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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:37:26 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:37:26 +0200 |
commit | 6a059b437dca706a72233a57ba4c22011aba6dde (patch) | |
tree | 4d4bbef5e19bbde38ccd173c661377cdc9167ba7 /src/ui/gauge.cpp | |
parent | b696edaed3e21839315d639590402e22f90fe195 (diff) | |
parent | bf06998ece3ba9d47b595e3761beba54b3793036 (diff) | |
download | colobot-6a059b437dca706a72233a57ba4c22011aba6dde.tar.gz colobot-6a059b437dca706a72233a57ba4c22011aba6dde.tar.bz2 colobot-6a059b437dca706a72233a57ba4c22011aba6dde.zip |
Merge branch 'dev-opengl' into dev
Diffstat (limited to 'src/ui/gauge.cpp')
-rw-r--r-- | src/ui/gauge.cpp | 314 |
1 files changed, 157 insertions, 157 deletions
diff --git a/src/ui/gauge.cpp b/src/ui/gauge.cpp index 84a804d..13cd4f7 100644 --- a/src/ui/gauge.cpp +++ b/src/ui/gauge.cpp @@ -1,157 +1,157 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// gauge.cpp
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "old/d3dengine.h"
-#include "old/math3d.h"
-#include "common/event.h"
-#include "common/misc.h"
-#include "common/iman.h"
-#include "ui/gauge.h"
-
-
-
-
-// Object's constructor.
-
-CGauge::CGauge(CInstanceManager* iMan) : CControl(iMan)
-{
- m_level = 0.0f;
-}
-
-// Object's destructor.
-
-CGauge::~CGauge()
-{
-}
-
-
-// Creates a new button.
-
-bool CGauge::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
- return true;
-}
-
-
-// Management of an event.
-
-bool CGauge::EventProcess(const Event &event)
-{
- CControl::EventProcess(event);
-
- if ( event.event == EVENT_LBUTTONDOWN )
- {
- if ( CControl::Detect(event.pos) )
- {
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- return false;
- }
- }
-
- return true;
-}
-
-
-// Draw the gauge.
-
-void CGauge::Draw()
-{
- Math::Point pos, dim, ddim, uv1, uv2, corner;
- float dp;
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
-
- dp = 0.5f/256.0f;
-
- pos = m_pos;
- dim = m_dim;
-
- uv1.x = 32.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 64.0f/256.0f;
- uv2.y = 64.0f/256.0f;
-
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
-
- corner.x = 10.0f/640.0f;
- corner.y = 10.0f/480.0f;
-
- DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
-
-
- pos.x += 3.0f/640.0f;
- pos.y += 3.0f/480.0f;
- dim.x -= 6.0f/640.0f;
- dim.y -= 6.0f/480.0f;
-
- if ( m_dim.x < m_dim.y ) // vertical gauge?
- {
- uv1.x = (0.0f+m_icon*16.0f)/256.0f;
- uv2.x = uv1.x+16.0f/256.0f;
- uv1.y = 128.0f/256.0f+m_level*(64.0f/256.0f);
- uv2.y = uv1.y+64.0f/256.0f;
- }
- else // horizontal gauge?
- {
- uv1.x = 64.0f/256.0f+(1.0f-m_level)*(64.0f/256.0f);
- uv2.x = uv1.x+64.0f/256.0f;
- uv1.y = (128.0f+m_icon*16.0f)/256.0f;
- uv2.y = uv1.y+16.0f/256.0f;
- }
-
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
-
- DrawIcon(pos, dim, uv1, uv2);
-}
-
-
-// Management of level of the gauge.
-
-void CGauge::SetLevel(float level)
-{
- if ( level < 0.0f ) level = 0.0f;
- if ( level > 1.0f ) level = 1.0f;
- m_level = level;
-}
-
-float CGauge::RetLevel()
-{
- return m_level;
-}
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// gauge.cpp + + +#include <windows.h> +#include <stdio.h> +#include <d3d.h> + +#include "common/struct.h" +#include "old/d3dengine.h" +#include "old/math3d.h" +#include "common/event.h" +#include "common/misc.h" +#include "common/iman.h" +#include "ui/gauge.h" + + + + +// Object's constructor. + +CGauge::CGauge(CInstanceManager* iMan) : CControl(iMan) +{ + m_level = 0.0f; +} + +// Object's destructor. + +CGauge::~CGauge() +{ +} + + +// Creates a new button. + +bool CGauge::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) +{ + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + CControl::Create(pos, dim, icon, eventMsg); + return true; +} + + +// Management of an event. + +bool CGauge::EventProcess(const Event &event) +{ + CControl::EventProcess(event); + + if ( event.event == EVENT_LBUTTONDOWN ) + { + if ( CControl::Detect(event.pos) ) + { + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + return false; + } + } + + return true; +} + + +// Draw the gauge. + +void CGauge::Draw() +{ + Math::Point pos, dim, ddim, uv1, uv2, corner; + float dp; + + if ( (m_state & STATE_VISIBLE) == 0 ) return; + + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + + dp = 0.5f/256.0f; + + pos = m_pos; + dim = m_dim; + + uv1.x = 32.0f/256.0f; + uv1.y = 32.0f/256.0f; + uv2.x = 64.0f/256.0f; + uv2.y = 64.0f/256.0f; + + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + + corner.x = 10.0f/640.0f; + corner.y = 10.0f/480.0f; + + DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); + + + pos.x += 3.0f/640.0f; + pos.y += 3.0f/480.0f; + dim.x -= 6.0f/640.0f; + dim.y -= 6.0f/480.0f; + + if ( m_dim.x < m_dim.y ) // vertical gauge? + { + uv1.x = (0.0f+m_icon*16.0f)/256.0f; + uv2.x = uv1.x+16.0f/256.0f; + uv1.y = 128.0f/256.0f+m_level*(64.0f/256.0f); + uv2.y = uv1.y+64.0f/256.0f; + } + else // horizontal gauge? + { + uv1.x = 64.0f/256.0f+(1.0f-m_level)*(64.0f/256.0f); + uv2.x = uv1.x+64.0f/256.0f; + uv1.y = (128.0f+m_icon*16.0f)/256.0f; + uv2.y = uv1.y+16.0f/256.0f; + } + + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + + DrawIcon(pos, dim, uv1, uv2); +} + + +// Management of level of the gauge. + +void CGauge::SetLevel(float level) +{ + if ( level < 0.0f ) level = 0.0f; + if ( level > 1.0f ) level = 1.0f; + m_level = level; +} + +float CGauge::RetLevel() +{ + return m_level; +} + + |