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author | Piotr Dziwinski <piotrdz@gmail.com> | 2013-02-28 21:26:09 +0100 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2013-02-28 22:06:22 +0100 |
commit | 08c646bb929c7bc98b005521b6e0c14428f651d0 (patch) | |
tree | bd708ad596274bea8c387122bcd9fceadf620373 /src/ui | |
parent | b361d27d332591c59b5f8613fbf724d82872b877 (diff) | |
download | colobot-08c646bb929c7bc98b005521b6e0c14428f651d0.tar.gz colobot-08c646bb929c7bc98b005521b6e0c14428f651d0.tar.bz2 colobot-08c646bb929c7bc98b005521b6e0c14428f651d0.zip |
Fixed stupid error, tweaked ambient light colors
* fixed stupid error in light manager
* tweaked ambient light colors to 0.1 of diffuse;
colors should not be oversaturated now
Diffstat (limited to 'src/ui')
-rw-r--r-- | src/ui/displayinfo.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ui/displayinfo.cpp b/src/ui/displayinfo.cpp index a9e754f..9a31956 100644 --- a/src/ui/displayinfo.cpp +++ b/src/ui/displayinfo.cpp @@ -455,6 +455,7 @@ void CDisplayInfo::StartDisplayInfo(std::string filename, int index, bool bSoluc } light.type = Gfx::LIGHT_DIRECTIONAL; + light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f); light.diffuse = Gfx::Color(1.0f, 0.1f, 0.1f); light.direction = Math::Vector(1.0f, 0.0f, 1.0f); |