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author | Krzysztof Dermont <erihel@gmail.com> | 2014-06-20 23:41:38 +0200 |
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committer | Krzysztof Dermont <erihel@gmail.com> | 2014-06-20 23:51:28 +0200 |
commit | 2260f6bf4feb62929e32a1bea9cd3f403aa034b1 (patch) | |
tree | a9f830fe8ddfa57598a0802ced6540befb8c8c75 /src/ui/list.cpp | |
parent | ba62e6f8be5f7008939677ce70799ecc26adf420 (diff) | |
download | colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.tar.gz colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.tar.bz2 colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.zip |
Big part of PhysFS support
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
Diffstat (limited to 'src/ui/list.cpp')
-rw-r--r-- | src/ui/list.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ui/list.cpp b/src/ui/list.cpp index f6c3ed9..b5f7599 100644 --- a/src/ui/list.cpp +++ b/src/ui/list.cpp @@ -388,7 +388,7 @@ void CList::Draw() if (m_icon == 0) { - m_engine->SetTexture("button2.png"); + m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 128.0f / 256.0f; @@ -398,7 +398,7 @@ void CList::Draw() } else { - m_engine->SetTexture("button2.png"); + m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 132.0f / 256.0f; @@ -434,7 +434,7 @@ void CList::Draw() dim.y *= 0.4f; pos.y -= dim.y; - m_engine->SetTexture("button2.png"); + m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); // was D3DSTATETTw uv1.x = 120.0f / 256.0f; uv1.y = 64.0f / 256.0f; @@ -509,7 +509,7 @@ void CList::Draw() if ( m_check[i + m_firstLine] ) { - m_engine->SetTexture("button1.png"); + m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 64.0f / 256.0f; uv1.y = 0.0f / 256.0f; @@ -534,7 +534,7 @@ void CList::Draw() } else { - m_engine->SetTexture("button1.png"); + m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); // was D3DSTATETTw if ( i + m_firstLine == m_selectLine ) { |