diff options
-rw-r--r-- | CMakeLists.txt | 4 | ||||
m--------- | data | 0 | ||||
-rw-r--r-- | src/app/app.cpp | 2 |
3 files changed, 2 insertions, 4 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index ff30513..e793b6a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -16,9 +16,9 @@ set(COLOBOT_VERSION_MINOR 1) set(COLOBOT_VERSION_REVISION 2) # Used on official releases -#set(COLOBOT_VERSION_RELEASE_CODENAME "-alpha") +set(COLOBOT_VERSION_RELEASE_CODENAME "-alpha") # Used on unreleased, development builds -set(COLOBOT_VERSION_UNRELEASED "+alpha") +#set(COLOBOT_VERSION_UNRELEASED "+alpha") # Append git characteristics to version if(DEFINED COLOBOT_VERSION_UNRELEASED AND EXISTS "${CMAKE_SOURCE_DIR}/.git") diff --git a/data b/data -Subproject 5641495ff106199c1e564a4b60d3fca6bbf948a +Subproject 456ab4d4806ffe9aad93b7046f1b8074501f28f diff --git a/src/app/app.cpp b/src/app/app.cpp index 09fb233..4484e2a 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -242,7 +242,6 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) { "loglevel", required_argument, nullptr, OPT_LOGLEVEL }, { "language", required_argument, nullptr, OPT_LANGUAGE }, { "datadir", required_argument, nullptr, OPT_DATADIR }, - { "game", required_argument, nullptr, OPT_DATADIR }, { "langdir", required_argument, nullptr, OPT_LANGDIR }, { "texpack", required_argument, nullptr, OPT_TEXPACK }, { "vbo", required_argument, nullptr, OPT_VBO }, @@ -283,7 +282,6 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) GetLogger()->Message(" -loglevel level set log level to level (one of: trace, debug, info, warn, error, none)\n"); GetLogger()->Message(" -language lang set language (one of: en, de, fr, pl, ru)\n"); GetLogger()->Message(" -datadir path set custom data directory path\n"); - GetLogger()->Message(" -game modid run mod\n"); GetLogger()->Message(" -langdir path set custom language directory path\n"); GetLogger()->Message(" -texpack path set path to custom texture pack\n"); GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n"); |