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-rw-r--r--src/app/gamedata.h66
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diff --git a/src/app/gamedata.h b/src/app/gamedata.h
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--- a/src/app/gamedata.h
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2014, Polish Portal of Colobot (PPC)
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-/**
- * \file app/gamedata.h
- * \brief Game data
- */
-
-#pragma once
-
-#include "common/singleton.h"
-
-#include <string>
-#include <vector>
-
-/**
- * \enum DataDir
- * \brief Directories in data directory
- */
-enum DataDir
-{
- DIR_AI, //! < ai scripts
- DIR_FONT, //! < fonts
- DIR_HELP, //! < help files
- DIR_ICON, //! < icons & images
- DIR_LEVEL, //! < levels
- DIR_MODEL, //! < models
- DIR_MUSIC, //! < music
- DIR_SOUND, //! < sounds
- DIR_TEXTURE, //! < textures
-
- DIR_MAX //! < number of dirs
-};
-
-class CGameData : public CSingleton<CGameData>
-{
-public:
- CGameData();
- ~CGameData();
-
- void Init();
- void SetDataDir(std::string path);
- void AddMod(std::string path);
-
- std::string GetFilePath(DataDir dir, const std::string &subpath);
- std::string GetDataPath(const std::string &subpath);
-
-private:
- bool m_dataDirSet;
- std::vector<std::string> m_dataDirs;
- const char* m_standardDataDirs[DIR_MAX];
-};
-