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authorKrzysztof H <krzys_h@interia.pl>2012-03-09 17:08:05 +0100
committerKrzysztof H <krzys_h@interia.pl>2012-03-09 17:08:05 +0100
commit84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71 (patch)
tree842825145ada8e6f53d1de9f100383cc028d2b46 /src/planet.cpp
parenta4c804b49ec872b71bd5a0167c3ad45704a3cc30 (diff)
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Added license info using a small program SrcHead.
Diffstat (limited to 'src/planet.cpp')
-rw-r--r--src/planet.cpp30
1 files changed, 22 insertions, 8 deletions
diff --git a/src/planet.cpp b/src/planet.cpp
index c479b1f..40add95 100644
--- a/src/planet.cpp
+++ b/src/planet.cpp
@@ -1,4 +1,18 @@
-// planet.cpp
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see .
#define STRICT
#define D3D_OVERLOADS
@@ -38,7 +52,7 @@ CPlanet::~CPlanet()
}
-// Supprime toutes les planètes.
+// Supprime toutes les plan�tes.
void CPlanet::Flush()
{
@@ -58,7 +72,7 @@ void CPlanet::Flush()
}
-// Gestion d'un événement.
+// Gestion d'un �v�nement.
BOOL CPlanet::EventProcess(const Event &event)
{
@@ -69,7 +83,7 @@ BOOL CPlanet::EventProcess(const Event &event)
return TRUE;
}
-// Fait évoluer les planètes.
+// Fait �voluer les plan�tes.
BOOL CPlanet::EventFrame(const Event &event)
{
@@ -97,7 +111,7 @@ BOOL CPlanet::EventFrame(const Event &event)
}
-// Charge toutes les textures pour les planètes.
+// Charge toutes les textures pour les plan�tes.
void CPlanet::LoadTexture()
{
@@ -114,7 +128,7 @@ void CPlanet::LoadTexture()
}
}
-// Dessine toutes les planètes.
+// Dessine toutes les plan�tes.
void CPlanet::Draw()
{
@@ -174,7 +188,7 @@ void CPlanet::Draw()
}
-// Crée une nouvelle planète.
+// Cr�e une nouvelle plan�te.
BOOL CPlanet::Create(int mode, FPOINT start, float dim, float speed,
float dir, char *name, FPOINT uv1, FPOINT uv2)
@@ -208,7 +222,7 @@ BOOL CPlanet::Create(int mode, FPOINT start, float dim, float speed,
return FALSE;
}
-// Indique s'il existe au moins une planète.
+// Indique s'il existe au moins une plan�te.
BOOL CPlanet::PlanetExist()
{