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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// light.h
+
+#pragma once
+
+
+namespace Gfx {
+
+/** \enum LightType Type of light */
+enum LightType
+{
+ LT_Point,
+ LT_Spot,
+ LT_Directional
+};
+
+/**
+ * \struct Light Light
+ *
+ * This structure was created as analog to DirectX's D3DLIGHT.
+ *
+ * It contains analogous fields as the D3DLIGHT struct.
+ */
+struct Light
+{
+ //! Type of light source
+ Gfx::LightType type;
+ //! Color of light
+ Gfx::Color color;
+ //! Position in world space
+ Math::Vector position;
+ //! Direction in world space
+ Math::Vector direction;
+ //! Cutoff range
+ float range;
+ //! Falloff
+ float falloff;
+ //! Constant attenuation
+ float attenuation0;
+ //! Linear attenuation
+ float attenuation1;
+ //! Quadratic attenuation
+ float attenuation2;
+ //! Inner angle of spotlight cone
+ float theta;
+ //! Outer angle of spotlight cone
+ float phi;
+
+ Light() : type(LT_Point), range(0.0f), falloff(0.0f),
+ attenuation0(0.0f), attenuation1(0.0f), attenuation2(0.0f),
+ theta(0.0f), phi(0.0f) {}
+};
+
+struct LightProg
+{
+ float starting;
+ float ending;
+ float current;
+ float progress;
+ float speed;
+};
+
+/**
+ * \struct SceneLight Dynamic light in 3D scene
+ *
+ * TODO documentation
+ */
+struct SceneLight
+{
+ //! true -> light exists
+ bool used;
+ //! true -> light turned on
+ bool enable;
+
+ //! Type of all objects included
+ D3DTypeObj incluType;
+ //! Type of all objects excluded
+ D3DTypeObj excluType;
+
+ //! Configuration of the light
+ Gfx::Light light;
+
+ //! intensity (0 .. 1)
+ Gfx::LightProg intensity;
+ Gfx::LightProg colorRed;
+ Gfx::LightProg colorGreen;
+ Gfx::LightProg colorBlue;
+};
+
+// TODO CLight
+
+}; // namespace Gfx