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-rw-r--r--src/app/app.cpp2
-rw-r--r--src/physics/physics.cpp16
-rw-r--r--src/physics/physics.h3
3 files changed, 20 insertions, 1 deletions
diff --git a/src/app/app.cpp b/src/app/app.cpp
index 70bec81..51f1e42 100644
--- a/src/app/app.cpp
+++ b/src/app/app.cpp
@@ -112,7 +112,7 @@ CApplication::CApplication()
m_debugModes = 0;
m_customDataPath = false;
- m_windowTitle = "COLOBOT";
+ m_windowTitle = "COLOBOT GOLD";
m_simulationSuspended = false;
diff --git a/src/physics/physics.cpp b/src/physics/physics.cpp
index a7e1e6c..c84040e 100644
--- a/src/physics/physics.cpp
+++ b/src/physics/physics.cpp
@@ -107,6 +107,9 @@ CPhysics::CPhysics(CObject* object)
m_bFreeze = false;
m_bForceUpdate = true;
m_bLowLevel = false;
+ m_fallingHeight = 0.0f;
+ m_fallDamageFraction = 0.0f;
+ m_minFallingHeight = 0.0f;
memset(&m_linMotion, 0, sizeof(Motion));
memset(&m_cirMotion, 0,sizeof(Motion));
@@ -912,9 +915,15 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
if ( m_reactorRange < 0.5f ) m_bLowLevel = true;
}
+ m_minFallingHeight = 20.0f;
+ m_fallDamageFraction = 0.007f;
+
if ( m_reactorRange == 0.0f ) // reactor tilt?
{
motorSpeed.y = -1.0f; // grave
+
+ if (m_fallingHeight == 0.0f && m_floorHeight >= m_minFallingHeight)
+ m_fallingHeight = m_floorHeight;
}
}
@@ -974,6 +983,13 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
m_cirMotion.motorSpeed.y = 0.0f;
}
+ if ( m_bLand && m_fallingHeight != 0.0f ) // if fell
+ {
+ float force = m_fallingHeight * m_fallDamageFraction;
+ m_object->ExploObject(EXPLO_BOUM, force);
+ m_fallingHeight = 0.0f;
+ }
+
if ( m_type == TYPE_FLYING && m_bLand ) // flying on the ground?
{
if ( type == OBJECT_HUMAN ||
diff --git a/src/physics/physics.h b/src/physics/physics.h
index 834d7b8..cf15b13 100644
--- a/src/physics/physics.h
+++ b/src/physics/physics.h
@@ -248,5 +248,8 @@ protected:
bool m_bSoundSlow;
bool m_bForceUpdate;
bool m_bLowLevel;
+ float m_fallingHeight;
+ float m_fallDamageFraction;
+ float m_minFallingHeight;
};