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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:37:26 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:37:26 +0200 |
commit | 6a059b437dca706a72233a57ba4c22011aba6dde (patch) | |
tree | 4d4bbef5e19bbde38ccd173c661377cdc9167ba7 /src/old/particule.h | |
parent | b696edaed3e21839315d639590402e22f90fe195 (diff) | |
parent | bf06998ece3ba9d47b595e3761beba54b3793036 (diff) | |
download | colobot-6a059b437dca706a72233a57ba4c22011aba6dde.tar.gz colobot-6a059b437dca706a72233a57ba4c22011aba6dde.tar.bz2 colobot-6a059b437dca706a72233a57ba4c22011aba6dde.zip |
Merge branch 'dev-opengl' into dev
Diffstat (limited to 'src/old/particule.h')
-rw-r--r-- | src/old/particule.h | 674 |
1 files changed, 337 insertions, 337 deletions
diff --git a/src/old/particule.h b/src/old/particule.h index 23d0899..23c9838 100644 --- a/src/old/particule.h +++ b/src/old/particule.h @@ -1,337 +1,337 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// particule.h
-
-#pragma once
-
-
-#include "math/point.h"
-#include "old/d3dengine.h"
-#include "old/sound.h"
-
-
-class CInstanceManager;
-class CRobotMain;
-class CTerrain;
-class CWater;
-class CObject;
-
-
-const int MAXPARTICULE = 500;
-const int MAXPARTITYPE = 5;
-const int MAXTRACK = 100;
-const int MAXTRACKLEN = 10;
-const int MAXPARTIFOG = 100;
-const int MAXWHEELTRACE = 1000;
-
-enum ParticulePlace
-{
- SH_WORLD = 0, // particle in the world in the interface
- SH_FRONT = 1, // particle in the world on the interface
- SH_INTERFACE = 2, // particle in the interface
- SH_MAX = 3
-};
-
-// type == 0 -> triangles
-// type == 1 -> effect00 (black background)
-// type == 2 -> effect01 (black background)
-// type == 3 -> effect02 (black background)
-// type == 4 -> text (white background)
-
-
-enum ParticuleType
-{
- PARTIEXPLOT = 1, // technology explosion
- PARTIEXPLOO = 2, // organic explosion
- PARTIMOTOR = 3, // the engine exhaust gas
- PARTIGLINT = 4, // reflection
- PARTIBLITZ = 5, // lightning recharging battery
- PARTICRASH = 6, // dust after fall
- PARTIGAS = 7, // gas from the reactor
- PARTIFIRE = 9, // fireball shrinks
- PARTIFIREZ = 10, // fireball grows
- PARTIBLUE = 11, // blue ball
- PARTISELY = 12, // yellow selection
- PARTISELR = 13, // red selection
- PARTIGUN1 = 18, // a bullet (fireball)
- PARTIGUN2 = 19, // bullet 2 (ant)
- PARTIGUN3 = 20, // bullet 3 (spider)
- PARTIGUN4 = 21, // bullet 4 (orgaball)
- PARTIFRAG = 22, // triangular fragment
- PARTIQUEUE = 23, // inflamed tail
- PARTIORGANIC1 = 24, // organic ball mother
- PARTIORGANIC2 = 25, // organic ball daughter
- PARTISMOKE1 = 26, // black smoke
- PARTISMOKE2 = 27, // black smoke
- PARTISMOKE3 = 28, // black smoke
- PARTISMOKE4 = 29, // black smoke
- PARTIBLOOD = 30, // human blood
- PARTIBLOODM = 31, // blood laying
- PARTIVAPOR = 32, // steam
- PARTIVIRUS1 = 33, // virus 1
- PARTIVIRUS2 = 34, // virus 2
- PARTIVIRUS3 = 35, // virus 3
- PARTIVIRUS4 = 36, // virus 4
- PARTIVIRUS5 = 37, // virus 5
- PARTIVIRUS6 = 38, // virus 6
- PARTIVIRUS7 = 39, // virus 7
- PARTIVIRUS8 = 40, // virus 8
- PARTIVIRUS9 = 41, // virus 9
- PARTIVIRUS10 = 42, // virus 10
- PARTIRAY1 = 43, // ray 1 (turn)
- PARTIRAY2 = 44, // ray 2 (electric arc)
- PARTIRAY3 = 45, // ray 3
- PARTIRAY4 = 46, // ray 4
- PARTIFLAME = 47, // flame
- PARTIBUBBLE = 48, // bubble
- PARTIFLIC = 49, // circles in the water
- PARTIEJECT = 50, // ejection from the reactor
- PARTISCRAPS = 51, // waste from the reactor
- PARTITOTO = 52, // reactor of tot
- PARTIERROR = 53, // toto says no
- PARTIWARNING = 54, // foo says blah
- PARTIINFO = 54, // toto says yes
- PARTIQUARTZ = 55, // reflection crystal
- PARTISPHERE0 = 56, // explosion sphere
- PARTISPHERE1 = 57, // energy sphere
- PARTISPHERE2 = 58, // analysis sphere
- PARTISPHERE3 = 59, // shield sphere
- PARTISPHERE4 = 60, // information sphere (emit)
- PARTISPHERE5 = 61, // botanical sphere (gravity root)
- PARTISPHERE6 = 62, // information sphere (receive)
- PARTISPHERE7 = 63, // sphere
- PARTISPHERE8 = 64, // sphere
- PARTISPHERE9 = 65, // sphere
- PARTIGUNDEL = 66, // bullet destroyed by shield
- PARTIPART = 67, // object part
- PARTITRACK1 = 68, // drag 1
- PARTITRACK2 = 69, // drag 2
- PARTITRACK3 = 70, // drag 3
- PARTITRACK4 = 71, // drag 4
- PARTITRACK5 = 72, // drag 5
- PARTITRACK6 = 73, // drag 6
- PARTITRACK7 = 74, // drag 7
- PARTITRACK8 = 75, // drag 8
- PARTITRACK9 = 76, // drag 9
- PARTITRACK10 = 77, // drag 10
- PARTITRACK11 = 78, // drag 11
- PARTITRACK12 = 79, // drag 12
- PARTITRACK13 = 80, // drag 13
- PARTITRACK14 = 81, // drag 14
- PARTITRACK15 = 82, // drag 15
- PARTITRACK16 = 83, // drag 16
- PARTITRACK17 = 84, // drag 17
- PARTITRACK18 = 85, // drag 18
- PARTITRACK19 = 86, // drag 19
- PARTITRACK20 = 87, // drag 20
- PARTIGLINTb = 88, // blue reflection
- PARTIGLINTr = 89, // red reflection
- PARTILENS1 = 90, // brilliance 1 (orange)
- PARTILENS2 = 91, // brilliance 2 (yellow)
- PARTILENS3 = 92, // brilliance 3 (red)
- PARTILENS4 = 93, // brilliance 4 (violet)
- PARTICONTROL = 94, // reflection on button
- PARTISHOW = 95, // shows a place
- PARTICHOC = 96, // shock wave
- PARTIGFLAT = 97, // shows if the ground is flat
- PARTIRECOVER = 98, // blue ball recycler
- PARTIROOT = 100, // gravity root smoke
- PARTIPLOUF0 = 101, // splash
- PARTIPLOUF1 = 102, // splash
- PARTIPLOUF2 = 103, // splash
- PARTIPLOUF3 = 104, // splash
- PARTIPLOUF4 = 105, // splash
- PARTIDROP = 106, // drop
- PARTIFOG0 = 107, // fog 0
- PARTIFOG1 = 108, // fog 1
- PARTIFOG2 = 109, // fog 2
- PARTIFOG3 = 110, // fog 3
- PARTIFOG4 = 111, // fog 4
- PARTIFOG5 = 112, // fog 5
- PARTIFOG6 = 113, // fog 6
- PARTIFOG7 = 114, // fog 7
- PARTIFOG8 = 115, // fog 8
- PARTIFOG9 = 116, // fog 9
- PARTILIMIT1 = 117, // shows the limits 1
- PARTILIMIT2 = 118, // shows the limits 2
- PARTILIMIT3 = 119, // shows the limits 3
- PARTILIMIT4 = 120, // shows the limits 4
- PARTIWATER = 121, // drop of water
- PARTIEXPLOG1 = 122, // ball explosion 1
- PARTIEXPLOG2 = 123, // ball explosion 2
- PARTIBASE = 124, // gases of spaceship
- PARTITRACE0 = 140, // trace
- PARTITRACE1 = 141, // trace
- PARTITRACE2 = 142, // trace
- PARTITRACE3 = 143, // trace
- PARTITRACE4 = 144, // trace
- PARTITRACE5 = 145, // trace
- PARTITRACE6 = 146, // trace
- PARTITRACE7 = 147, // trace
- PARTITRACE8 = 148, // trace
- PARTITRACE9 = 149, // trace
- PARTITRACE10 = 150, // trace
- PARTITRACE11 = 151, // trace
- PARTITRACE12 = 152, // trace
- PARTITRACE13 = 153, // trace
- PARTITRACE14 = 154, // trace
- PARTITRACE15 = 155, // trace
- PARTITRACE16 = 156, // trace
- PARTITRACE17 = 157, // trace
- PARTITRACE18 = 158, // trace
- PARTITRACE19 = 159, // trace
-};
-
-enum ParticulePhase
-{
- PARPHSTART = 0,
- PARPHEND = 1,
-};
-
-struct Particule
-{
- char bUsed; // true -> particle used
- char bRay; // true -> ray with goal
- unsigned short uniqueStamp; // unique mark
- short sheet; // sheet (0..n)
- ParticuleType type; // type PARTI*
- ParticulePhase phase; // phase PARPH*
- float mass; // mass of the particle (in rebounding)
- float weight; // weight of the particle (for noise)
- float duration; // length of life
- Math::Vector pos; // absolute position (relative if object links)
- Math::Vector goal; // goal position (if bRay)
- Math::Vector speed; // speed of displacement
- float windSensitivity;
- short bounce; // number of rebounds
- Math::Point dim; // dimensions of the rectangle
- float zoom; // zoom (0..1)
- float angle; // angle of rotation
- float intensity; // intensity
- Math::Point texSup; // coordinated upper texture
- Math::Point texInf; // coordinated lower texture
- float time; // age of the particle (0..n)
- float phaseTime; // age at the beginning of phase
- float testTime; // time since last test
- CObject* objLink; // father object (for example reactor)
- CObject* objFather; // father object (for example reactor)
- short objRank; // rank of the object, or -1
- short trackRank; // rank of the drag
-};
-
-struct Track
-{
- char bUsed; // true -> drag used
- char bDrawParticule;
- float step; // duration of not
- float last; // increase last not memorized
- float intensity; // intensity at starting (0..1)
- float width; // tail width
- int used; // number of positions in "pos"
- int head; // head to write index
- Math::Vector pos[MAXTRACKLEN];
- float len[MAXTRACKLEN];
-};
-
-struct WheelTrace
-{
- ParticuleType type; // type PARTI*
- Math::Vector pos[4]; // rectangle positions
- float startTime; // beginning of life
-};
-
-
-
-class CParticule
-{
-public:
- CParticule(CInstanceManager* iMan, CD3DEngine* engine);
- ~CParticule();
-
- void SetD3DDevice(LPDIRECT3DDEVICE7 device);
-
- void FlushParticule();
- void FlushParticule(int sheet);
- int CreateParticule(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
- int CreateFrag(Math::Vector pos, Math::Vector speed, D3DTriangle *triangle, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
- int CreatePart(Math::Vector pos, Math::Vector speed, ParticuleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0);
- int CreateRay(Math::Vector pos, Math::Vector goal, ParticuleType type, Math::Point dim, float duration=1.0f, int sheet=0);
- int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f);
- void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3, const Math::Vector &p4, ParticuleType type);
- void DeleteParticule(ParticuleType type);
- void DeleteParticule(int channel);
- void SetObjectLink(int channel, CObject *object);
- void SetObjectFather(int channel, CObject *object);
- void SetPosition(int channel, Math::Vector pos);
- void SetDimension(int channel, Math::Point dim);
- void SetZoom(int channel, float zoom);
- void SetAngle(int channel, float angle);
- void SetIntensity(int channel, float intensity);
- void SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity);
- void SetPhase(int channel, ParticulePhase phase, float duration);
- bool GetPosition(int channel, Math::Vector &pos);
-
- D3DCOLORVALUE RetFogColor(Math::Vector pos);
-
- void SetFrameUpdate(int sheet, bool bUpdate);
- void FrameParticule(float rTime);
- void DrawParticule(int sheet);
-
- bool WriteWheelTrace(char *filename, int width, int height, Math::Vector dl, Math::Vector ur);
-
-protected:
- void DeleteRank(int rank);
- bool CheckChannel(int &channel);
- void DrawParticuleTriangle(int i);
- void DrawParticuleNorm(int i);
- void DrawParticuleFlat(int i);
- void DrawParticuleFog(int i);
- void DrawParticuleRay(int i);
- void DrawParticuleSphere(int i);
- void DrawParticuleCylinder(int i);
- void DrawParticuleWheel(int i);
- CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticuleType type, CObject *father);
- CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticuleType type, CObject *father);
- void Play(Sound sound, Math::Vector pos, float amplitude);
- bool TrackMove(int i, Math::Vector pos, float progress);
- void TrackDraw(int i, ParticuleType type);
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- LPDIRECT3DDEVICE7 m_pD3DDevice;
- CRobotMain* m_main;
- CTerrain* m_terrain;
- CWater* m_water;
- CSound* m_sound;
-
- Particule m_particule[MAXPARTICULE*MAXPARTITYPE];
- D3DTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0
- Track m_track[MAXTRACK];
- int m_wheelTraceTotal;
- int m_wheelTraceIndex;
- WheelTrace m_wheelTrace[MAXWHEELTRACE];
- int m_totalInterface[MAXPARTITYPE][SH_MAX];
- bool m_bFrameUpdate[SH_MAX];
- int m_fogTotal;
- int m_fog[MAXPARTIFOG];
- int m_uniqueStamp;
- int m_exploGunCounter;
- float m_lastTimeGunDel;
- float m_absTime;
-};
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// particule.h + +#pragma once + + +#include "math/point.h" +#include "old/d3dengine.h" +#include "old/sound.h" + + +class CInstanceManager; +class CRobotMain; +class CTerrain; +class CWater; +class CObject; + + +const int MAXPARTICULE = 500; +const int MAXPARTITYPE = 5; +const int MAXTRACK = 100; +const int MAXTRACKLEN = 10; +const int MAXPARTIFOG = 100; +const int MAXWHEELTRACE = 1000; + +enum ParticulePlace +{ + SH_WORLD = 0, // particle in the world in the interface + SH_FRONT = 1, // particle in the world on the interface + SH_INTERFACE = 2, // particle in the interface + SH_MAX = 3 +}; + +// type == 0 -> triangles +// type == 1 -> effect00 (black background) +// type == 2 -> effect01 (black background) +// type == 3 -> effect02 (black background) +// type == 4 -> text (white background) + + +enum ParticuleType +{ + PARTIEXPLOT = 1, // technology explosion + PARTIEXPLOO = 2, // organic explosion + PARTIMOTOR = 3, // the engine exhaust gas + PARTIGLINT = 4, // reflection + PARTIBLITZ = 5, // lightning recharging battery + PARTICRASH = 6, // dust after fall + PARTIGAS = 7, // gas from the reactor + PARTIFIRE = 9, // fireball shrinks + PARTIFIREZ = 10, // fireball grows + PARTIBLUE = 11, // blue ball + PARTISELY = 12, // yellow selection + PARTISELR = 13, // red selection + PARTIGUN1 = 18, // a bullet (fireball) + PARTIGUN2 = 19, // bullet 2 (ant) + PARTIGUN3 = 20, // bullet 3 (spider) + PARTIGUN4 = 21, // bullet 4 (orgaball) + PARTIFRAG = 22, // triangular fragment + PARTIQUEUE = 23, // inflamed tail + PARTIORGANIC1 = 24, // organic ball mother + PARTIORGANIC2 = 25, // organic ball daughter + PARTISMOKE1 = 26, // black smoke + PARTISMOKE2 = 27, // black smoke + PARTISMOKE3 = 28, // black smoke + PARTISMOKE4 = 29, // black smoke + PARTIBLOOD = 30, // human blood + PARTIBLOODM = 31, // blood laying + PARTIVAPOR = 32, // steam + PARTIVIRUS1 = 33, // virus 1 + PARTIVIRUS2 = 34, // virus 2 + PARTIVIRUS3 = 35, // virus 3 + PARTIVIRUS4 = 36, // virus 4 + PARTIVIRUS5 = 37, // virus 5 + PARTIVIRUS6 = 38, // virus 6 + PARTIVIRUS7 = 39, // virus 7 + PARTIVIRUS8 = 40, // virus 8 + PARTIVIRUS9 = 41, // virus 9 + PARTIVIRUS10 = 42, // virus 10 + PARTIRAY1 = 43, // ray 1 (turn) + PARTIRAY2 = 44, // ray 2 (electric arc) + PARTIRAY3 = 45, // ray 3 + PARTIRAY4 = 46, // ray 4 + PARTIFLAME = 47, // flame + PARTIBUBBLE = 48, // bubble + PARTIFLIC = 49, // circles in the water + PARTIEJECT = 50, // ejection from the reactor + PARTISCRAPS = 51, // waste from the reactor + PARTITOTO = 52, // reactor of tot + PARTIERROR = 53, // toto says no + PARTIWARNING = 54, // foo says blah + PARTIINFO = 54, // toto says yes + PARTIQUARTZ = 55, // reflection crystal + PARTISPHERE0 = 56, // explosion sphere + PARTISPHERE1 = 57, // energy sphere + PARTISPHERE2 = 58, // analysis sphere + PARTISPHERE3 = 59, // shield sphere + PARTISPHERE4 = 60, // information sphere (emit) + PARTISPHERE5 = 61, // botanical sphere (gravity root) + PARTISPHERE6 = 62, // information sphere (receive) + PARTISPHERE7 = 63, // sphere + PARTISPHERE8 = 64, // sphere + PARTISPHERE9 = 65, // sphere + PARTIGUNDEL = 66, // bullet destroyed by shield + PARTIPART = 67, // object part + PARTITRACK1 = 68, // drag 1 + PARTITRACK2 = 69, // drag 2 + PARTITRACK3 = 70, // drag 3 + PARTITRACK4 = 71, // drag 4 + PARTITRACK5 = 72, // drag 5 + PARTITRACK6 = 73, // drag 6 + PARTITRACK7 = 74, // drag 7 + PARTITRACK8 = 75, // drag 8 + PARTITRACK9 = 76, // drag 9 + PARTITRACK10 = 77, // drag 10 + PARTITRACK11 = 78, // drag 11 + PARTITRACK12 = 79, // drag 12 + PARTITRACK13 = 80, // drag 13 + PARTITRACK14 = 81, // drag 14 + PARTITRACK15 = 82, // drag 15 + PARTITRACK16 = 83, // drag 16 + PARTITRACK17 = 84, // drag 17 + PARTITRACK18 = 85, // drag 18 + PARTITRACK19 = 86, // drag 19 + PARTITRACK20 = 87, // drag 20 + PARTIGLINTb = 88, // blue reflection + PARTIGLINTr = 89, // red reflection + PARTILENS1 = 90, // brilliance 1 (orange) + PARTILENS2 = 91, // brilliance 2 (yellow) + PARTILENS3 = 92, // brilliance 3 (red) + PARTILENS4 = 93, // brilliance 4 (violet) + PARTICONTROL = 94, // reflection on button + PARTISHOW = 95, // shows a place + PARTICHOC = 96, // shock wave + PARTIGFLAT = 97, // shows if the ground is flat + PARTIRECOVER = 98, // blue ball recycler + PARTIROOT = 100, // gravity root smoke + PARTIPLOUF0 = 101, // splash + PARTIPLOUF1 = 102, // splash + PARTIPLOUF2 = 103, // splash + PARTIPLOUF3 = 104, // splash + PARTIPLOUF4 = 105, // splash + PARTIDROP = 106, // drop + PARTIFOG0 = 107, // fog 0 + PARTIFOG1 = 108, // fog 1 + PARTIFOG2 = 109, // fog 2 + PARTIFOG3 = 110, // fog 3 + PARTIFOG4 = 111, // fog 4 + PARTIFOG5 = 112, // fog 5 + PARTIFOG6 = 113, // fog 6 + PARTIFOG7 = 114, // fog 7 + PARTIFOG8 = 115, // fog 8 + PARTIFOG9 = 116, // fog 9 + PARTILIMIT1 = 117, // shows the limits 1 + PARTILIMIT2 = 118, // shows the limits 2 + PARTILIMIT3 = 119, // shows the limits 3 + PARTILIMIT4 = 120, // shows the limits 4 + PARTIWATER = 121, // drop of water + PARTIEXPLOG1 = 122, // ball explosion 1 + PARTIEXPLOG2 = 123, // ball explosion 2 + PARTIBASE = 124, // gases of spaceship + PARTITRACE0 = 140, // trace + PARTITRACE1 = 141, // trace + PARTITRACE2 = 142, // trace + PARTITRACE3 = 143, // trace + PARTITRACE4 = 144, // trace + PARTITRACE5 = 145, // trace + PARTITRACE6 = 146, // trace + PARTITRACE7 = 147, // trace + PARTITRACE8 = 148, // trace + PARTITRACE9 = 149, // trace + PARTITRACE10 = 150, // trace + PARTITRACE11 = 151, // trace + PARTITRACE12 = 152, // trace + PARTITRACE13 = 153, // trace + PARTITRACE14 = 154, // trace + PARTITRACE15 = 155, // trace + PARTITRACE16 = 156, // trace + PARTITRACE17 = 157, // trace + PARTITRACE18 = 158, // trace + PARTITRACE19 = 159, // trace +}; + +enum ParticulePhase +{ + PARPHSTART = 0, + PARPHEND = 1, +}; + +struct Particule +{ + char bUsed; // true -> particle used + char bRay; // true -> ray with goal + unsigned short uniqueStamp; // unique mark + short sheet; // sheet (0..n) + ParticuleType type; // type PARTI* + ParticulePhase phase; // phase PARPH* + float mass; // mass of the particle (in rebounding) + float weight; // weight of the particle (for noise) + float duration; // length of life + Math::Vector pos; // absolute position (relative if object links) + Math::Vector goal; // goal position (if bRay) + Math::Vector speed; // speed of displacement + float windSensitivity; + short bounce; // number of rebounds + Math::Point dim; // dimensions of the rectangle + float zoom; // zoom (0..1) + float angle; // angle of rotation + float intensity; // intensity + Math::Point texSup; // coordinated upper texture + Math::Point texInf; // coordinated lower texture + float time; // age of the particle (0..n) + float phaseTime; // age at the beginning of phase + float testTime; // time since last test + CObject* objLink; // father object (for example reactor) + CObject* objFather; // father object (for example reactor) + short objRank; // rank of the object, or -1 + short trackRank; // rank of the drag +}; + +struct Track +{ + char bUsed; // true -> drag used + char bDrawParticule; + float step; // duration of not + float last; // increase last not memorized + float intensity; // intensity at starting (0..1) + float width; // tail width + int used; // number of positions in "pos" + int head; // head to write index + Math::Vector pos[MAXTRACKLEN]; + float len[MAXTRACKLEN]; +}; + +struct WheelTrace +{ + ParticuleType type; // type PARTI* + Math::Vector pos[4]; // rectangle positions + float startTime; // beginning of life +}; + + + +class CParticule +{ +public: + CParticule(CInstanceManager* iMan, CD3DEngine* engine); + ~CParticule(); + + void SetD3DDevice(LPDIRECT3DDEVICE7 device); + + void FlushParticule(); + void FlushParticule(int sheet); + int CreateParticule(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0); + int CreateFrag(Math::Vector pos, Math::Vector speed, D3DTriangle *triangle, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0); + int CreatePart(Math::Vector pos, Math::Vector speed, ParticuleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0); + int CreateRay(Math::Vector pos, Math::Vector goal, ParticuleType type, Math::Point dim, float duration=1.0f, int sheet=0); + int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f); + void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3, const Math::Vector &p4, ParticuleType type); + void DeleteParticule(ParticuleType type); + void DeleteParticule(int channel); + void SetObjectLink(int channel, CObject *object); + void SetObjectFather(int channel, CObject *object); + void SetPosition(int channel, Math::Vector pos); + void SetDimension(int channel, Math::Point dim); + void SetZoom(int channel, float zoom); + void SetAngle(int channel, float angle); + void SetIntensity(int channel, float intensity); + void SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity); + void SetPhase(int channel, ParticulePhase phase, float duration); + bool GetPosition(int channel, Math::Vector &pos); + + D3DCOLORVALUE RetFogColor(Math::Vector pos); + + void SetFrameUpdate(int sheet, bool bUpdate); + void FrameParticule(float rTime); + void DrawParticule(int sheet); + + bool WriteWheelTrace(char *filename, int width, int height, Math::Vector dl, Math::Vector ur); + +protected: + void DeleteRank(int rank); + bool CheckChannel(int &channel); + void DrawParticuleTriangle(int i); + void DrawParticuleNorm(int i); + void DrawParticuleFlat(int i); + void DrawParticuleFog(int i); + void DrawParticuleRay(int i); + void DrawParticuleSphere(int i); + void DrawParticuleCylinder(int i); + void DrawParticuleWheel(int i); + CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticuleType type, CObject *father); + CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticuleType type, CObject *father); + void Play(Sound sound, Math::Vector pos, float amplitude); + bool TrackMove(int i, Math::Vector pos, float progress); + void TrackDraw(int i, ParticuleType type); + +protected: + CInstanceManager* m_iMan; + CD3DEngine* m_engine; + LPDIRECT3DDEVICE7 m_pD3DDevice; + CRobotMain* m_main; + CTerrain* m_terrain; + CWater* m_water; + CSound* m_sound; + + Particule m_particule[MAXPARTICULE*MAXPARTITYPE]; + D3DTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0 + Track m_track[MAXTRACK]; + int m_wheelTraceTotal; + int m_wheelTraceIndex; + WheelTrace m_wheelTrace[MAXWHEELTRACE]; + int m_totalInterface[MAXPARTITYPE][SH_MAX]; + bool m_bFrameUpdate[SH_MAX]; + int m_fogTotal; + int m_fog[MAXPARTIFOG]; + int m_uniqueStamp; + int m_exploGunCounter; + float m_lastTimeGunDel; + float m_absTime; +}; + |