2].z = m_triangleTable[first].p3.z;
-
- if ( !IsSamePlane(vFirst, vNext) ) // other plan?
- {
- return last;
- }
- }
- return first;
-}
-
-// Seeks the next triangle.
-
-void CModel::CurrentSearchNext(int step, bool bControl)
-{
- if ( step > 0 ) // forward?
- {
- m_triangleSel1 = SearchNext(m_triangleSel2, step);
- if ( bControl )
- {
- m_triangleSel2 = m_triangleSel1;
- }
- else
- {
- m_triangleSel2 = SearchSamePlane(m_triangleSel1, step);
- }
- }
- if ( step < 0 ) // back?
- {
- m_triangleSel2 = SearchNext(m_triangleSel1, step);
- if ( bControl )
- {
- m_triangleSel1 = m_triangleSel2;
- }
- else
- {
- m_triangleSel1 = SearchSamePlane(m_triangleSel2, step);
- }
- }
-
-#if 0
- char s[100];
- sprintf(s, "(%.2f;%.2f;%.2f) (%.2f;%.2f;%.2f) (%.2f;%.2f;%.2f)",
- m_triangleTable[m_triangleSel1].p1.x,
- m_triangleTable[m_triangleSel1].p1.y,
- m_triangleTable[m_triangleSel1].p1.z,
- m_triangleTable[m_triangleSel1].p2.x,
- m_triangleTable[m_triangleSel1].p2.y,
- m_triangleTable[m_triangleSel1].p2.z,
- m_triangleTable[m_triangleSel1].p3.x,
- m_triangleTable[m_triangleSel1].p3.y,
- m_triangleTable[m_triangleSel1].p3.z);
- m_engine->SetInfoText(2, s);
- sprintf(s, "(%.2f;%.2f) (%.2f;%.2f) (%.2f;%.2f)",
- m_triangleTable[m_triangleSel1].p1.tu2,
- m_triangleTable[m_triangleSel1].p1.tv2,
- m_triangleTable[m_triangleSel1].p2.tu2,
- m_triangleTable[m_triangleSel1].p2.tv2,
- m_triangleTable[m_triangleSel1].p3.tu2,
- m_triangleTable[m_triangleSel1].p3.tv2);
- m_engine->SetInfoText(3, s);
-#endif
-
- InitViewFromSelect();
- UpdateInfoText();
-}
-
-// Initializes the current triangles.
-
-void CModel::CurrentInit()
-{
- m_triangleSel1 = 0;
- m_triangleSel2 = SearchSamePlane(m_triangleSel1, +1);
-
- InitViewFromSelect();
- UpdateInfoText();
-}
-
-// Selects the current triangles.
-
-void CModel::CurrentSelect(bool bSelect)
-{
- int i;
-
- for ( i=m_triangleSel1 ; i<=m_triangleSel2 ; i++ )
- {
- m_triangleTable[i].bSelect = bSelect;
- }
-}
-
-
-// Deselects all triangles.
-
-void CModel::DeselectAll()
-{
- int used, i;
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- m_triangleTable[i].bSelect = false;
- }
-}
-
-// Selects an area.
-
-void CModel::SelectZone(int first, int last)
-{
- int used, i;
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- m_triangleTable[i].bSelect = false;
- if ( i >= first && i < last )
- {
- m_triangleTable[i].bSelect = true;
- }
- }
- m_triangleSel1 = first;
- m_triangleSel2 = last-1;
-}
-
-// Selects all triangles.
-
-void CModel::SelectAll()
-{
- int used, i;
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( m_triangleTable[i].min == m_min &&
- m_triangleTable[i].max == m_max )
- {
- m_triangleTable[i].bSelect = true;
- }
- }
-}
-
-// Deselects all triangles.
-
-void CModel::SelectTerm()
-{
- int used, i;
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( i >= m_triangleSel1 && i <= m_triangleSel2 )
- {
- if ( !m_triangleTable[i].bSelect ) return;
- }
- else
- {
- if ( m_triangleTable[i].bSelect ) return;
- }
- }
-
- DeselectAll();
-}
-
-// Selects the triangles currents.
-
-void CModel::DefaultSelect()
-{
- int used, i;
-
- used = m_modFile->RetTriangleUsed();
- for ( i=m_triangleSel1 ; i<=m_triangleSel2 ; i++ )
- {
- m_triangleTable[i].bSelect = true;
- }
-}
-
-
-
-// Removes all selected triangles.
-
-void CModel::SelectDelete()
-{
- int used ,i;
-
- DefaultSelect();
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( m_triangleTable[i].bSelect )
- {
- m_triangleTable[i].bUsed = false;
- }
- }
-
- i = m_triangleSel1;
- Compress();
-
- m_triangleSel1 = i;
- m_triangleSel2 = SearchSamePlane(m_triangleSel1, +1);
- InitViewFromSelect();
- UpdateInfoText();
-}
-
-// Compresses all triangles.
-
-void CModel::Compress()
-{
- int used, i, j;
-
- j = 0;
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( m_triangleTable[i].bUsed )
- {
- m_triangleTable[j++] = m_triangleTable[i];
- }
- }
- m_modFile->SetTriangleUsed(j);
- CurrentInit();
-}
-
-
-// Change the min / max of all selected triangles.
-
-void CModel::MinMaxChange()
-{
- int used, i;
-
- DefaultSelect();
-
- used = m_modFile->RetTriangleUsed();
- for ( i=0 ; i<used ; i++ )
- {
- if ( !m_triangleTable[i].bSelect ) continue;
-
- m_triangleTable[i].min = m_min;
- m_triangleTable[i].max = m_max;
- }
-}
-
-
-// Initializes the point of view.
-
-void CModel::InitView()
-{
- m_viewHeight = 5.0f;
- m_viewDist = 50.0f;
- m_viewAngleH = 0.0f;
- m_viewAngleV = 0.0f;
-}
-
-// Initializes the point of view to see the selected triangles.
-
-void CModel::InitViewFromSelect()
-{
-#if 0
- Math::Vector n;
- float h,v;
-
- n = RetSelectNormal();
-
- m_viewAngleH = Math::RotateAngle(n.x, n.z)+Math::PI;
- m_viewAngleV = Math::RotateAngle(sqrtf(n.x*n.x+n.z*n.z), n.y)+Math::PI;
- h = m_viewAngleH;
- v = m_viewAngleV;
-
- while ( m_viewAngleV <= -Math::PI )
- {
- m_viewAngleV += Math::PI;
- m_viewAngleH += Math::PI;
- }
- while ( m_viewAngleV >= Math::PI )
- {
- m_viewAngleV -= Math::PI;
- m_viewAngleH -= Math::PI;
- }
- m_viewAngleV *= 0.75f;
-
- char s[100];
- sprintf(s, "angle=%f %f -> %f %f\n", h,v, m_viewAngleH, m_viewAngleV);
- OutputDebugString(s);
-#endif
-}
-
-// Updates the parameters for the point of view.
-
-void CModel::UpdateView()
-{
- Math::Vector eye, lookat, vUpVec;
-
-//? lookat = RetSelectCDG();
- lookat = Math::Vector(0.0f, m_viewHeight, 0.0f);
- eye = RotateView(lookat, m_viewAngleH, m_viewAngleV, m_viewDist);
-
- vUpVec = Math::Vector(0.0f, 1.0f, 0.0f);
- m_engine->SetViewParams(eye, lookat, vUpVec, 10.0f);
- m_engine->SetRankView(0);
-}
-
-// Moves the point of view.
-
-void CModel::ViewMove(const Event &event, float speed)
-{
- if ( IsEditFocus() ) return;
-
- // Up/Down.
- if ( event.axeY > 0.5f )
- {
- if ( event.keyState & KS_CONTROL )
- {
- m_viewHeight += event.rTime*10.0f*speed;
- if ( m_viewHeight > 100.0f ) m_viewHeight = 100.0f;
- }
- else
- {
- m_viewAngleV -= event.rTime*1.0f*speed;
- if ( m_viewAngleV < -Math::PI*0.49f ) m_viewAngleV = -Math::PI*0.49f;
- }
- }
- if ( event.axeY < -0.5f )
- {
- if ( event.keyState & KS_CONTROL )
- {
- m_viewHeight -= event.rTime*10.0f*speed;
- if ( m_viewHeight < -100.0f ) m_viewHeight = -100.0f;
- }
- else
- {
- m_viewAngleV += event.rTime*1.0f*speed;
- if ( m_viewAngleV > Math::PI*0.49f ) m_viewAngleV = Math::PI*0.49f;
- }
- }
-
- // Left/Right.
- if ( event.axeX < -0.5f )
- {
- m_viewAngleH -= event.rTime*1.0f*speed;
- }
- if ( event.axeX > 0.5f )
- {
- m_viewAngleH += event.rTime*1.0f*speed;
- }
-
- // PageUp/PageDown.
- if ( event.keyState & KS_PAGEUP )
- {
- m_viewDist -= event.rTime*30.0f*speed;
- if ( m_viewDist < 1.0f ) m_viewDist = 1.0f;
- }
- if ( event.keyState & KS_PAGEDOWN )
- {
- m_viewDist += event.rTime*30.0f*speed;
- if ( m_viewDist > 300.0f ) m_viewDist = 300.0f;
- }
-}
-
-
-
-// Updates the text information.
-
-void CModel::UpdateInfoText()
-{
- char info[100];
-
- if ( m_mode == 1 )
- {
- sprintf(info, "[1] V:color=%d K:state=%d Sel=%d..%d (T=%d)",
- m_color, m_state,
- m_triangleSel1, m_triangleSel2,
- m_triangleSel2-m_triangleSel1+1);
- m_engine->SetInfoText(0, info);
-
- sprintf(info, "M:mode=%d Z:rot=%d XY:mir=%d;%d P:part=%d O:name=%s",
- m_textureMode, m_textureRotate,
- m_bTextureMirrorX, m_bTextureMirrorY,
- m_texturePart, m_textureName);
- m_engine->SetInfoText(1, info);
- }
-
- if ( m_mode == 2 )
- {
- sprintf(info, "[2] Sel=%d..%d (T=%d)",
- m_triangleSel1, m_triangleSel2,
- m_triangleSel2-m_triangleSel1+1);
- m_engine->SetInfoText(0, info);
-
- sprintf(info, "O:dirty=%d UV:offset=%d;%d XY:mir=%d;%d S:subdiv=%d",
- m_secondTexNum,
- m_secondOffsetU, m_secondOffsetV,
- m_bTextureMirrorX, m_bTextureMirrorY,
- m_secondSubdiv);
- m_engine->SetInfoText(1, info);
- }
-
- if ( m_mode == 3 )
- {
- sprintf(info, "[3] LOD Math::Min/max=%d..%d Sel=%d..%d (T=%d)",
- (int)m_min, (int)m_max,
- m_triangleSel1, m_triangleSel2,
- m_triangleSel2-m_triangleSel1+1);
- m_engine->SetInfoText(0, info);
-
- sprintf(info, "[Change]");
- m_engine->SetInfoText(1, info);
- }
-}
-
-
-
-static int tablePartT[] = // lemt.tga
-{
- 192, 0, 256, 32, // track profile
- 0, 64, 128, 128, // wheels for track
- 0, 0, 128, 64, // profile
- 90, 0, 128, 28, // pivot trainer
- 128, 0, 192, 44, // chest front
- 128, 44, 192, 58, // shell
- 128, 58, 192, 87, // back chest
- 128, 87, 192, 128, // back shell
- 128, 128, 192, 144, // sub back shell
- 0, 128, 32, 152, // rear fender
- 0, 152, 32, 182, // fender middle
- 0, 182, 32, 256, // front fender
- 32, 128, 112, 176, // wing
- 224, 48, 232, 64, // thrust tunnel
- 192, 32, 224, 64, // fire under reactor
- 224, 32, 256, 48, // foot
- 192, 64, 256, 128, // sensor
- 192, 128, 224, 176, // battery holder
- 192, 216, 248, 248, // cannon board
- 220, 216, 222, 245, // cannon board
- 64, 176, 128, 224, // top cannon
- 128, 152, 192, 160, // external cannon
- 128, 144, 192, 152, // interior cannon
- 192, 176, 224, 192, // small cannon
- 128, 236, 192, 256, // cannon organic
- 214, 192, 224, 216, // crosshair
- 224, 128, 248, 152, // articulation
- 128, 192, 192, 214, // piston board
- 128, 214, 192, 236, // piston front
- 192, 192, 214, 214, // piston edge
- 128, 192, 161, 214, // small piston board
- 32, 176, 64, 198, // radar piston
- 128, 160, 160, 192, // wheel
- 232, 48, 255, 56, // tire profile
- 240, 152, 248, 216, // vertical hatching
- 248, 192, 256, 256, // battery
- 224, 152, 240, 168, // rock
- 144, 80, 176, 112, // nuclear
- 140, 76, 180, 116, // large nuclear
- 144, 80, 152, 88, // yellow nuclear
- 224, 168, 240, 192, // cap resolution C
- 224, 192, 240, 210, // back resolution C
- 32, 224, 96, 235, // arm resolution C
- 32, 235, 96, 246, // arm resolution C
- 161, 1, 164, 4, // blank
- 168, 1, 171, 4, // medium gray
- 154, 1, 157, 4, // dark gray uniform
- 147, 1, 150, 4, // blue unifrom
- 114, 130, 118, 134, // red unifrom
- 121, 130, 125, 134, // green uniform
- 114, 137, 118, 141, // yellow uniform
- 121, 137, 125, 141, // violet uniform
- -1
-};
-
-static int tablePartR[] = // roller.tga
-{
- 0, 0, 128, 52, // wheels for track
- 48, 137, 128, 201, // catalytic radiator
- 0, 52, 32, 84, // front radiator
- 32, 52, 43, 84, // back radiator
- 0, 84, 96, 137, // large catalytic
- 128, 0, 192, 85, // front
- 128, 173, 192, 256, // back
- 192, 0, 256, 42, // over
- 128, 85, 192, 109, // catalytic pillon
- 128, 109, 192, 173, // top pillon
- 192, 85, 240, 109, // catalytic gate pillon
- 0, 137, 24, 256, // catalytic verrin
- 24, 137, 48, 256, // catalytic verrin
- 48, 201, 128, 233, // medium cannon
- 192, 109, 256, 173, // bottom cannon
- 192, 173, 240, 205, // cannon 1
- 192, 173, 240, 177, // cannon 2
- 43, 52, 75, 84, // front cannon
- 48, 233, 128, 247, // piston
- 96, 105, 128, 137, // front phazer
- 96, 97, 128, 105, // phazer cannon
- 75, 52, 107, 84, // exhaust pipe
- 192, 205, 243, 256, // nuclear power plant instruction
- 192, 42, 256, 85, // reflection glass
- -1
-};
-
-static int tablePartW[] = // subm.tga
-{
- 0, 0, 128, 26, // chenilles
- 0, 26, 22, 114, // portique 1
- 0, 114, 22, 202, // portique 2
- 22, 26, 82, 56, // c�t� hublot
- 22, 56, 82, 86, // c�t� ligne rouge
- 22, 86, 82, 116, // c�t� simple
- 22, 116, 82, 146, // avant/arri�re
- 22, 146, 82, 176, // avant/arri�re + phare
- 132, 82, 196, 166, // capot trainer
- 132, 166, 196, 177, // capot trainer
- 132, 177, 196, 188, // capot trainer
- 0, 224, 96, 256, // c�t� trainer
- 30, 224, 48, 256, // arri�re trainer
- 136, 240, 216, 256, // barri�re courte
- 96, 240, 256, 256, // barri�re longue
- 128, 0, 160, 32, // black-box 1
- 160, 0, 192, 32, // black-box 2
- 192, 0, 224, 32, // black-box 3
- 224, 105, 256, 137, // TNT 1
- 224, 137, 256, 169, // TNT 2
- 82, 32, 146, 82, // factory r�solution C
- 146, 32, 210, 82, // factory r�solution C
- 224, 0, 256, 105, // tower r�solution C
- 82, 82, 132, 150, // research r�solution C
- 199, 169, 256, 233, // sac r�solution C
- 106, 150, 130, 214, // cl� A
- 82, 150, 106, 214, // cl� B
- 132, 188, 196, 212, // cl� C
- 132, 212, 196, 236, // cl� D
- 210, 32, 224, 46, // gris
- 56, 176, 82, 224, // sol coffre-fort
- -1
-};
-
-static int tablePartDr[] = // drawer.tga
-{
- 128, 0, 134, 6, // bleu
- 128, 6, 134, 12, // gris fonc�
- 128, 12, 134, 18, // gris clair
- 0, 0, 128, 32, // roues chenille
- 192, 0, 256, 32, // profil chenille
- 140, 0, 160, 8, // profil phare
- 160, 0, 192, 32, // face phare
- 0, 32, 160, 48, // hachure
- 160, 32, 192, 48, // c�t�
- 0, 48, 96, 96, // tableau de bord
- 96, 48, 192, 112, // radiateur
- 192, 32, 256, 112, // grille lat�rale
- 192, 112, 256, 128, // capot
- 0, 96, 8, 160, // chassis
- 8, 96, 96, 104, // axe chenilles
- 8, 104, 16, 160, // axe carrousel
- 16, 128, 24, 160, // flan support
- 224, 128, 256, 160, // rotule
- 24, 104, 32, 160, // bocal (18)
- 32, 104, 40, 160, // bocal
- 40, 104, 48, 160, // bocal
- 24, 152, 48, 160, // bocal fond
- 0, 240, 32, 256, // crayon 1: couleur (22)
- 0, 160, 32, 192, // crayon 1: dessus
- 0, 192, 32, 256, // crayon 1: pointe
- 32, 240, 64, 256, // crayon 2: couleur
- 32, 160, 64, 192, // crayon 2: dessus
- 32, 192, 64, 256, // crayon 2: pointe
- 64, 240, 96, 256, // crayon 3: couleur
- 64, 160, 96, 192, // crayon 3: dessus
- 64, 192, 96, 256, // crayon 3: pointe
- 96, 240, 128, 256, // crayon 4: couleur
- 96, 160, 128, 192, // crayon 4: dessus
- 96, 192, 128, 256, // crayon 4: pointe
- 128, 240, 160, 256, // crayon 5: couleur
- 128, 160, 160, 192, // crayon 5: dessus
- 128, 192, 160, 256, // crayon 5: pointe
- 160, 240, 192, 256, // crayon 6: couleur
- 160, 160, 192, 192, // crayon 6: dessus
- 160, 192, 192, 256, // crayon 6: pointe
- 192, 240, 224, 256, // crayon 7: couleur
- 192, 160, 224, 192, // crayon 7: dessus
- 192, 192, 224, 256, // crayon 7: pointe
- 224, 240, 256, 256, // crayon 8: couleur
- 224, 160, 256, 192, // crayon 8: dessus
- 224, 192, 256, 256, // crayon 8: pointe
- -1
-};
-
-static int tablePartKi[] = // kid.tga
-{
- 0, 0, 128, 53, // ciseaux
- 128, 0, 256, 128, // CD
- 0, 0, 8, 8, // livre 1: fond
- 8, 0, 16, 8, // livre 2: fond
- 16, 0, 24, 8, // livre: fond
- 24, 0, 32, 8, // livre: fond
- 32, 0, 40, 8, // livre: fond
- 40, 0, 48, 8, // livre: fond
- 0, 53, 22, 138, // livre 1: tranche
- 22, 53, 86, 138, // livre 1: face
- 0, 138, 22, 224, // livre 2: tranche
- 22, 138, 86, 224, // livre 2: face
- 86, 53, 94, 85, // livre: pages
- 94, 53, 110, 139, // livre: tranche
- 110, 53, 126, 139, // livre: tranche
- 86, 139, 102, 225, // livre: tranche
- 102, 139, 118, 225, // livre: tranche
- 118, 139, 134, 225, // livre: tranche
- 64, 0, 72, 8, // fauille: fond
- 155, 155, 256, 256, // feuille: carreaux
- 72, 0, 80, 8, // lampe
- 80, 0, 88, 8, // lampe
- 80, 8, 88, 16, // ampoule
- 72, 8, 80, 16, // rayons (23)
- 86, 85, 94, 139, // lampe
- 0, 224, 32, 256, // lampe rotule
- 64, 8, 72, 16, // arrosoir: fond
- 134, 128, 142, 256, // arrosoir: corps
- 142, 128, 150, 256, // arrosoir: tuyau
- 128, 225, 134, 256, // arrosoir: int�rieur
- 32, 224, 64, 256, // arrosoir: ponneau
- 56, 8, 64, 16, // skate: roues (31)
- 48, 8, 56, 16, // skate: axes
- 40, 8, 48, 16, // skate: grip
- 32, 8, 40, 16, // skate: tranche
- 24, 8, 32, 16, // skate: dessous
- 150, 128, 200, 256, // skate: motif 1
- 200, 128, 250, 256, // skate: motif 2
- 64, 224, 96, 256, // skate: roue (38)
- 96, 225, 104, 256, // skate: amortisseur
- -1
-};
-
-static int tablePartKi2[] = // kid2.tga
-{
- 2, 2, 62, 62, // coca: dessus
- 0, 64, 8, 192, // coca: flan
- 8, 64, 96, 192, // coca: logo
- 128, 0, 256, 85, // carton
- 128, 85, 256, 91, // carton tranche
- 128, 128, 256, 256, // roue
- 192, 96, 256, 128, // pneu
- 184, 96, 192, 128, // jante
- 128, 96, 160, 128, // int�rieur
- 160, 96, 168, 104, // porte bois
- 160, 104, 168, 112, // porte m�tal
- 160, 112, 184, 128, // vitre
- 96, 0, 128, 256, // bouteille: corps (12)
- 64, 0, 96, 32, // bouteille: bouchon
- 168, 96, 176, 104, // bouteille: vert
- 0, 192, 96, 224, // bois clair
- 0, 224, 96, 256, // bois fonc�
- 64, 32, 96, 64, // bateau
- 168, 104, 176, 112, // ballon (18)
- 176, 104, 184, 112, // ballon
- 176, 96, 184, 104, // int�rieur caisse
- -1
-};
-
-static int tablePartKi3[] = // kid3.tga
-{
- 0, 0, 32, 28, // �crou: flan
- 0, 28, 32, 44, // �crou: profil
- 0, 44, 32, 60, // �crou: pas de vis
- 0, 60, 32, 64, // tuyau
- 0, 64, 32, 68, // tuyau
- 0, 68, 8, 76, // tuyau
- 0, 76, 32, 108, // plastic
- 8, 68, 16, 76, // saut: gris clair (7)
- 16, 68, 24, 76, // saut: gris fonc�
- 24, 68, 32, 76, // saut: gris bois
- 0, 108, 32, 140, // saut: rotule
- 0, 140, 32, 144, // saut: axe
- 128, 0, 256, 128, // saut: flan
- 0, 144, 8, 152, // basket: gris fonc� (13)
- 8, 144, 16, 152, // basket: gris clair
- 16, 144, 24, 152, // basket: gris lacets
- 24, 144, 32, 152, // basket: gris semelle
- 0, 152, 8, 181, // basket: int�rieur
- 0, 181, 192, 256, // basket: c�t�
- 192, 181, 226, 256, // basket: arri�re
- 32, 135, 96, 181, // basket: dessus (20)
- 96, 168, 128, 181, // basket: avant
- 8, 152, 16, 160, // chaise: plastique
- 16, 152, 24, 160, // chaise: m�tal
- 32, 0, 64, 32, // chaise: roue
- 8, 177, 24, 181, // chaise: roue
- 226, 181, 234, 256, // chaise: piston (26)
- 64, 96, 128, 128, // chaise: relief
- 96, 135, 128, 167, // chaise: dessous
- 32, 128, 250, 135, // paille 1
- 38, 128, 256, 135, // paille 2
- 234, 181, 242, 256, // allumette
- 8, 160, 16, 168, // allumette (dessus)
- 128, 135, 224, 181, // panneau
- 242, 135, 256, 256, // poteau (34)
- 24, 152, 32, 160, // clou
- 16, 160, 24, 168, // tuyau m�talique
- 112, 181, 192, 185, // tuyau int�rieur
- 32, 32, 48, 80, // pas de vis
- 24, 160, 32, 168, // ventillateur: plastique (39)
- 40, 80, 56, 96, // ventillateur: plastique d�grad�
- 8, 168, 16, 176, // ventillateur: m�tal
- 32, 80, 40, 112, // ventillateur: socle 1
- 64, 0, 96, 16, // ventillateur: socle 2
- 48, 32, 56, 80, // ventillateur: socle 3
- 64, 16, 96, 32, // ventillateur: moteur flan
- 96, 0, 128, 32, // ventillateur: moteur face
- 102, 6, 122, 26, // ventillateur: socle dessus
- 16, 168, 24, 176, // pot: uni (48)
- 56, 32, 64, 64, // pot: haut
- 56, 64, 64, 96, // pot: bas
- 64, 32, 128, 96, // pot: terre
- -1
-};
-
-static int tablePartF[] = // factory.tga
-{
- 0, 0, 152, 152, // plancher octogonal fabrique
- 50, 50, 102, 102, // dessus pile
- 0, 152, 128, 252, // avant
- 128, 152, 256, 252, // arri�re
- 152, 28, 225, 128, // c�t�
- 152, 28, 176, 128, // c�t� partiel
- 152, 0, 216, 16, // hachures
- 236, 0, 256, 40, // axe
- 152, 128, 224, 152, // support cible
- -1
-};
-
-static int tablePartD[] = // derrick.tga
-{
- 0, 0, 64, 32, // grand c�t�
- 64, 0, 96, 24, // petit c�t�
- 96, 0, 136, 24, // attention
- 0, 32, 8, 160, // tube 1
- 8, 32, 16, 96, // tube 2
- 16, 32, 24, 160, // pilier
- 24, 32, 32, 160, // tige foret
- 32, 32, 40, 160, // tige destructeur
- 8, 96, 16, 128, // foret
- 136, 0, 256, 120, // plancher octogonal station de recharge
- 40, 32, 64, 56, // cube m�tal
- 64, 24, 128, 48, // c�t� tour haut
- 64, 48, 128, 229, // c�t� tour bas
- 136, 120, 256, 240, // int�rieur usine
- 0, 160, 64, 224, // to�t usine
- -1
-};
-
-static int tablePartC[] = // convert.tga
-{
- 0, 0, 120, 120, // plancher octogonal convertisseur
- 0, 120, 128, 176, // grand c�t�
- 128, 120, 192, 176, // petit c�t�
- 192, 120, 256, 184, // couvercle convertisseur
- 120, 0, 216, 64, // face trianble
- 216, 0, 248, 64, // c�t� triangle
- 120, 64, 160, 84, // axe
- 0, 141, 128, 176, // recherche: base
- 0, 176, 128, 214, // recherche: haut
- 0, 214, 128, 252, // recherche: haut (!)
- 174, 64, 190, 120, // recherche: montant
- 190, 64, 206, 120, // recherche: montant
- 206, 64, 254, 85, // radar
- 192, 168, 256, 232, // hachures carr�es
- 248, 0, 256, 64, // c�ne fabrique de piles
- 128, 176, 192, 240, // dessus centrale nucl�aire
- 120, 85, 174, 120, // technicien, visage
- 206, 106, 256, 120, // technicien, casquette
- 160, 64, 174, 78, // technicien, visi�re
- -1
-};
-
-static int tablePartS[] = // search.tga
-{
- 0, 0, 128, 128, // usine 1
- 128, 0, 256, 128, // usine 2
- 0, 128, 128, 256, // pile
- 128, 128, 228, 240, // support pile
- 228, 128, 256, 184, // antenne
- 128, 128, 192, 160, // contr�le 1
- 128, 160, 192, 192, // contr�le 2
- 128, 192, 192, 224, // contr�le 3
- 128, 224, 192, 256, // contr�le 4
- -1
-};
-
-static int tablePartP[] = // plant.tga
-{
- 0, 160, 48, 256, // feuille 1
- 0, 0, 94, 100, // feuille 2
- 48, 156, 108, 256, // feuille 3
- 94, 0, 104, 100, // tige 1
- 185, 0, 195, 100, // tige 2
- 108, 100, 182, 256, // foug�re
- 104, 0, 144, 100, // courge
- 203, 0, 256, 83, // armature derrick r�solution C
- -1
-};
-
-static int tablePartV[] = // vegetal.tga
-{
- 0, 0, 94, 100, // racine
- 186, 0, 256, 256, // tronc
- 162, 0, 168, 128, // mat drapeau bleu
- 168, 0, 174, 128, // mat drapeau rouge
- 174, 0, 180, 128, // mat drapeau vert
- 180, 0, 186, 128, // mat drapeau jaune
- 180, 128, 186, 256, // mat drapeau violet
- 94, 0, 107, 32, // drapeau bleu
- 107, 0, 120, 32, // drapeau rouge
- 120, 0, 133, 32, // drapeau vert
- 133, 0, 146, 32, // drapeau jaune
- 146, 0, 159, 32, // drapeau violet
- 94, 64, 126, 96, // verre 1
- 126, 64, 158, 86, // verre 2
- 128, 128, 180, 144, // verre 3a
- 128, 144, 180, 160, // verre 3b
- 128, 94, 162, 128, // verre 4
- 0, 100, 32, 228, // champignon 1
- 32, 100, 48, 228, // champignon 1
- 48, 100, 112, 228, // champignon 2
- 112, 100, 128, 228, // champignon 2
- 128, 160, 180, 212, // tronc (21)
- -1
-};
-
-static int tablePartM[] = // mother.tga
-{
- 0, 0, 128, 128, // corps arri�re
- 128, 0, 192, 128, // corps avant
- 0, 128, 64, 192, // t�te
- 64, 128, 192, 160, // pince ext.
- 64, 160, 192, 192, // pince int.
- 0, 192, 64, 256, // mire
- -1
-};
-
-static int tablePartA[] = // ant.tga
-{
- 0, 0, 64, 64, // queue
- 0, 96, 128, 160, // queue abeille
- 64, 0, 128, 64, // corps
- 128, 0, 192, 64, // t�te
- 0, 64, 64, 72, // patte
- 0, 72, 64, 80, // antenne
- 64, 64, 150, 96, // queue ver
- 150, 64, 182, 96, // corps ver
- 182, 64, 256, 96, // t�te ver
- 224, 32, 256, 64, // articulation ver
- 128, 96, 220, 160, // aile
- 0, 80, 16, 96, // oeil
- 200, 0, 208, 8, // vert clair
- 200, 8, 208, 16, // vert fonc�
- 0, 160, 64, 224, // corps araign�e
- 64, 160, 128, 192, // t�te araign�e
- 208, 0, 216, 64, // patte araign�e
- 216, 0, 224, 32, // patte araign�e
- 224, 0, 256, 8, // antenne araign�e
- 192, 0, 200, 8, // brun clair
- 192, 8, 200, 16, // brun fonc�
- 128, 160, 256, 256, // SatCom
- -1
-};
-
-static int tablePartH[] = // human.tga
-{
- 0, 0, 64, 64, // vissi�re
- 64, 0, 96, 64, // cuisse
- 96, 0, 128, 64, // jambe
- 128, 0, 192, 32, // bras
- 128, 32, 192, 64, // avant-bras
- 0, 64, 128, 224, // ventre
- 128, 64, 256, 224, // dos
- 64, 224, 112, 256, // dessus pied
- 144, 224, 168, 240, // dessous pied
- 112, 224, 144, 240, // c�t� pied
- 112, 224, 128, 240, // c�t� pied
- 0, 224, 64, 256, // gant
- 168, 224, 200, 256, // oreille
- 112, 240, 144, 256, // ligne casque
- 200, 224, 208, 256, // int�rieur coup
- 240, 0, 244, 64, // bombone orange
- 244, 0, 248, 64, // bombone orange (reflet)
- 248, 0, 252, 64, // bombone bleu
- 252, 0, 256, 64, // bombone bleu (reflet)
- 144, 240, 156, 256, // gris habit
- 156, 240, 168, 256, // gris articulation
-//? 208, 224, 256, 256, // SatCom
- 192, 0, 240, 64, // quartz
- -1
-};
-
-static int tablePartG[] = // apollo.tga
-{
- 0, 0, 64, 64, // rev�tement LEM
- 64, 0, 128, 64, // rev�tement LEM
- 128, 8, 136, 128, // pied
- 0, 64, 64, 128, // roue
- 136, 24, 152, 44, // profil pneu
- 136, 8, 160, 24, // garde boue
- 64, 64, 128, 128, // si�ge
- 64, 128, 128, 192, // si�ge
- 64, 192, 128, 212, // si�ge
- 128, 128, 240, 192, // moteur
- 0, 192, 28, 256, // moteur
- 32, 128, 60, 256, // moteur
- 224, 0, 256, 128, // avant
- 206, 0, 224, 128, // avant
- 136, 44, 168, 62, // avant
- 64, 212, 108, 256, // panneau de commande
- 198, 0, 206, 128, // mat
- 190, 64, 198, 128, // mat
- 160, 8, 176, 24, // cam�ra
- 176, 8, 192, 24, // moyeu
- 136, 64, 168, 96, // module
- 168, 64, 190, 96, // module
- 136, 96, 168, 128, // module
- 128, 192, 230, 252, // drapeau
- 0, 128, 32, 192, // antenne
- 128, 0, 136, 8, // jaune
- 136, 0, 144, 8, // beige
- 144, 0, 152, 8, // brun
- 168, 0, 176, 8, // gris tr�s clair
- 152, 0, 160, 8, // gris clair
- 160, 0, 168, 8, // gris fonc�
- -1
-};
-
-static int tablePartB[] = // base1.tga
-{
- 0, 0, 80, 256, // int�rieur porte
- 80, 0, 88, 256, // tranche porte
- 116, 0, 180, 64, // coiffe 1
- 116, 64, 180, 102, // coiffe 2
- 180, 0, 244, 37, // base
- 180, 37, 196, 101, // support
- 88, 0, 116, 256, // colonne
- 212, 37, 256, 128, // suppl�ment
- 128, 128, 256, 256, // 1/4 du sol
- 196, 37, 212, 53, // gris fonc�
- 196, 53, 212, 69, // gris clair
- -1
-};
-
-static int tablePartCe[] = // cellar01.tga
-{
- 0, 128, 64, 192, // briques
- 64, 128, 128, 192, // briques
- 128, 128, 192, 192, // briques
- 192, 128, 256, 192, // briques
- -1
-};
-
-static int tablePartFa[] = // face01.tga
-{
- 0, 0, 256, 256, // visage
- -1
-};
-
-// Retourne le pointeur la table.
-
-int* CModel::RetTextureTable()
-{
- if ( m_textureRank == 0 ) return tablePartT;
- if ( m_textureRank == 1 ) return tablePartR;
- if ( m_textureRank == 2 ) return tablePartW;
- if ( m_textureRank == 3 ) return tablePartDr;
- if ( m_textureRank == 4 ) return tablePartKi;
- if ( m_textureRank == 5 ) return tablePartKi2;
- if ( m_textureRank == 6 ) return tablePartKi3;
- if ( m_textureRank == 7 ) return tablePartF;
- if ( m_textureRank == 8 ) return tablePartD;
- if ( m_textureRank == 9 ) return tablePartC;
- if ( m_textureRank == 10 ) return tablePartS;
- if ( m_textureRank == 11 ) return tablePartP;
- if ( m_textureRank == 12 ) return tablePartV;
- if ( m_textureRank == 13 ) return tablePartM;
- if ( m_textureRank == 14 ) return tablePartA;
- if ( m_textureRank == 15 ) return tablePartH;
- if ( m_textureRank == 16 ) return tablePartG;
- if ( m_textureRank == 17 ) return tablePartB;
- if ( m_textureRank == 18 ) return tablePartCe;
- if ( m_textureRank == 19 ) return tablePartFa;
- if ( m_textureRank == 20 ) return tablePartFa;
- if ( m_textureRank == 21 ) return tablePartFa;
- if ( m_textureRank == 22 ) return tablePartFa;
- return 0;
-}
-
-// Updates the part of texture.
-
-void CModel::TexturePartUpdate()
-{
- int *table;
-
- table = RetTextureTable();
- if ( table == 0 ) return;
-
- m_textureInf.x = (table[m_texturePart*4+0]+0.5f)/256.0f;
- m_textureInf.y = (table[m_texturePart*4+1]+0.5f)/256.0f;
- m_textureSup.x = (table[m_texturePart*4+2]-0.5f)/256.0f;
- m_textureSup.y = (table[m_texturePart*4+3]-0.5f)/256.0f;
-
- PutTextureValues();
-}
-
-// Changes the texture.
-
-void CModel::TextureRankChange(int step)
-{
- m_textureRank += step;
-
- if ( m_textureRank >= MAX_NAMES ) m_textureRank = 0;
- if ( m_textureRank < 0 ) m_textureRank = MAX_NAMES-1;
-
- if ( m_textureRank == 0 ) strcpy(m_textureName, "lemt.tga");
- if ( m_textureRank == 1 ) strcpy(m_textureName, "roller.tga");
- if ( m_textureRank == 2 ) strcpy(m_textureName, "subm.tga");
- if ( m_textureRank == 3 ) strcpy(m_textureName, "drawer.tga");
- if ( m_textureRank == 4 ) strcpy(m_textureName, "kid.tga");
- if ( m_textureRank == 5 ) strcpy(m_textureName, "kid2.tga");
- if ( m_textureRank == 6 ) strcpy(m_textureName, "kid3.tga");
- if ( m_textureRank == 7 ) strcpy(m_textureName, "factory.tga");
- if ( m_textureRank == 8 ) strcpy(m_textureName, "derrick.tga");
- if ( m_textureRank == 9 ) strcpy(m_textureName, "convert.tga");
- if ( m_textureRank == 10 ) strcpy(m_textureName, "search.tga");
- if ( m_textureRank == 11 ) strcpy(m_textureName, "plant.tga");
- if ( m_textureRank == 12 ) strcpy(m_textureName, "vegetal.tga");
- if ( m_textureRank == 13 ) strcpy(m_textureName, "mother.tga");
- if ( m_textureRank == 14 ) strcpy(m_textureName, "ant.tga");
- if ( m_textureRank == 15 ) strcpy(m_textureName, "human.tga");
- if ( m_textureRank == 16 ) strcpy(m_textureName, "apollo.tga");
- if ( m_textureRank == 17 ) strcpy(m_textureName, "base1.tga");
- if ( m_textureRank == 18 ) strcpy(m_textureName, "cellar01.tga");
- if ( m_textureRank == 19 ) strcpy(m_textureName, "face01.tga");
- if ( m_textureRank == 20 ) strcpy(m_textureName, "face02.tga");
- if ( m_textureRank == 21 ) strcpy(m_textureName, "face03.tga");
- if ( m_textureRank == 22 ) strcpy(m_textureName, "face04.tga");
-
- m_texturePart = 0;
-}
-
-// Changes the part of texture.
-
-void CModel::TexturePartChange(int step)
-{
- int *table;
-
- table = RetTextureTable();
- if ( table == 0 ) return;
-
- m_texturePart ++;
-
- if ( table[m_texturePart*4] == -1 )
- {
- m_texturePart = 0;
- }
-
- TexturePartUpdate();
-}
-
-