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Diffstat (limited to 'src/graphics/common/lightning.h')
-rw-r--r-- | src/graphics/common/lightning.h | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/src/graphics/common/lightning.h b/src/graphics/common/lightning.h deleted file mode 100644 index 957344c..0000000 --- a/src/graphics/common/lightning.h +++ /dev/null @@ -1,85 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// lightning.h (aka blitz.h) - -#pragma once - -#include "common/misc.h" -#include "math/vector.h" - - -class CInstanceManager; -class CObject; -class CSound; - - -namespace Gfx { - -class CEngine; -class CTerrain; -class CCamera; - - -const float BLITZPARA = 200.0f; // radius of lightning protection -const short BLITZMAX = 50; - -enum BlitzPhase -{ - BPH_WAIT, - BPH_BLITZ, -}; - - -class CLightning -{ -public: - CLightning(CInstanceManager* iMan, CEngine* engine); - ~CLightning(); - - void Flush(); - bool EventProcess(const Event &event); - bool Create(float sleep, float delay, float magnetic); - bool GetStatus(float &sleep, float &delay, float &magnetic, float &progress); - bool SetStatus(float sleep, float delay, float magnetic, float progress); - void Draw(); - -protected: - bool EventFrame(const Event &event); - CObject* SearchObject(Math::Vector pos); - -protected: - CInstanceManager* m_iMan; - CEngine* m_engine; - CTerrain* m_terrain; - CCamera* m_camera; - CSound* m_sound; - - bool m_bBlitzExist; - float m_sleep; - float m_delay; - float m_magnetic; - BlitzPhase m_phase; - float m_time; - float m_speed; - float m_progress; - Math::Vector m_pos; - Math::Point m_shift[BLITZMAX]; - float m_width[BLITZMAX]; -}; - -}; // namespace Gfx |