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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/ui/color.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/ui/color.cpp')
-rw-r--r--src/ui/color.cpp226
1 files changed, 226 insertions, 0 deletions
diff --git a/src/ui/color.cpp b/src/ui/color.cpp
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+++ b/src/ui/color.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "d3dengine.h"
+#include "language.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "restext.h"
+#include "color.h"
+
+
+
+#define DELAY1 0.4f
+#define DELAY2 0.1f
+
+
+
+// Object's constructor.
+
+CColor::CColor(CInstanceManager* iMan) : CControl(iMan)
+{
+ m_bRepeat = FALSE;
+ m_repeat = 0.0f;
+
+ m_color.r = 0.0f;
+ m_color.g = 0.0f;
+ m_color.b = 0.0f;
+ m_color.a = 0.0f;
+}
+
+// Object's destructor.
+
+CColor::~CColor()
+{
+}
+
+
+// Creates a new button.
+
+BOOL CColor::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
+{
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ CControl::Create(pos, dim, icon, eventMsg);
+
+ if ( icon == -1 )
+ {
+ char name[100];
+ char* p;
+
+ GetResource(RES_EVENT, eventMsg, name);
+ p = strchr(name, '\\');
+ if ( p != 0 ) *p = 0;
+ SetName(name);
+ }
+
+ return TRUE;
+}
+
+
+// Management of an event.
+
+BOOL CColor::EventProcess(const Event &event)
+{
+ if ( m_state & STATE_DEAD ) return TRUE;
+
+ CControl::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME && m_bRepeat )
+ {
+ if ( m_repeat != 0.0f )
+ {
+ m_repeat -= event.rTime;
+ if ( m_repeat <= 0.0f )
+ {
+ m_repeat = DELAY2;
+
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ return FALSE;
+ }
+ }
+ }
+
+ if ( event.event == EVENT_LBUTTONDOWN &&
+ (m_state & STATE_VISIBLE) &&
+ (m_state & STATE_ENABLE) )
+ {
+ if ( CControl::Detect(event.pos) )
+ {
+ m_repeat = DELAY1;
+
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ return FALSE;
+ }
+ }
+
+ if ( event.event == EVENT_LBUTTONUP )
+ {
+ m_repeat = 0.0f;
+ }
+
+ return TRUE;
+}
+
+
+// Dessine le bouton.
+
+void CColor::Draw()
+{
+ LPDIRECT3DDEVICE7 device;
+ D3DLVERTEX vertex[4]; // 2 triangles
+ D3DCOLOR color;
+ FPOINT p1, p2;
+
+ if ( (m_state & STATE_VISIBLE) == 0 ) return;
+
+ if ( m_state & STATE_SHADOW )
+ {
+ DrawShadow(m_pos, m_dim);
+ }
+
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ CControl::Draw();
+
+#if _TEEN
+ color = ::RetColor(m_color);
+
+ m_engine->SetTexture("xxx.tga"); // no texture
+ m_engine->SetState(D3DSTATENORMAL);
+
+ device = m_engine->RetD3DDevice();
+
+ p1.x = m_pos.x+(4.0f/640.0f);
+ p1.y = m_pos.y+(4.0f/480.0f);
+ p2.x = m_pos.x+m_dim.x-(4.0f/640.0f);
+ p2.y = m_pos.y+m_dim.y-(4.0f/480.0f);
+ vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f);
+ vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f);
+ vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f);
+ vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f);
+ device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL);
+
+ p1.x = m_pos.x+(5.0f/640.0f);
+ p1.y = m_pos.y+(5.0f/480.0f);
+ p2.x = m_pos.x+m_dim.x-(5.0f/640.0f);
+ p2.y = m_pos.y+m_dim.y-(5.0f/480.0f);
+ vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
+ vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f);
+ vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
+ vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f);
+ device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL);
+
+ m_engine->AddStatisticTriangle(4);
+#else
+ p1.x = m_pos.x+(3.0f/640.0f);
+ p1.y = m_pos.y+(3.0f/480.0f);
+ p2.x = m_pos.x+m_dim.x-(3.0f/640.0f);
+ p2.y = m_pos.y+m_dim.y-(3.0f/480.0f);
+
+ color = ::RetColor(m_color);
+
+ m_engine->SetTexture("xxx.tga"); // no texture
+ m_engine->SetState(D3DSTATENORMAL);
+
+ vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
+ vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f);
+ vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
+ vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f);
+
+ device = m_engine->RetD3DDevice();
+ device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL);
+ m_engine->AddStatisticTriangle(2);
+#endif
+}
+
+
+void CColor::SetRepeat(BOOL bRepeat)
+{
+ m_bRepeat = bRepeat;
+}
+
+BOOL CColor::RetRepeat()
+{
+ return m_bRepeat;
+}
+
+
+void CColor::SetColor(D3DCOLORVALUE color)
+{
+ m_color = color;
+}
+
+D3DCOLORVALUE CColor::RetColor()
+{
+ return m_color;
+}
+
+