diff options
Diffstat (limited to 'src/app/app.cpp')
-rw-r--r-- | src/app/app.cpp | 602 |
1 files changed, 301 insertions, 301 deletions
diff --git a/src/app/app.cpp b/src/app/app.cpp index 726d32d..466d757 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -34,492 +34,492 @@ */ struct ApplicationPrivate { - //! Display surface - SDL_Surface *surface; - //! Currently handled event - SDL_Event currentEvent; - //! Joystick - SDL_Joystick *joystick; - //! Index of joystick device - int joystickDevice; - - ApplicationPrivate() - { - memset(¤tEvent, 0, sizeof(SDL_Event)); - surface = NULL; - joystick = NULL; - joystickDevice = 0; - } + //! Display surface + SDL_Surface *surface; + //! Currently handled event + SDL_Event currentEvent; + //! Joystick + SDL_Joystick *joystick; + //! Index of joystick device + int joystickDevice; + + ApplicationPrivate() + { + memset(¤tEvent, 0, sizeof(SDL_Event)); + surface = NULL; + joystick = NULL; + joystickDevice = 0; + } }; CApplication::CApplication() { - m_private = new ApplicationPrivate(); - m_exitCode = 0; + m_private = new ApplicationPrivate(); + m_exitCode = 0; - m_iMan = new CInstanceManager(); - m_event = new CEvent(m_iMan); + m_iMan = new CInstanceManager(); + m_event = new CEvent(m_iMan); - m_engine = 0; - m_robotMain = 0; - m_sound = 0; + m_engine = 0; + m_robotMain = 0; + m_sound = 0; - m_keyState = 0; - m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f); - m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f); + m_keyState = 0; + m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f); + m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f); - m_vidMemTotal = 0; - m_active = false; - m_activateApp = false; - m_ready = false; - m_joystick = false; - m_time = 0.0f; + m_vidMemTotal = 0; + m_active = false; + m_activateApp = false; + m_ready = false; + m_joystick = false; + m_time = 0.0f; - for (int i = 0; i < 32; i++) - { - m_joyButton[i] = false; - } + for (int i = 0; i < 32; i++) + { + m_joyButton[i] = false; + } - m_windowTitle = "COLOBOT"; + m_windowTitle = "COLOBOT"; - m_appUseZBuffer = true; - m_appUseStereo = true; - m_showStats = false; - m_debugMode = false; - m_audioState = true; - m_audioTrack = true; - m_niceMouse = false; - m_setupMode = true; + m_appUseZBuffer = true; + m_appUseStereo = true; + m_showStats = false; + m_debugMode = false; + m_audioState = true; + m_audioTrack = true; + m_niceMouse = false; + m_setupMode = true; - ResetKey(); + ResetKey(); } CApplication::~CApplication() { - delete m_private; - m_private = NULL; + delete m_private; + m_private = NULL; - delete m_iMan; - m_iMan = NULL; + delete m_iMan; + m_iMan = NULL; } Error CApplication::ParseArguments(int argc, char *argv[]) { - for (int i = 1; i < argc; ++i) - { - std::string arg = argv[i]; - - if (arg == "-debug") - { - m_showStats = true; - SetDebugMode(true); - } - else if (arg == "-audiostate") - { - m_audioState = false; - } - else if (arg == "-audiotrack") - { - m_audioTrack = false; - } - // TODO else {} report invalid argument - } - - return ERR_OK; + for (int i = 1; i < argc; ++i) + { + std::string arg = argv[i]; + + if (arg == "-debug") + { + m_showStats = true; + SetDebugMode(true); + } + else if (arg == "-audiostate") + { + m_audioState = false; + } + else if (arg == "-audiotrack") + { + m_audioTrack = false; + } + // TODO else {} report invalid argument + } + + return ERR_OK; } bool CApplication::Create() { /* TODO - Full screen by default unless in debug mode - if (! m_debugMode) - m_deviceConfig.fullScreen = true; + Full screen by default unless in debug mode + if (! m_debugMode) + m_deviceConfig.fullScreen = true; - int full = 0; - if (GetProfileInt("Device", "FullScreen", full)) - m_deviceConfig.fullScreen = full == 1; + int full = 0; + if (GetProfileInt("Device", "FullScreen", full)) + m_deviceConfig.fullScreen = full == 1; */ - // Temporarily -- only in windowed mode - m_deviceConfig.fullScreen = false; + // Temporarily -- only in windowed mode + m_deviceConfig.fullScreen = false; /* TODO - // Create the 3D engine. - m_engine = new CEngine(m_iMan, this); + // Create the 3D engine. + m_engine = new CEngine(m_iMan, this); - // Initialize the app's custom scene stuff - if (! m_engine->OneTimeSceneInit()) - { - SystemDialog(SDT_ERROR, "COLOBOT - Error", m_engine->RetError()); - return false; - } + // Initialize the app's custom scene stuff + if (! m_engine->OneTimeSceneInit()) + { + SystemDialog(SDT_ERROR, "COLOBOT - Error", m_engine->RetError()); + return false; + } - // Create the sound instance. - m_sound = new CSound(m_iMan); + // Create the sound instance. + m_sound = new CSound(m_iMan); - // Create the robot application. - m_robotMain = new CRobotMain(m_iMan); + // Create the robot application. + m_robotMain = new CRobotMain(m_iMan); */ - Uint32 initFlags = SDL_INIT_VIDEO; - if (m_joystick) - initFlags |= SDL_INIT_JOYSTICK; + Uint32 initFlags = SDL_INIT_VIDEO; + if (m_joystick) + initFlags |= SDL_INIT_JOYSTICK; - if (SDL_Init(initFlags) < 0) - { - SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL initialization error:\n" + std::string(SDL_GetError()) ); - return false; - } + if (SDL_Init(initFlags) < 0) + { + SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL initialization error:\n" + std::string(SDL_GetError()) ); + return false; + } - const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); - if (! videoInfo) - { - SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL error while getting video info:\n " + std::string(SDL_GetError()) ); - return false; - } + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + if (! videoInfo) + { + SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL error while getting video info:\n " + std::string(SDL_GetError()) ); + return false; + } - Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; - if (m_deviceConfig.resizeable) - videoFlags |= SDL_RESIZABLE; + if (m_deviceConfig.resizeable) + videoFlags |= SDL_RESIZABLE; - // Use hardware surface if available - if (videoInfo->hw_available) - videoFlags |= SDL_HWSURFACE; - else - videoFlags |= SDL_SWSURFACE; + // Use hardware surface if available + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; - // Enable hardware blit if available - if (videoInfo->blit_hw) - videoFlags |= SDL_HWACCEL; + // Enable hardware blit if available + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; - if (m_deviceConfig.fullScreen) - videoFlags |= SDL_FULLSCREEN; + if (m_deviceConfig.fullScreen) + videoFlags |= SDL_FULLSCREEN; - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - if ((IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) == 0) - { - SystemDialog( SDT_ERROR, "COLOBOT - Error", std::string("SDL_Image initialization error:\n") + - std::string(IMG_GetError()) ); - return false; - } + if ((IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) == 0) + { + SystemDialog( SDT_ERROR, "COLOBOT - Error", std::string("SDL_Image initialization error:\n") + + std::string(IMG_GetError()) ); + return false; + } - m_private->surface = SDL_SetVideoMode(m_deviceConfig.width, m_deviceConfig.height, - m_deviceConfig.bpp, videoFlags); + m_private->surface = SDL_SetVideoMode(m_deviceConfig.width, m_deviceConfig.height, + m_deviceConfig.bpp, videoFlags); - if (! m_private->surface) - { - SystemDialog( SDT_ERROR, "COLOBT - Error", std::string("SDL error while setting video mode:\n") + - std::string(SDL_GetError()) ); - return false; - } + if (! m_private->surface) + { + SystemDialog( SDT_ERROR, "COLOBT - Error", std::string("SDL error while setting video mode:\n") + + std::string(SDL_GetError()) ); + return false; + } - SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str()); + SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str()); - SDL_EnableUNICODE(1); + SDL_EnableUNICODE(1); /* TODO - InitJoystick(); + InitJoystick(); - if ( !GetProfileInt("Setup", "Sound3D", b3D) ) - { - b3D = true; - } - m_pSound->SetDebugMode(m_bDebugMode); - m_pSound->Create(m_hWnd, b3D); - m_pSound->CacheAll(); - m_pSound->SetState(m_bAudioState); - m_pSound->SetAudioTrack(m_bAudioTrack); - m_pSound->SetCDpath(m_CDpath); + if ( !GetProfileInt("Setup", "Sound3D", b3D) ) + { + b3D = true; + } + m_pSound->SetDebugMode(m_bDebugMode); + m_pSound->Create(m_hWnd, b3D); + m_pSound->CacheAll(); + m_pSound->SetState(m_bAudioState); + m_pSound->SetAudioTrack(m_bAudioTrack); + m_pSound->SetCDpath(m_CDpath); - // First execution? - if ( !GetProfileInt("Setup", "ObjectDirty", iValue) ) - { - m_pD3DEngine->FirstExecuteAdapt(true); - } + // First execution? + if ( !GetProfileInt("Setup", "ObjectDirty", iValue) ) + { + m_pD3DEngine->FirstExecuteAdapt(true); + } - // Creates the file colobot.ini at the first execution. - m_pRobotMain->CreateIni(); + // Creates the file colobot.ini at the first execution. + m_pRobotMain->CreateIni(); - m_pRobotMain->ChangePhase(PHASE_WELCOME2); + m_pRobotMain->ChangePhase(PHASE_WELCOME2); - m_engine->TimeInit(); + m_engine->TimeInit(); */ - // The app is ready to go - m_ready = true; + // The app is ready to go + m_ready = true; - return true; + return true; } void CApplication::Destroy() { - if (m_private->joystick != NULL) - { - SDL_JoystickClose(m_private->joystick); - m_private->joystick = NULL; - } + if (m_private->joystick != NULL) + { + SDL_JoystickClose(m_private->joystick); + m_private->joystick = NULL; + } - SDL_FreeSurface(m_private->surface); - m_private->surface = NULL; + SDL_FreeSurface(m_private->surface); + m_private->surface = NULL; - IMG_Quit(); + IMG_Quit(); - SDL_Quit(); + SDL_Quit(); } int CApplication::Run() { - m_active = true; - - while (m_private->currentEvent.type != SDL_QUIT) - { - // Use SDL_PeepEvents() if the app is active, so we can use idle time to - // render the scene. Else, use SDL_PollEvent() to avoid eating CPU time. - int count = 0; - if (m_active) - { - SDL_PumpEvents(); - count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_ALLEVENTS); - } - else - { - SDL_PollEvent(&m_private->currentEvent); - } - - // If received an event - if ((m_active && count > 0) || (!m_active)) - { - ParseEvent(); - } - - // Render a frame during idle time (no messages are waiting) - if (m_active && m_ready) - { - Event event; - while (m_event->GetEvent(event)) - { - if (event.event == EVENT_QUIT) - { - goto end; // exit both loops - } - - //m_robotMain->EventProcess(event); - } - - //if ( !RetNiceMouse()) - //{ - // SetMouseType(m_engine->RetMouseType()); - //} - - // If an error occurs, push quit event to the queue - if (! Render()) - { - SDL_Event quitEvent; - memset(&quitEvent, 0, sizeof(SDL_Event)); - quitEvent.type = SDL_QUIT; - SDL_PushEvent(&quitEvent); - } - } - } + m_active = true; + + while (m_private->currentEvent.type != SDL_QUIT) + { + // Use SDL_PeepEvents() if the app is active, so we can use idle time to + // render the scene. Else, use SDL_PollEvent() to avoid eating CPU time. + int count = 0; + if (m_active) + { + SDL_PumpEvents(); + count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_ALLEVENTS); + } + else + { + SDL_PollEvent(&m_private->currentEvent); + } + + // If received an event + if ((m_active && count > 0) || (!m_active)) + { + ParseEvent(); + } + + // Render a frame during idle time (no messages are waiting) + if (m_active && m_ready) + { + Event event; + while (m_event->GetEvent(event)) + { + if (event.event == EVENT_QUIT) + { + goto end; // exit both loops + } + + //m_robotMain->EventProcess(event); + } + + //if ( !RetNiceMouse()) + //{ + // SetMouseType(m_engine->RetMouseType()); + //} + + // If an error occurs, push quit event to the queue + if (! Render()) + { + SDL_Event quitEvent; + memset(&quitEvent, 0, sizeof(SDL_Event)); + quitEvent.type = SDL_QUIT; + SDL_PushEvent(&quitEvent); + } + } + } end: - //m_sound->StopMusic(); - Destroy(); + //m_sound->StopMusic(); + Destroy(); - return m_exitCode; + return m_exitCode; } void CApplication::ParseEvent() { -/* Event event; - - if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) - { - if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT) - event.event = EVENT_LBUTTONDOWN; - else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT) - event.event = EVENT_RBUTTONDOWN; - } - else if (m_private->currentEvent.type == SDL_MOUSEBUTTONUP) - { - if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT) - event.event = EVENT_LBUTTONUP; - else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT) - event.event = EVENT_RBUTTONUP; - } - else if (m_private->currentEvent.type == SDL_MOUSEMOTION) - { - event.event = EVENT_MOUSEMOVE; - } - else if (m_private->currentEvent.type == SDL_KEYDOWN) - { - event.event = EVENT_KEYDOWN; - } - else if (m_private->currentEvent.type == SDL_KEYUP) - { - event.event = EVENT_KEYUP; - } - - if (m_robotMain != NULL && event.event != EVENT_NULL) - { - m_robotMain->EventProcess(event); - } - if (m_engine != NULL) - { - m_engine->MsgProc( hWnd, uMsg, wParam, lParam ); - } - - ProcessEvent(event);*/ +/* Event event; + + if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) + { + if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT) + event.event = EVENT_LBUTTONDOWN; + else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT) + event.event = EVENT_RBUTTONDOWN; + } + else if (m_private->currentEvent.type == SDL_MOUSEBUTTONUP) + { + if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT) + event.event = EVENT_LBUTTONUP; + else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT) + event.event = EVENT_RBUTTONUP; + } + else if (m_private->currentEvent.type == SDL_MOUSEMOTION) + { + event.event = EVENT_MOUSEMOVE; + } + else if (m_private->currentEvent.type == SDL_KEYDOWN) + { + event.event = EVENT_KEYDOWN; + } + else if (m_private->currentEvent.type == SDL_KEYUP) + { + event.event = EVENT_KEYUP; + } + + if (m_robotMain != NULL && event.event != EVENT_NULL) + { + m_robotMain->EventProcess(event); + } + if (m_engine != NULL) + { + m_engine->MsgProc( hWnd, uMsg, wParam, lParam ); + } + + ProcessEvent(event);*/ } void CApplication::ProcessEvent(Event event) { - + } bool CApplication::Render() { - bool result = m_engine->Render(); - if (! result) - return false; + bool result = m_engine->Render(); + if (! result) + return false; - if (m_deviceConfig.doubleBuf) - SDL_GL_SwapBuffers(); + if (m_deviceConfig.doubleBuf) + SDL_GL_SwapBuffers(); - return true; + return true; } void CApplication::Pause(bool pause) { - // TODO + // TODO } void CApplication::SetMousePos(Math::Point pos) { - // TODO + // TODO } void CApplication::StepSimulation(float rTime) { - // TODO + // TODO } void SetShowStat(bool show) { - // TODO + // TODO } bool CApplication::RetShowStat() { - // TODO - return false; + // TODO + return false; } void CApplication::SetDebugMode(bool mode) { - // TODO + // TODO } bool CApplication::RetDebugMode() { - // TODO - return false; + // TODO + return false; } bool CApplication::RetSetupMode() { - // TODO - return false; + // TODO + return false; } void CApplication::FlushPressKey() { - // TODO + // TODO } void CApplication::ResetKey() { - // TODO + // TODO } void CApplication::SetKey(int keyRank, int option, int key) { - // TODO + // TODO } int CApplication::RetKey(int keyRank, int option) { - // TODO - return 0; + // TODO + return 0; } void CApplication::SetJoystick(bool enable) { - // TODO + // TODO } bool CApplication::RetJoystick() { - // TODO - return false; + // TODO + return false; } void SetMouseType(Gfx::MouseType type) { - // TODO + // TODO } void SetNiceMouse(bool nice) { - // TODO + // TODO } bool CApplication::RetNiceMouse() { - return false; + return false; } bool CApplication::RetNiceMouseCap() { - return false; + return false; } bool CApplication::WriteScreenShot(char *filename, int width, int height) { - // TODO + // TODO } void CApplication::InitText() { - // TODO + // TODO } void CApplication::DrawSuppl() { - // TODO + // TODO } void CApplication::ShowStats() { - // TODO + // TODO } void CApplication::OutputText(long x, long y, char* str) { - // TODO + // TODO } |