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-rw-r--r--src/common/modfile.h230
1 files changed, 115 insertions, 115 deletions
diff --git a/src/common/modfile.h b/src/common/modfile.h
index 5b2d496..c852c1e 100644
--- a/src/common/modfile.h
+++ b/src/common/modfile.h
@@ -1,115 +1,115 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// modfile.h
-
-#pragma once
-
-
-#include "math/vector.h"
-#include "old/d3dengine.h"
-
-
-class CInstanceManager;
-
-
-
-
-struct OldModelTriangle1
-{
- char bUsed; // true -> using
- char bSelect; // true -> selected
- D3DVERTEX p1;
- D3DVERTEX p2;
- D3DVERTEX p3;
- D3DMATERIAL7 material;
- char texName[20];
- float min;
- float max;
-}; // length = 196 bytes
-
-struct OldModelTriangle2
-{
- char bUsed; // true -> used
- char bSelect; // true -> selected
- D3DVERTEX p1;
- D3DVERTEX p2;
- D3DVERTEX p3;
- D3DMATERIAL7 material;
- char texName[20];
- float min;
- float max;
- long state;
- short reserve1;
- short reserve2;
- short reserve3;
- short reserve4;
-};
-
-struct ModelTriangle
-{
- char bUsed; // true -> used
- char bSelect; // true -> selected
- D3DVERTEX2 p1;
- D3DVERTEX2 p2;
- D3DVERTEX2 p3;
- D3DMATERIAL7 material;
- char texName[20];
- float min;
- float max;
- long state;
- short texNum2;
- short reserve2;
- short reserve3;
- short reserve4;
-}; // length = 208 bytes
-
-
-
-
-class CModFile
-{
-public:
- CModFile(CInstanceManager* iMan);
- ~CModFile();
-
- bool ReadDXF(char *filename, float min, float max);
- bool AddModel(char *filename, int first, bool bEdit=false, bool bMeta=true);
- bool ReadModel(char *filename, bool bEdit=false, bool bMeta=true);
- bool WriteModel(char *filename);
-
- bool CreateEngineObject(int objRank, int addState=0);
- void Mirror();
-
- void SetTriangleUsed(int total);
- int RetTriangleUsed();
- int RetTriangleMax();
- ModelTriangle* RetTriangleList();
-
- float RetHeight(Math::Vector pos);
-
-protected:
- bool CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max);
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
-
- ModelTriangle* m_triangleTable;
- int m_triangleUsed;
-};
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// modfile.h
+
+#pragma once
+
+
+#include "math/vector.h"
+#include "old/d3dengine.h"
+
+
+class CInstanceManager;
+
+
+
+
+struct OldModelTriangle1
+{
+ char bUsed; // true -> using
+ char bSelect; // true -> selected
+ D3DVERTEX p1;
+ D3DVERTEX p2;
+ D3DVERTEX p3;
+ D3DMATERIAL7 material;
+ char texName[20];
+ float min;
+ float max;
+}; // length = 196 bytes
+
+struct OldModelTriangle2
+{
+ char bUsed; // true -> used
+ char bSelect; // true -> selected
+ D3DVERTEX p1;
+ D3DVERTEX p2;
+ D3DVERTEX p3;
+ D3DMATERIAL7 material;
+ char texName[20];
+ float min;
+ float max;
+ long state;
+ short reserve1;
+ short reserve2;
+ short reserve3;
+ short reserve4;
+};
+
+struct ModelTriangle
+{
+ char bUsed; // true -> used
+ char bSelect; // true -> selected
+ D3DVERTEX2 p1;
+ D3DVERTEX2 p2;
+ D3DVERTEX2 p3;
+ D3DMATERIAL7 material;
+ char texName[20];
+ float min;
+ float max;
+ long state;
+ short texNum2;
+ short reserve2;
+ short reserve3;
+ short reserve4;
+}; // length = 208 bytes
+
+
+
+
+class CModFile
+{
+public:
+ CModFile(CInstanceManager* iMan);
+ ~CModFile();
+
+ bool ReadDXF(char *filename, float min, float max);
+ bool AddModel(char *filename, int first, bool bEdit=false, bool bMeta=true);
+ bool ReadModel(char *filename, bool bEdit=false, bool bMeta=true);
+ bool WriteModel(char *filename);
+
+ bool CreateEngineObject(int objRank, int addState=0);
+ void Mirror();
+
+ void SetTriangleUsed(int total);
+ int RetTriangleUsed();
+ int RetTriangleMax();
+ ModelTriangle* RetTriangleList();
+
+ float RetHeight(Math::Vector pos);
+
+protected:
+ bool CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max);
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+
+ ModelTriangle* m_triangleTable;
+ int m_triangleUsed;
+};
+
+