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-rw-r--r--src/d3dtextr.cpp29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/d3dtextr.cpp b/src/d3dtextr.cpp
index f3364f6..6968ffd 100644
--- a/src/d3dtextr.cpp
+++ b/src/d3dtextr.cpp
@@ -1,15 +1,18 @@
-//-----------------------------------------------------------------------------
-// File: D3DTextr.cpp
-//
-// Desc: Functions to manage textures, including creating (loading from a
-// file), restoring lost surfaces, invalidating, and destroying.
-//
-// Note: the implementation of these fucntions maintain an internal list
-// of loaded textures. After creation, individual textures are referenced
-// via their ASCII names.
-//
-// Copyright (c) 1996-1999 Microsoft Corporation. All rights reserved
-//-----------------------------------------------------------------------------
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see .
#define STRICT
#include <tchar.h>
#include <stdio.h>
@@ -455,7 +458,7 @@ HRESULT TextureContainer::LoadTargaFile( TCHAR* strMetaname, TCHAR* strFilename
for( DWORD i=0; i<(m_dwWidth*m_dwHeight); i++ )
{
//? if( m_pRGBAData[i] & 0x000000ff != 0xff )
- if( (m_pRGBAData[i] & 0x000000ff) != 0xff ) // erreur corrigée !
+ if( (m_pRGBAData[i] & 0x000000ff) != 0xff ) // erreur corrig�e !
{
m_bHasAlpha = TRUE;
break;