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Diffstat (limited to 'src/graphics/common/material.h')
-rw-r--r-- | src/graphics/common/material.h | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/src/graphics/common/material.h b/src/graphics/common/material.h deleted file mode 100644 index c828d90..0000000 --- a/src/graphics/common/material.h +++ /dev/null @@ -1,47 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// material.h - -#pragma once - - -#include "graphics/common/color.h" - - -namespace Gfx { - -/** - * \struct Material - * \brief Material of a surface - * - * This structure was created as analog to DirectX's D3DMATERIAL. - * - * It contains values of 3 material colors: diffuse, ambient and specular. - * In D3DMATERIAL there are other fields, but they are not used - * by the graphics engine. - */ -struct Material -{ - //! Diffuse color - Gfx::Color diffuse; - //! Ambient color - Gfx::Color ambient; - //! Specular color - Gfx::Color specular; -}; - -}; // namespace Gfx |