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diff --git a/src/app/system_macosx.cpp b/src/app/system_macosx.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2013, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+#include "app/system_macosx.h"
+
+#include "common/logger.h"
+
+#include <stdlib.h>
+
+// MacOS-specific headers
+#include <CoreFoundation/CFBundle.h>
+#include <CoreServices/CoreServices.h>
+
+#include <boost/filesystem.hpp>
+
+inline std::string CFStringRefToStdString(CFStringRef str) {
+
+ std::string stdstr;
+
+ char *fullPath;
+ CFStringEncoding encodingMethod = CFStringGetSystemEncoding();
+
+ // 1st try for English system
+ fullPath = const_cast<char*>(CFStringGetCStringPtr(str, encodingMethod));
+ if( fullPath == NULL )
+ {
+ // 2nd try for Japanese system
+ encodingMethod = kCFStringEncodingUTF8;
+ fullPath = const_cast<char*>(CFStringGetCStringPtr(str, encodingMethod));
+ }
+
+ // for safer operation.
+ if( fullPath == NULL )
+ {
+ CFIndex length = CFStringGetLength(str);
+ fullPath = static_cast<char *>(malloc( length + 1 ));
+
+ // TODO: Check boolean result of that conversion
+ CFStringGetCString(str, fullPath, length, kCFStringEncodingUTF8 );
+
+ stdstr = fullPath;
+
+ free( fullPath );
+ }
+ else
+ stdstr = fullPath;
+
+ return stdstr;
+}
+
+void CSystemUtilsMacOSX::Init()
+{
+ // These functions are a deprecated way to get the 'Application Support' folder, but they do work, in plain C++
+ FSRef ref;
+ OSType folderType = kApplicationSupportFolderType;
+ char path[PATH_MAX];
+ FSFindFolder( kUserDomain, folderType, kCreateFolder, &ref );
+ FSRefMakePath( &ref, reinterpret_cast<UInt8*>(&path), PATH_MAX );
+
+ m_ASPath = path;
+ m_ASPath.append("/colobot/");
+
+ // Make sure the directory exists
+ boost::filesystem::create_directories(m_ASPath.c_str());
+
+ // Get the Resources bundle URL
+ CFBundleRef mainBundle = CFBundleGetMainBundle();
+ CFURLRef resourcesURL = CFBundleCopyBundleURL(mainBundle);
+ CFStringRef str = CFURLCopyFileSystemPath( resourcesURL, kCFURLPOSIXPathStyle );
+ CFRelease(resourcesURL);
+
+ m_dataPath = CFStringRefToStdString(str);
+ m_dataPath += "/Contents/Resources";
+}
+
+std::string CSystemUtilsMacOSX::GetDataPath()
+{
+ return m_dataPath;
+}
+
+std::string CSystemUtilsMacOSX::GetLangPath()
+{
+ return m_dataPath + "/i18n";
+}
+
+std::string CSystemUtilsMacOSX::GetProfileFileLocation()
+{
+ std::string profileFile = m_ASPath + "/colobot.ini";
+
+ GetLogger()->Trace("Profile file is %s\n", profileFile.c_str());
+ return profileFile;
+}
+
+std::string CSystemUtilsMacOSX::GetSavegameDirectoryLocation()
+{
+ std::string savegameDir = m_ASPath + "/savegame";
+ boost::filesystem::create_directories(savegameDir.c_str());
+ GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str());
+
+ return savegameDir;
+}
+