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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
commit9f784e81f81651bed087902f9f3afee113e56148 (patch)
treeae89f6dabe2443b39aba292673027d197fc120e6 /src/ui/compass.cpp
parentb8027ce9a7f050b95846a668a02f5801331e127f (diff)
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Switched to new implementation of the rest of math module
- changed structs from D3DVECTOR to Math::Vector and from D3DMATRIX to Math::Matrix - changed functions to new Math namespace functions - moved mainmovie module from graphics to object - added Get and Set to Math::Matrix
Diffstat (limited to 'src/ui/compass.cpp')
-rw-r--r--src/ui/compass.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/ui/compass.cpp b/src/ui/compass.cpp
index e7e1eee..94c2d1e 100644
--- a/src/ui/compass.cpp
+++ b/src/ui/compass.cpp
@@ -84,7 +84,7 @@ void CCompass::Draw()
LPDIRECT3DDEVICE7 device;
D3DVERTEX2 vertex[4]; // 2 triangles
Math::Point p1, p2, p3, c, uv1, uv2;
- D3DVECTOR n;
+ Math::Vector n;
float dp;
if ( (m_state & STATE_VISIBLE) == 0 ) return;
@@ -113,12 +113,12 @@ void CCompass::Draw()
uv2.x -= dp;
uv2.y -= dp;
- n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normal
+ n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
- vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y);
- vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y);
- vertex[2] = D3DVERTEX2(D3DVECTOR(p2.x, p1.y, 0.0f), n, uv2.x,uv2.y);
- vertex[3] = D3DVERTEX2(D3DVECTOR(p2.x, p2.y, 0.0f), n, uv2.x,uv1.y);
+ vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y);
+ vertex[1] = D3DVERTEX2(Math::Vector(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y);
+ vertex[2] = D3DVERTEX2(Math::Vector(p2.x, p1.y, 0.0f), n, uv2.x,uv2.y);
+ vertex[3] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv2.x,uv1.y);
device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
m_engine->AddStatisticTriangle(2);
@@ -150,9 +150,9 @@ void CCompass::Draw()
uv2.x -= dp;
uv2.y -= dp;
- vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y);
- vertex[1] = D3DVERTEX2(D3DVECTOR(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y);
- vertex[2] = D3DVERTEX2(D3DVECTOR(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y);
+ vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y);
+ vertex[1] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y);
+ vertex[2] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y);
device->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, vertex, 3, NULL);
m_engine->AddStatisticTriangle(1);