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authorKrzysztof Dermont <erihel@gmail.com>2014-06-20 23:41:38 +0200
committerKrzysztof Dermont <erihel@gmail.com>2014-06-20 23:51:28 +0200
commit2260f6bf4feb62929e32a1bea9cd3f403aa034b1 (patch)
treea9f830fe8ddfa57598a0802ced6540befb8c8c75 /src/ui/image.cpp
parentba62e6f8be5f7008939677ce70799ecc26adf420 (diff)
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Big part of PhysFS support
* removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
Diffstat (limited to 'src/ui/image.cpp')
-rw-r--r--src/ui/image.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ui/image.cpp b/src/ui/image.cpp
index 8f9b5ca..bd261b3 100644
--- a/src/ui/image.cpp
+++ b/src/ui/image.cpp
@@ -110,7 +110,7 @@ void CImage::Draw()
if ( m_icon == 0 ) // hollow frame?
{
- m_engine->SetTexture("button2.png");
+ m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 160.0f / 256.0f;
uv1.y = 192.0f / 256.0f; // u-v texture