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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
commitebed57aa22b772211387a5561f995eee8f5faed1 (patch)
tree9a0b08371df54c125957e63c7ecff81c001d4eaf /src/ui/image.cpp
parentfc5389d18816799ba2698914384cd099ba8a7a6c (diff)
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Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
Diffstat (limited to 'src/ui/image.cpp')
-rw-r--r--src/ui/image.cpp310
1 files changed, 155 insertions, 155 deletions
diff --git a/src/ui/image.cpp b/src/ui/image.cpp
index 1803a1c..8bf46fb 100644
--- a/src/ui/image.cpp
+++ b/src/ui/image.cpp
@@ -1,155 +1,155 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// image.cpp
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "old/d3dengine.h"
-#include "old/math3d.h"
-#include "common/event.h"
-#include "common/misc.h"
-#include "common/iman.h"
-#include "common/restext.h"
-#include "ui/image.h"
-
-
-
-
-// Object's constructor.
-
-CImage::CImage(CInstanceManager* iMan) : CControl(iMan)
-{
- m_filename[0] = 0;
-}
-
-// Object's destructor.
-
-CImage::~CImage()
-{
- if ( m_filename[0] != 0 )
- {
- m_engine->FreeTexture(m_filename);
- }
-}
-
-
-// Creates a new button.
-
-bool CImage::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
-
- if ( icon == -1 )
- {
- char name[100];
- char* p;
-
- GetResource(RES_EVENT, eventMsg, name);
- p = strchr(name, '\\');
- if ( p != 0 ) *p = 0;
- SetName(name);
- }
-
- return true;
-}
-
-
-// Specifies the name of the image display.
-
-void CImage::SetFilenameImage(char *name)
-{
- if ( m_filename[0] != 0 )
- {
- m_engine->FreeTexture(m_filename);
- }
-
- strcpy(m_filename, name);
-}
-
-char* CImage::RetFilenameImage()
-{
- return m_filename;
-}
-
-
-// Management of an event.
-
-bool CImage::EventProcess(const Event &event)
-{
- return true;
-}
-
-
-// Draws button.
-
-void CImage::Draw()
-{
- Math::Point uv1,uv2, corner, pos, dim;
- float dp;
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- if ( m_state & STATE_SHADOW )
- {
- DrawShadow(m_pos, m_dim);
- }
-
- dp = 0.5f/256.0f;
-
- if ( m_icon == 0 ) // hollow frame?
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 160.0f/256.0f;
- uv1.y = 192.0f/256.0f; // u-v texture
- uv2.x = 192.0f/256.0f;
- uv2.y = 224.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 10.0f/640.0f;
- corner.y = 10.0f/480.0f;
- DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
- }
-
- if ( m_filename[0] != 0 ) // displays an image?
- {
- m_engine->LoadTexture(m_filename);
- m_engine->SetTexture(m_filename);
- m_engine->SetState(D3DSTATENORMAL);
- pos = m_pos;
- dim = m_dim;
- pos.x += 5.0f/640.0f;
- pos.y += 5.0f/480.0f;
- dim.x -= 10.0f/640.0f;
- dim.y -= 10.0f/480.0f;
- uv1.x = 0.0f;
- uv1.y = 0.0f;
- uv2.x = 1.0f;
- uv2.y = 1.0f;
- DrawIcon(pos, dim, uv1, uv2);
- }
-}
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// image.cpp
+
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "common/struct.h"
+#include "old/d3dengine.h"
+#include "old/math3d.h"
+#include "common/event.h"
+#include "common/misc.h"
+#include "common/iman.h"
+#include "common/restext.h"
+#include "ui/image.h"
+
+
+
+
+// Object's constructor.
+
+CImage::CImage(CInstanceManager* iMan) : CControl(iMan)
+{
+ m_filename[0] = 0;
+}
+
+// Object's destructor.
+
+CImage::~CImage()
+{
+ if ( m_filename[0] != 0 )
+ {
+ m_engine->FreeTexture(m_filename);
+ }
+}
+
+
+// Creates a new button.
+
+bool CImage::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ CControl::Create(pos, dim, icon, eventMsg);
+
+ if ( icon == -1 )
+ {
+ char name[100];
+ char* p;
+
+ GetResource(RES_EVENT, eventMsg, name);
+ p = strchr(name, '\\');
+ if ( p != 0 ) *p = 0;
+ SetName(name);
+ }
+
+ return true;
+}
+
+
+// Specifies the name of the image display.
+
+void CImage::SetFilenameImage(char *name)
+{
+ if ( m_filename[0] != 0 )
+ {
+ m_engine->FreeTexture(m_filename);
+ }
+
+ strcpy(m_filename, name);
+}
+
+char* CImage::RetFilenameImage()
+{
+ return m_filename;
+}
+
+
+// Management of an event.
+
+bool CImage::EventProcess(const Event &event)
+{
+ return true;
+}
+
+
+// Draws button.
+
+void CImage::Draw()
+{
+ Math::Point uv1,uv2, corner, pos, dim;
+ float dp;
+
+ if ( (m_state & STATE_VISIBLE) == 0 ) return;
+
+ if ( m_state & STATE_SHADOW )
+ {
+ DrawShadow(m_pos, m_dim);
+ }
+
+ dp = 0.5f/256.0f;
+
+ if ( m_icon == 0 ) // hollow frame?
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 160.0f/256.0f;
+ uv1.y = 192.0f/256.0f; // u-v texture
+ uv2.x = 192.0f/256.0f;
+ uv2.y = 224.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 10.0f/640.0f;
+ corner.y = 10.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
+ }
+
+ if ( m_filename[0] != 0 ) // displays an image?
+ {
+ m_engine->LoadTexture(m_filename);
+ m_engine->SetTexture(m_filename);
+ m_engine->SetState(D3DSTATENORMAL);
+ pos = m_pos;
+ dim = m_dim;
+ pos.x += 5.0f/640.0f;
+ pos.y += 5.0f/480.0f;
+ dim.x -= 10.0f/640.0f;
+ dim.y -= 10.0f/480.0f;
+ uv1.x = 0.0f;
+ uv1.y = 0.0f;
+ uv2.x = 1.0f;
+ uv2.y = 1.0f;
+ DrawIcon(pos, dim, uv1, uv2);
+ }
+}
+
+