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-rw-r--r--src/common/modfile.cpp697
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diff --git a/src/common/modfile.cpp b/src/common/modfile.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// modfile.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "d3dengine.h"
+#include "d3dmath.h"
+#include "language.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "math3d.h"
+#include "modfile.h"
+
+
+
+#define MAX_VERTICES 2000
+
+
+
+// Object's constructor.
+
+CModFile::CModFile(CInstanceManager* iMan)
+{
+ m_iMan = iMan;
+
+ m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
+
+ m_triangleUsed = 0;
+ m_triangleTable = (ModelTriangle*)malloc(sizeof(ModelTriangle)*MAX_VERTICES);
+ ZeroMemory(m_triangleTable, sizeof(ModelTriangle)*MAX_VERTICES);
+}
+
+// Object's destructor.
+
+CModFile::~CModFile()
+{
+ free(m_triangleTable);
+}
+
+
+
+
+// Creates a triangle in the internal structure.
+
+BOOL CModFile::CreateTriangle(D3DVECTOR p1, D3DVECTOR p2, D3DVECTOR p3,
+ float min, float max)
+{
+ D3DVECTOR n;
+ int i;
+
+ if ( m_triangleUsed >= MAX_VERTICES )
+ {
+ OutputDebugString("ERROR: CreateTriangle::Too many triangles\n");
+ return FALSE;
+ }
+
+ i = m_triangleUsed++;
+
+ ZeroMemory(&m_triangleTable[i], sizeof(ModelTriangle));
+
+ m_triangleTable[i].bUsed = TRUE;
+ m_triangleTable[i].bSelect = FALSE;
+
+ n = ComputeNormal(p3, p2, p1);
+ m_triangleTable[i].p1 = D3DVERTEX2( p1, n);
+ m_triangleTable[i].p2 = D3DVERTEX2( p2, n);
+ m_triangleTable[i].p3 = D3DVERTEX2( p3, n);
+
+ m_triangleTable[i].material.diffuse.r = 1.0f;
+ m_triangleTable[i].material.diffuse.g = 1.0f;
+ m_triangleTable[i].material.diffuse.b = 1.0f; // white
+ m_triangleTable[i].material.ambient.r = 0.5f;
+ m_triangleTable[i].material.ambient.g = 0.5f;
+ m_triangleTable[i].material.ambient.b = 0.5f;
+
+ m_triangleTable[i].min = min;
+ m_triangleTable[i].max = max;
+
+ return TRUE;
+}
+
+// Reads a DXF file.
+
+BOOL CModFile::ReadDXF(char *filename, float min, float max)
+{
+ FILE* file = NULL;
+ char line[100];
+ int command, rankSommet, nbSommet, nbFace;
+ D3DVECTOR table[MAX_VERTICES];
+ BOOL bWaitNbSommet;
+ BOOL bWaitNbFace;
+ BOOL bWaitSommetX;
+ BOOL bWaitSommetY;
+ BOOL bWaitSommetZ;
+ BOOL bWaitFaceX;
+ BOOL bWaitFaceY;
+ BOOL bWaitFaceZ;
+ float x,y,z;
+ int p1,p2,p3;
+
+ file = fopen(filename, "r");
+ if ( file == NULL ) return FALSE;
+
+ m_triangleUsed = 0;
+
+ rankSommet = 0;
+ bWaitNbSommet = FALSE;
+ bWaitNbFace = FALSE;
+ bWaitSommetX = FALSE;
+ bWaitSommetY = FALSE;
+ bWaitSommetZ = FALSE;
+ bWaitFaceX = FALSE;
+ bWaitFaceY = FALSE;
+ bWaitFaceZ = FALSE;
+
+ while ( fgets(line, 100, file) != NULL )
+ {
+ sscanf(line, "%d", &command);
+ if ( fgets(line, 100, file) == NULL ) break;
+
+ if ( command == 66 )
+ {
+ bWaitNbSommet = TRUE;
+ }
+
+ if ( command == 71 && bWaitNbSommet )
+ {
+ bWaitNbSommet = FALSE;
+ sscanf(line, "%d", &nbSommet);
+ if ( nbSommet > MAX_VERTICES ) nbSommet = MAX_VERTICES;
+ rankSommet = 0;
+ bWaitNbFace = TRUE;
+
+//? sprintf(s, "Waiting for %d sommets\n", nbSommet);
+//? OutputDebugString(s);
+ }
+
+ if ( command == 72 && bWaitNbFace )
+ {
+ bWaitNbFace = FALSE;
+ sscanf(line, "%d", &nbFace);
+ bWaitSommetX = TRUE;
+
+//? sprintf(s, "Waiting for %d faces\n", nbFace);
+//? OutputDebugString(s);
+ }
+
+ if ( command == 10 && bWaitSommetX )
+ {
+ bWaitSommetX = FALSE;
+ sscanf(line, "%f", &x);
+ bWaitSommetY = TRUE;
+ }
+
+ if ( command == 20 && bWaitSommetY )
+ {
+ bWaitSommetY = FALSE;
+ sscanf(line, "%f", &y);
+ bWaitSommetZ = TRUE;
+ }
+
+ if ( command == 30 && bWaitSommetZ )
+ {
+ bWaitSommetZ = FALSE;
+ sscanf(line, "%f", &z);
+
+ nbSommet --;
+ if ( nbSommet >= 0 )
+ {
+ D3DVECTOR p(x,z,y); // permutation of Y and Z!
+ table[rankSommet++] = p;
+ bWaitSommetX = TRUE;
+
+//? sprintf(s, "Sommet[%d]=%f;%f;%f\n", rankSommet, p.x,p.y,p.z);
+//? OutputDebugString(s);
+ }
+ else
+ {
+ bWaitFaceX = TRUE;
+ }
+ }
+
+ if ( command == 71 && bWaitFaceX )
+ {
+ bWaitFaceX = FALSE;
+ sscanf(line, "%d", &p1);
+ if ( p1 < 0 ) p1 = -p1;
+ bWaitFaceY = TRUE;
+ }
+
+ if ( command == 72 && bWaitFaceY )
+ {
+ bWaitFaceY = FALSE;
+ sscanf(line, "%d", &p2);
+ if ( p2 < 0 ) p2 = -p2;
+ bWaitFaceZ = TRUE;
+ }
+
+ if ( command == 73 && bWaitFaceZ )
+ {
+ bWaitFaceZ = FALSE;
+ sscanf(line, "%d", &p3);
+ if ( p3 < 0 ) p3 = -p3;
+
+ nbFace --;
+ if ( nbFace >= 0 )
+ {
+ CreateTriangle( table[p3-1], table[p2-1], table[p1-1], min,max );
+ bWaitFaceX = TRUE;
+
+//? sprintf(s, "Face=%d;%d;%d\n", p1,p2,p3);
+//? OutputDebugString(s);
+ }
+ }
+
+ }
+
+ fclose(file);
+ return TRUE;
+}
+
+
+
+typedef struct
+{
+ int rev;
+ int vers;
+ int total;
+ int reserve[10];
+}
+InfoMOD;
+
+
+// Change nom.bmp to nom.tga
+
+void ChangeBMPtoTGA(char *filename)
+{
+ char* p;
+
+ p = strstr(filename, ".bmp");
+ if ( p != 0 ) strcpy(p, ".tga");
+}
+
+
+// Reads a MOD file.
+
+BOOL CModFile::AddModel(char *filename, int first, BOOL bEdit, BOOL bMeta)
+{
+ FILE* file;
+ InfoMOD info;
+ float limit[2];
+ int i, nb, err;
+ char* p;
+
+ if ( m_engine->RetDebugMode() )
+ {
+ bMeta = FALSE;
+ }
+
+ if ( bMeta )
+ {
+ p = strchr(filename, '\\');
+ if ( p == 0 )
+ {
+#if _SCHOOL
+ err = g_metafile.Open("ceebot2.dat", filename);
+#else
+ err = g_metafile.Open("colobot2.dat", filename);
+#endif
+ }
+ else
+ {
+#if _SCHOOL
+ err = g_metafile.Open("ceebot2.dat", p+1);
+#else
+ err = g_metafile.Open("colobot2.dat", p+1);
+#endif
+ }
+ if ( err != 0 ) bMeta = FALSE;
+ }
+ if ( !bMeta )
+ {
+ file = fopen(filename, "rb");
+ if ( file == NULL ) return FALSE;
+ }
+
+ if ( bMeta )
+ {
+ g_metafile.Read(&info, sizeof(InfoMOD));
+ }
+ else
+ {
+ fread(&info, sizeof(InfoMOD), 1, file);
+ }
+ nb = info.total;
+ m_triangleUsed += nb;
+
+ if ( info.rev == 1 && info.vers == 0 )
+ {
+ OldModelTriangle1 old;
+
+ for ( i=first ; i<m_triangleUsed ; i++ )
+ {
+ if ( bMeta )
+ {
+ g_metafile.Read(&old, sizeof(OldModelTriangle1));
+ }
+ else
+ {
+ fread(&old, sizeof(OldModelTriangle1), 1, file);
+ }
+
+ ZeroMemory(&m_triangleTable[i], sizeof(ModelTriangle));
+ m_triangleTable[i].bUsed = old.bUsed;
+ m_triangleTable[i].bSelect = old.bSelect;
+
+ m_triangleTable[i].p1.x = old.p1.x;
+ m_triangleTable[i].p1.y = old.p1.y;
+ m_triangleTable[i].p1.z = old.p1.z;
+ m_triangleTable[i].p1.nx = old.p1.nx;
+ m_triangleTable[i].p1.ny = old.p1.ny;
+ m_triangleTable[i].p1.nz = old.p1.nz;
+ m_triangleTable[i].p1.tu = old.p1.tu;
+ m_triangleTable[i].p1.tv = old.p1.tv;
+
+ m_triangleTable[i].p2.x = old.p2.x;
+ m_triangleTable[i].p2.y = old.p2.y;
+ m_triangleTable[i].p2.z = old.p2.z;
+ m_triangleTable[i].p2.nx = old.p2.nx;
+ m_triangleTable[i].p2.ny = old.p2.ny;
+ m_triangleTable[i].p2.nz = old.p2.nz;
+ m_triangleTable[i].p2.tu = old.p2.tu;
+ m_triangleTable[i].p2.tv = old.p2.tv;
+
+ m_triangleTable[i].p3.x = old.p3.x;
+ m_triangleTable[i].p3.y = old.p3.y;
+ m_triangleTable[i].p3.z = old.p3.z;
+ m_triangleTable[i].p3.nx = old.p3.nx;
+ m_triangleTable[i].p3.ny = old.p3.ny;
+ m_triangleTable[i].p3.nz = old.p3.nz;
+ m_triangleTable[i].p3.tu = old.p3.tu;
+ m_triangleTable[i].p3.tv = old.p3.tv;
+
+ m_triangleTable[i].material = old.material;
+ strcpy(m_triangleTable[i].texName, old.texName);
+ m_triangleTable[i].min = old.min;
+ m_triangleTable[i].max = old.max;
+ }
+ }
+ else if ( info.rev == 1 && info.vers == 1 )
+ {
+ OldModelTriangle2 old;
+
+ for ( i=first ; i<m_triangleUsed ; i++ )
+ {
+ if ( bMeta )
+ {
+ g_metafile.Read(&old, sizeof(OldModelTriangle2));
+ }
+ else
+ {
+ fread(&old, sizeof(OldModelTriangle2), 1, file);
+ }
+
+ ZeroMemory(&m_triangleTable[i], sizeof(ModelTriangle));
+ m_triangleTable[i].bUsed = old.bUsed;
+ m_triangleTable[i].bSelect = old.bSelect;
+
+ m_triangleTable[i].p1.x = old.p1.x;
+ m_triangleTable[i].p1.y = old.p1.y;
+ m_triangleTable[i].p1.z = old.p1.z;
+ m_triangleTable[i].p1.nx = old.p1.nx;
+ m_triangleTable[i].p1.ny = old.p1.ny;
+ m_triangleTable[i].p1.nz = old.p1.nz;
+ m_triangleTable[i].p1.tu = old.p1.tu;
+ m_triangleTable[i].p1.tv = old.p1.tv;
+
+ m_triangleTable[i].p2.x = old.p2.x;
+ m_triangleTable[i].p2.y = old.p2.y;
+ m_triangleTable[i].p2.z = old.p2.z;
+ m_triangleTable[i].p2.nx = old.p2.nx;
+ m_triangleTable[i].p2.ny = old.p2.ny;
+ m_triangleTable[i].p2.nz = old.p2.nz;
+ m_triangleTable[i].p2.tu = old.p2.tu;
+ m_triangleTable[i].p2.tv = old.p2.tv;
+
+ m_triangleTable[i].p3.x = old.p3.x;
+ m_triangleTable[i].p3.y = old.p3.y;
+ m_triangleTable[i].p3.z = old.p3.z;
+ m_triangleTable[i].p3.nx = old.p3.nx;
+ m_triangleTable[i].p3.ny = old.p3.ny;
+ m_triangleTable[i].p3.nz = old.p3.nz;
+ m_triangleTable[i].p3.tu = old.p3.tu;
+ m_triangleTable[i].p3.tv = old.p3.tv;
+
+ m_triangleTable[i].material = old.material;
+ strcpy(m_triangleTable[i].texName, old.texName);
+ m_triangleTable[i].min = old.min;
+ m_triangleTable[i].max = old.max;
+ m_triangleTable[i].state = old.state;
+ m_triangleTable[i].reserve2 = old.reserve2;
+ m_triangleTable[i].reserve3 = old.reserve3;
+ m_triangleTable[i].reserve4 = old.reserve4;
+ }
+ }
+ else
+ {
+ if ( bMeta )
+ {
+ g_metafile.Read(m_triangleTable+first, sizeof(ModelTriangle)*nb);
+ }
+ else
+ {
+ fread(m_triangleTable+first, sizeof(ModelTriangle), nb, file);
+ }
+ }
+
+ for ( i=first ; i<m_triangleUsed ; i++ )
+ {
+ ChangeBMPtoTGA(m_triangleTable[i].texName);
+ }
+
+ if ( !bEdit )
+ {
+ limit[0] = m_engine->RetLimitLOD(0); // frontier AB as config
+ limit[1] = m_engine->RetLimitLOD(1); // frontier BC as config
+
+ // Standard frontiers -> config.
+ for ( i=first ; i<m_triangleUsed ; i++ )
+ {
+ if ( m_triangleTable[i].min == 0.0f &&
+ m_triangleTable[i].max == 100.0f ) // resolution A ?
+ {
+ m_triangleTable[i].max = limit[0];
+ }
+ else if ( m_triangleTable[i].min == 100.0f &&
+ m_triangleTable[i].max == 200.0f ) // resolution B ?
+ {
+ m_triangleTable[i].min = limit[0];
+ m_triangleTable[i].max = limit[1];
+ }
+ else if ( m_triangleTable[i].min == 200.0f &&
+ m_triangleTable[i].max == 1000000.0f ) // resolution C ?
+ {
+ m_triangleTable[i].min = limit[1];
+ }
+ }
+ }
+
+ if ( bMeta )
+ {
+ g_metafile.Close();
+ }
+ else
+ {
+ fclose(file);
+ }
+ return TRUE;
+}
+
+// Reads a MOD file.
+
+BOOL CModFile::ReadModel(char *filename, BOOL bEdit, BOOL bMeta)
+{
+ m_triangleUsed = 0;
+ return AddModel(filename, 0, bEdit, bMeta);
+}
+
+
+// Writes a MOD file.
+
+BOOL CModFile::WriteModel(char *filename)
+{
+ FILE* file;
+ InfoMOD info;
+
+ if ( m_triangleUsed == 0 ) return FALSE;
+
+ file = fopen(filename, "wb");
+ if ( file == NULL ) return FALSE;
+
+ ZeroMemory(&info, sizeof(InfoMOD));
+ info.rev = 1;
+ info.vers = 2;
+ info.total = m_triangleUsed;
+ fwrite(&info, sizeof(InfoMOD), 1, file);
+
+ fwrite(m_triangleTable, sizeof(ModelTriangle), m_triangleUsed, file);
+
+ fclose(file);
+ return TRUE;
+}
+
+
+// Creates the object in the 3D engine.
+
+BOOL CModFile::CreateEngineObject(int objRank, int addState)
+{
+#if 0
+ char texName2[20];
+ int texNum, i, state;
+
+ for ( i=0 ; i<m_triangleUsed ; i++ )
+ {
+ if ( !m_triangleTable[i].bUsed ) continue;
+
+ state = m_triangleTable[i].state;
+ texName2[0] = 0;
+
+ if ( m_triangleTable[i].texNum2 != 0 )
+ {
+ if ( m_triangleTable[i].texNum2 == 1 )
+ {
+ texNum = m_engine->RetSecondTexture();
+ }
+ else
+ {
+ texNum = m_triangleTable[i].texNum2;
+ }
+
+ if ( texNum >= 1 && texNum <= 10 )
+ {
+ state = m_triangleTable[i].state|D3DSTATEDUALb;
+ }
+ if ( texNum >= 11 && texNum <= 20 )
+ {
+ state = m_triangleTable[i].state|D3DSTATEDUALw;
+ }
+ sprintf(texName2, "dirty%.2d.bmp", texNum);
+ }
+
+ m_engine->AddTriangle(objRank, &m_triangleTable[i].p1, 3,
+ m_triangleTable[i].material,
+ state+addState,
+ m_triangleTable[i].texName, texName2,
+ m_triangleTable[i].min,
+ m_triangleTable[i].max, FALSE);
+ }
+ return TRUE;
+#else
+ char texName1[20];
+ char texName2[20];
+ int texNum, i, state;
+
+ for ( i=0 ; i<m_triangleUsed ; i++ )
+ {
+ if ( !m_triangleTable[i].bUsed ) continue;
+
+ state = m_triangleTable[i].state;
+ strcpy(texName1, m_triangleTable[i].texName);
+ texName2[0] = 0;
+
+ if ( strcmp(texName1, "plant.tga") == 0 )
+ {
+ state |= D3DSTATEALPHA;
+ }
+
+ if ( m_triangleTable[i].texNum2 != 0 )
+ {
+ if ( m_triangleTable[i].texNum2 == 1 )
+ {
+ texNum = m_engine->RetSecondTexture();
+ }
+ else
+ {
+ texNum = m_triangleTable[i].texNum2;
+ }
+
+ if ( texNum >= 1 && texNum <= 10 )
+ {
+ state |= D3DSTATEDUALb;
+ }
+ if ( texNum >= 11 && texNum <= 20 )
+ {
+ state |= D3DSTATEDUALw;
+ }
+ sprintf(texName2, "dirty%.2d.tga", texNum);
+ }
+
+ m_engine->AddTriangle(objRank, &m_triangleTable[i].p1, 3,
+ m_triangleTable[i].material,
+ state+addState,
+ texName1, texName2,
+ m_triangleTable[i].min,
+ m_triangleTable[i].max, FALSE);
+ }
+ return TRUE;
+#endif
+}
+
+
+// Performs a mirror according to Z.
+
+void CModFile::Mirror()
+{
+ D3DVERTEX2 t;
+ int i;
+
+ for ( i=0 ; i<m_triangleUsed ; i++ )
+ {
+ t = m_triangleTable[i].p1;
+ m_triangleTable[i].p1 = m_triangleTable[i].p2;
+ m_triangleTable[i].p2 = t;
+
+ m_triangleTable[i].p1.z = -m_triangleTable[i].p1.z;
+ m_triangleTable[i].p2.z = -m_triangleTable[i].p2.z;
+ m_triangleTable[i].p3.z = -m_triangleTable[i].p3.z;
+
+ m_triangleTable[i].p1.nz = -m_triangleTable[i].p1.nz;
+ m_triangleTable[i].p2.nz = -m_triangleTable[i].p2.nz;
+ m_triangleTable[i].p3.nz = -m_triangleTable[i].p3.nz;
+ }
+}
+
+
+// Returns the pointer to the list of triangles.
+
+void CModFile::SetTriangleUsed(int total)
+{
+ m_triangleUsed = total;
+}
+
+int CModFile::RetTriangleUsed()
+{
+ return m_triangleUsed;
+}
+
+int CModFile::RetTriangleMax()
+{
+ return MAX_VERTICES;
+}
+
+ModelTriangle* CModFile::RetTriangleList()
+{
+ return m_triangleTable;
+}
+
+
+// Returns the height according to a position (x - z);
+
+float CModFile::RetHeight(D3DVECTOR pos)
+{
+ D3DVECTOR p1, p2, p3;
+ float limit;
+ int i;
+
+ limit = 5.0f;
+
+ for ( i=0 ; i<m_triangleUsed ; i++ )
+ {
+ if ( !m_triangleTable[i].bUsed ) continue;
+
+ if ( Abs(pos.x-m_triangleTable[i].p1.x) < limit &&
+ Abs(pos.z-m_triangleTable[i].p1.z) < limit )
+ {
+ return m_triangleTable[i].p1.y;
+ }
+
+ if ( Abs(pos.x-m_triangleTable[i].p2.x) < limit &&
+ Abs(pos.z-m_triangleTable[i].p2.z) < limit )
+ {
+ return m_triangleTable[i].p2.y;
+ }
+
+ if ( Abs(pos.x-m_triangleTable[i].p3.x) < limit &&
+ Abs(pos.z-m_triangleTable[i].p3.z) < limit )
+ {
+ return m_triangleTable[i].p3.y;
+ }
+ }
+
+ return 0.0f;
+}
+
+