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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-10 15:28:12 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-10 15:28:12 +0200
commit697fbdabf10d956e0f13bfbc9414d3db40f0c535 (patch)
treeab80ba3119d07b11da5478009b905edb702c103f /src/physics/physics.h
parent680af178196217bdd255d2bc851f240983144ac1 (diff)
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BOOL -> bool; additional fixes in constructors/destructors
Diffstat (limited to 'src/physics/physics.h')
-rw-r--r--src/physics/physics.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/physics/physics.h b/src/physics/physics.h
index aa14a71..bc1c8b6 100644
--- a/src/physics/physics.h
+++ b/src/physics/physics.h
@@ -90,9 +90,9 @@ public:
CPhysics(CInstanceManager* iMan, CObject* object);
~CPhysics();
- void DeleteObject(BOOL bAll=FALSE);
+ void DeleteObject(bool bAll=false);
- BOOL EventProcess(const Event &event);
+ bool EventProcess(const Event &event);
void SetBrain(CBrain* brain);
void SetMotion(CMotion* motion);
@@ -100,8 +100,8 @@ public:
void SetType(PhysicsType type);
PhysicsType RetType();
- BOOL Write(char *line);
- BOOL Read(char *line);
+ bool Write(char *line);
+ bool Read(char *line);
void SetGravity(float value);
float RetGravity();
@@ -132,16 +132,16 @@ public:
float RetLinTimeLength(float dist, float dir=1.0f);
float RetLinLength(float dist);
- void SetMotor(BOOL bState);
- BOOL RetMotor();
- void SetLand(BOOL bState);
- BOOL RetLand();
- void SetSwim(BOOL bState);
- BOOL RetSwim();
- void SetCollision(BOOL bCollision);
- BOOL RetCollision();
- void SetFreeze(BOOL bFreeze);
- BOOL RetFreeze();
+ void SetMotor(bool bState);
+ bool RetMotor();
+ void SetLand(bool bState);
+ bool RetLand();
+ void SetSwim(bool bState);
+ bool RetSwim();
+ void SetCollision(bool bCollision);
+ bool RetCollision();
+ void SetFreeze(bool bFreeze);
+ bool RetFreeze();
void SetReactorRange(float range);
float RetReactorRange();
@@ -154,11 +154,11 @@ public:
float RetMotorSpeedY();
float RetMotorSpeedZ();
- void CreateInterface(BOOL bSelect);
+ void CreateInterface(bool bSelect);
Error RetError();
protected:
- BOOL EventFrame(const Event &event);
+ bool EventFrame(const Event &event);
void WaterFrame(float aTime, float rTime);
void SoundMotor(float rTime);
void SoundMotorFull(float rTime, ObjectType type);
@@ -173,12 +173,12 @@ protected:
void FloorAdapt(float aTime, float rTime, D3DVECTOR &pos, D3DVECTOR &angle);
void FloorAngle(const D3DVECTOR &pos, D3DVECTOR &angle);
int ObjectAdapt(const D3DVECTOR &pos, const D3DVECTOR &angle);
- BOOL JostleObject(CObject* pObj, D3DVECTOR iPos, float iRad, D3DVECTOR oPos, float oRad);
- BOOL JostleObject(CObject* pObj, float force);
- BOOL ExploOther(ObjectType iType, CObject *pObj, ObjectType oType, float force);
+ bool JostleObject(CObject* pObj, D3DVECTOR iPos, float iRad, D3DVECTOR oPos, float oRad);
+ bool JostleObject(CObject* pObj, float force);
+ bool ExploOther(ObjectType iType, CObject *pObj, ObjectType oType, float force);
int ExploHimself(ObjectType iType, ObjectType oType, float force);
- void PowerParticule(float factor, BOOL bBreak);
+ void PowerParticule(float factor, bool bBreak);
void CrashParticule(float crash);
void MotorParticule(float aTime, float rTime);
void WaterParticule(float aTime, D3DVECTOR pos, ObjectType type, float floor, float advance, float turn);
@@ -203,12 +203,12 @@ protected:
D3DVECTOR m_motorSpeed; // motor speed (-1..1)
Motion m_linMotion; // linear motion
Motion m_cirMotion; // circular motion
- BOOL m_bMotor;
- BOOL m_bLand;
- BOOL m_bSwim;
- BOOL m_bCollision;
- BOOL m_bObstacle;
- BOOL m_bFreeze;
+ bool m_bMotor;
+ bool m_bLand;
+ bool m_bSwim;
+ bool m_bCollision;
+ bool m_bObstacle;
+ bool m_bFreeze;
int m_repeatCollision;
float m_linVibrationFactor;
float m_cirVibrationFactor;
@@ -220,7 +220,7 @@ protected:
float m_lastUnderParticule;
float m_lastPloufParticule;
float m_lastFlameParticule;
- BOOL m_bWheelParticuleBrake;
+ bool m_bWheelParticuleBrake;
D3DVECTOR m_wheelParticulePos[2];
float m_absorbWater;
float m_reactorTemperature;
@@ -238,9 +238,9 @@ protected:
float m_soundTimePshhh;
float m_soundTimeJostle;
float m_soundTimeBoum;
- BOOL m_bSoundSlow;
- BOOL m_bForceUpdate;
- BOOL m_bLowLevel;
+ bool m_bSoundSlow;
+ bool m_bForceUpdate;
+ bool m_bLowLevel;
};