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diff --git a/src/common/modfile.h b/src/common/modfile.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// modfile.h
+
+#ifndef _MODFILE_H_
+#define _MODFILE_H_
+
+
+#include "d3dengine.h"
+
+
+class CInstanceManager;
+
+
+
+
+typedef struct
+{
+ char bUsed; // TRUE -> using
+ char bSelect; // TRUE -> selected
+ D3DVERTEX p1;
+ D3DVERTEX p2;
+ D3DVERTEX p3;
+ D3DMATERIAL7 material;
+ char texName[20];
+ float min;
+ float max;
+}
+OldModelTriangle1; // length = 196 bytes
+
+typedef struct
+{
+ char bUsed; // TRUE -> used
+ char bSelect; // TRUE -> selected
+ D3DVERTEX p1;
+ D3DVERTEX p2;
+ D3DVERTEX p3;
+ D3DMATERIAL7 material;
+ char texName[20];
+ float min;
+ float max;
+ long state;
+ short reserve1;
+ short reserve2;
+ short reserve3;
+ short reserve4;
+}
+OldModelTriangle2;
+
+typedef struct
+{
+ char bUsed; // TRUE -> used
+ char bSelect; // TRUE -> selected
+ D3DVERTEX2 p1;
+ D3DVERTEX2 p2;
+ D3DVERTEX2 p3;
+ D3DMATERIAL7 material;
+ char texName[20];
+ float min;
+ float max;
+ long state;
+ short texNum2;
+ short reserve2;
+ short reserve3;
+ short reserve4;
+}
+ModelTriangle; // length = 208 bytes
+
+
+
+
+class CModFile
+{
+public:
+ CModFile(CInstanceManager* iMan);
+ ~CModFile();
+
+ BOOL ReadDXF(char *filename, float min, float max);
+ BOOL AddModel(char *filename, int first, BOOL bEdit=FALSE, BOOL bMeta=TRUE);
+ BOOL ReadModel(char *filename, BOOL bEdit=FALSE, BOOL bMeta=TRUE);
+ BOOL WriteModel(char *filename);
+
+ BOOL CreateEngineObject(int objRank, int addState=0);
+ void Mirror();
+
+ void SetTriangleUsed(int total);
+ int RetTriangleUsed();
+ int RetTriangleMax();
+ ModelTriangle* RetTriangleList();
+
+ float RetHeight(D3DVECTOR pos);
+
+protected:
+ BOOL CreateTriangle(D3DVECTOR p1, D3DVECTOR p2, D3DVECTOR p3, float min, float max);
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+
+ ModelTriangle* m_triangleTable;
+ int m_triangleUsed;
+};
+
+
+#endif //_MODFILE_H_