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authorKrzysztof H <krzys_h@interia.pl>2012-03-09 17:08:05 +0100
committerKrzysztof H <krzys_h@interia.pl>2012-03-09 17:08:05 +0100
commit84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71 (patch)
tree842825145ada8e6f53d1de9f100383cc028d2b46 /src/pyro.h
parenta4c804b49ec872b71bd5a0167c3ad45704a3cc30 (diff)
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Added license info using a small program SrcHead.
Diffstat (limited to 'src/pyro.h')
-rw-r--r--src/pyro.h34
1 files changed, 24 insertions, 10 deletions
diff --git a/src/pyro.h b/src/pyro.h
index cfab33a..1b2bebe 100644
--- a/src/pyro.h
+++ b/src/pyro.h
@@ -1,4 +1,18 @@
-// pyro.h
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see .
#ifndef _PYRO_H_
#define _PYRO_H_
@@ -31,19 +45,19 @@ enum PyroType
PT_SHOTM = 11, // coup pondeuse
PT_SHOTW = 12, // coup sous l'eau
PT_EGG = 13, // casse l'oeuf
- PT_BURNT = 14, // brûle objet technique
- PT_BURNO = 15, // brûle objet organique
- PT_SPIDER = 16, // explosion araignée
+ PT_BURNT = 14, // br�le objet technique
+ PT_BURNO = 15, // br�le objet organique
+ PT_SPIDER = 16, // explosion araign�e
PT_FALL = 17, // fret qui tombe
PT_WPCHECK = 18, // indicateur atteint
- PT_FLCREATE = 19, // drapeau créé
- PT_FLDELETE = 20, // drapeau détruit
+ PT_FLCREATE = 19, // drapeau cr��
+ PT_FLDELETE = 20, // drapeau d�truit
PT_RESET = 21, // reset position de l'objet
PT_WIN = 22, // feu d'artifice
- PT_LOST = 23, // fumée noire
+ PT_LOST = 23, // fum�e noire
PT_DEADG = 24, // mort par balle
- PT_DEADW = 25, // mort noyé
- PT_FINDING = 26, // objet découvert
+ PT_DEADW = 25, // mort noy�
+ PT_FINDING = 26, // objet d�couvert
};
@@ -149,7 +163,7 @@ protected:
float m_fallBulletTime;
BOOL m_bFallEnding;
- int m_crashSphereUsed; // nb de sphères utilisées
+ int m_crashSphereUsed; // nb de sph�res utilis�es
D3DVECTOR m_crashSpherePos[50];
float m_crashSphereRadius[50];
};