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authorAlexander Sulfrian <alexander@sulfrian.net>2015-05-20 23:31:33 +0200
committerAlexander Sulfrian <alexander@sulfrian.net>2015-05-20 23:31:33 +0200
commitf509312bfe078d18b6f57af8011999231864d7fe (patch)
treea197c0da3ef01902c8c2bb6b40daedf113302a6c /src/sound/oalsound/alsound.cpp
parent5d15d37ef23a43ebe595674b7503112407356cb0 (diff)
parente2be034ec369dbe23b17281a21338282a0258ff2 (diff)
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Merge commit 'colobot-gold-0.1.4-alpha' into debian
* commit 'colobot-gold-0.1.4-alpha': (159 commits) Release alpha-0.1.4 Fixed console spam when music files are not installed Updated data submodule Fixed amount of fireball damage done to allies, close issue #356 Fixed icon on Windows; updated properties in .rc file COLOBOT: Gold Edition -> Colobot: Gold Edition Updated data submodule #335, #348, #352 Updated INSTALL.md to reflect latest changes to music repository Added oggenc to Travis config Fallback to English files if translated ones are not available Removed duplicate license header Tools for measuring mission time without opening game window Fixed m_exitAfterMission Fixed #335 and #348 Added -headless Changing resolution from commandline -runscene for userlevels Increased mission end accuracy Added some debug stuff, possible fix for #348 and #335 ...
Diffstat (limited to 'src/sound/oalsound/alsound.cpp')
-rw-r--r--src/sound/oalsound/alsound.cpp82
1 files changed, 43 insertions, 39 deletions
diff --git a/src/sound/oalsound/alsound.cpp b/src/sound/oalsound/alsound.cpp
index 8afbdd2..6dd991b 100644
--- a/src/sound/oalsound/alsound.cpp
+++ b/src/sound/oalsound/alsound.cpp
@@ -1,25 +1,25 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+/*
+ * This file is part of the Colobot: Gold Edition source code
+ * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
+ * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://gnu.org/licenses
+ */
#include "sound/oalsound/alsound.h"
-#include "app/gamedata.h"
-
#include <algorithm>
#include <iomanip>
@@ -58,20 +58,14 @@ void ALSound::CleanUp()
delete channel.second;
}
- if (m_currentMusic)
- {
- delete m_currentMusic;
- }
-
+ delete m_currentMusic;
+
for (auto item : m_oldMusic)
{
delete item.music;
}
-
- if (m_previousMusic.music)
- {
- delete m_previousMusic.music;
- }
+
+ delete m_previousMusic.music;
for (auto item : m_sounds)
{
@@ -165,7 +159,7 @@ int ALSound::GetMusicVolume()
bool ALSound::Cache(Sound sound, const std::string &filename)
{
Buffer *buffer = new Buffer();
- if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_SOUND, filename), sound))
+ if (buffer->LoadFromFile(filename, sound))
{
m_sounds[sound] = buffer;
return true;
@@ -175,18 +169,28 @@ bool ALSound::Cache(Sound sound, const std::string &filename)
bool ALSound::CacheMusic(const std::string &filename)
{
- if (m_music.find(filename) == m_music.end())
+ if (m_music.find("music/"+filename) == m_music.end())
{
Buffer *buffer = new Buffer();
- if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename), static_cast<Sound>(-1)))
+ if (buffer->LoadFromFile("music/"+filename, static_cast<Sound>(-1)))
{
- m_music[filename] = buffer;
+ m_music["music/"+filename] = buffer;
return true;
}
}
return false;
}
+bool ALSound::IsCached(Sound sound)
+{
+ return m_sounds.find(sound) != m_sounds.end();
+}
+
+bool ALSound::IsCachedMusic(const std::string &filename)
+{
+ return m_music.find("music/"+filename) != m_music.end();
+}
+
int ALSound::GetPriority(Sound sound)
{
if ( sound == SOUND_FLYh ||
@@ -301,6 +305,7 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
}
delete chn;
GetLogger()->Debug("Could not open additional channel to play sound!\n");
+ break;
}
}
}
@@ -635,30 +640,29 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTim
return false;
}
- std::string file = CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename);
Buffer *buffer;
// check if we have music in cache
- if (m_music.find(filename) == m_music.end())
+ if (m_music.find("music/"+filename) == m_music.end())
{
GetLogger()->Debug("Music %s was not cached!\n", filename.c_str());
- if (!boost::filesystem::exists(file))
+ /* TODO: if (!boost::filesystem::exists("music/"+filename))
{
GetLogger()->Debug("Requested music %s was not found.\n", filename.c_str());
return false;
- }
+ } */
buffer = new Buffer();
- if (!buffer->LoadFromFile(file, static_cast<Sound>(-1)))
+ if (!buffer->LoadFromFile("music/"+filename, static_cast<Sound>(-1)))
{
return false;
}
- m_music[filename] = buffer;
+ m_music["music/"+filename] = buffer;
}
else
{
GetLogger()->Debug("Music loaded from cache\n");
- buffer = m_music[filename];
+ buffer = m_music["music/"+filename];
}
if (m_currentMusic)