summaryrefslogtreecommitdiffstats
path: root/src/graphics/common/blitz.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/graphics/common/blitz.cpp')
-rw-r--r--src/graphics/common/blitz.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/graphics/common/blitz.cpp b/src/graphics/common/blitz.cpp
index 0447f53..43f4fed 100644
--- a/src/graphics/common/blitz.cpp
+++ b/src/graphics/common/blitz.cpp
@@ -67,7 +67,7 @@ void CBlitz::Flush()
{
int i;
- m_bBlitzExist = FALSE;
+ m_bBlitzExist = false;
m_time = 0.0f;
m_phase = BPH_WAIT;
m_speed = 0.0f;
@@ -83,18 +83,18 @@ void CBlitz::Flush()
// Management of an event
-BOOL CBlitz::EventProcess(const Event &event)
+bool CBlitz::EventProcess(const Event &event)
{
if ( event.event == EVENT_FRAME )
{
return EventFrame(event);
}
- return TRUE;
+ return true;
}
// Evolved lightning.
-BOOL CBlitz::EventFrame(const Event &event)
+bool CBlitz::EventFrame(const Event &event)
{
CObject* pObj;
CAutoPara* automat;
@@ -103,8 +103,8 @@ BOOL CBlitz::EventFrame(const Event &event)
float dist, deep, max;
int i;
- if ( m_engine->RetPause() ) return TRUE;
- if ( m_engine->RetMovieLock() ) return TRUE;
+ if ( m_engine->RetPause() ) return true;
+ if ( m_engine->RetMovieLock() ) return true;
m_time += event.rTime;
m_progress += event.rTime*m_speed;
@@ -125,12 +125,12 @@ BOOL CBlitz::EventFrame(const Event &event)
pObj = SearchObject(m_pos);
if ( pObj == 0 )
{
- m_terrain->MoveOnFloor(m_pos, TRUE);
+ m_terrain->MoveOnFloor(m_pos, true);
}
else
{
m_pos = pObj->RetPosition(0);
- m_terrain->MoveOnFloor(m_pos, TRUE);
+ m_terrain->MoveOnFloor(m_pos, true);
type = pObj->RetType();
if ( type == OBJECT_BASE )
@@ -203,7 +203,7 @@ BOOL CBlitz::EventFrame(const Event &event)
}
}
- return TRUE;
+ return true;
}
@@ -223,7 +223,7 @@ void CBlitz::Draw()
if ( m_phase != BPH_BLITZ ) return;
device = m_engine->RetD3DDevice();
- device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE);
+ device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false);
D3DUtil_SetIdentityMatrix(matrix);
device->SetTransform(D3DTRANSFORMSTATE_WORLD, &matrix);
@@ -288,15 +288,15 @@ void CBlitz::Draw()
p1 = p2;
}
- device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE);
+ device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
}
// Triggers lightning.
-BOOL CBlitz::Create(float sleep, float delay, float magnetic)
+bool CBlitz::Create(float sleep, float delay, float magnetic)
{
- m_bBlitzExist = TRUE;
+ m_bBlitzExist = true;
if ( sleep < 1.0f ) sleep = 1.0f;
m_sleep = sleep;
m_delay = delay;
@@ -321,29 +321,29 @@ BOOL CBlitz::Create(float sleep, float delay, float magnetic)
m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
}
- return FALSE;
+ return false;
}
// Gives the status of lightning.
-BOOL CBlitz::GetStatus(float &sleep, float &delay, float &magnetic, float &progress)
+bool CBlitz::GetStatus(float &sleep, float &delay, float &magnetic, float &progress)
{
- if ( !m_bBlitzExist ) return FALSE;
+ if ( !m_bBlitzExist ) return false;
sleep = m_sleep;
delay = m_delay;
magnetic = m_magnetic;
progress = m_progress;
- return TRUE;
+ return true;
}
// Specifies the status of lightning.
-BOOL CBlitz::SetStatus(float sleep, float delay, float magnetic, float progress)
+bool CBlitz::SetStatus(float sleep, float delay, float magnetic, float progress)
{
- m_bBlitzExist = TRUE;
+ m_bBlitzExist = true;
m_sleep = sleep;
m_delay = delay;
@@ -352,7 +352,7 @@ BOOL CBlitz::SetStatus(float sleep, float delay, float magnetic, float progress)
m_phase = BPH_WAIT;
m_speed = 1.0f/m_sleep;
- return TRUE;
+ return true;
}