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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/sound
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/sound')
-rw-r--r--src/sound/sound.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/sound/sound.cpp b/src/sound/sound.cpp
index 5b8f469..d28dee5 100644
--- a/src/sound/sound.cpp
+++ b/src/sound/sound.cpp
@@ -16,8 +16,6 @@
// sound.cpp
-#define STRICT
-#define D3D_OVERLOADS
#include <stdlib.h>
#include <ctype.h>
@@ -28,6 +26,7 @@
#include "common/language.h"
#include "common/struct.h"
#include "common/iman.h"
+#include "math/geometry.h"
#include "math/old/math3d.h"
#include "sound/sound.h"
@@ -977,9 +976,9 @@ void CSound::ComputeVolumePan2D(int channel, const D3DVECTOR &pos)
m_channel[channel].volume = 1.0f-((dist-10.0f)/100.0f);
#endif
- a = RotateAngle(m_lookat.x-m_eye.x, m_eye.z-m_lookat.z);
- g = RotateAngle(pos.x-m_eye.x, m_eye.z-pos.z);
- m_channel[channel].pan = sinf(Direction(a, g));
+ a = Math::RotateAngle(m_lookat.x-m_eye.x, m_eye.z-m_lookat.z);
+ g = Math::RotateAngle(pos.x-m_eye.x, m_eye.z-pos.z);
+ m_channel[channel].pan = sinf(Math::Direction(a, g));
}
// Sounds in the middle.