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-rw-r--r--src/graphics/common/particle.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/src/graphics/common/particle.h b/src/graphics/common/particle.h
index dd9f4e3..62d001d 100644
--- a/src/graphics/common/particle.h
+++ b/src/graphics/common/particle.h
@@ -50,7 +50,7 @@ const short SH_MAX = 3;
// type == 4 -> text (white background)
-enum ParticuleType
+enum ParticleType
{
PARTIEXPLOT = 1, // technology explosion
PARTIEXPLOO = 2, // organic explosion
@@ -193,20 +193,20 @@ enum ParticuleType
PARTITRACE19 = 159, // trace
};
-enum ParticulePhase
+enum ParticlePhase
{
PARPHSTART = 0,
PARPHEND = 1,
};
-struct Particule
+struct Particle
{
char bUsed; // TRUE -> particle used
char bRay; // TRUE -> ray with goal
unsigned short uniqueStamp; // unique mark
short sheet; // sheet (0..n)
- ParticuleType type; // type PARTI*
- ParticulePhase phase; // phase PARPH*
+ ParticleType type; // type PARTI*
+ ParticlePhase phase; // phase PARPH*
float mass; // mass of the particle (in rebounding)
float weight; // weight of the particle (for noise)
float duration; // length of life
@@ -233,7 +233,7 @@ struct Particule
struct Track
{
char bUsed; // TRUE -> drag used
- char bDrawParticule;
+ char bDrawParticle;
float step; // duration of not
float last; // increase last not memorized
float intensity; // intensity at starting (0..1)
@@ -246,7 +246,7 @@ struct Track
struct WheelTrace
{
- ParticuleType type; // type PARTI*
+ ParticleType type; // type PARTI*
Math::Vector pos[4]; // rectangle positions
float startTime; // beginning of life
};
@@ -261,16 +261,16 @@ public:
void SetGLDevice(CDevice device);
- void FlushParticule();
- void FlushParticule(int sheet);
- int CreateParticule(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
- int CreateFrag(Math::Vector pos, Math::Vector speed, Triangle *triangle, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
- int CreatePart(Math::Vector pos, Math::Vector speed, ParticuleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0);
- int CreateRay(Math::Vector pos, Math::Vector goal, ParticuleType type, Math::Point dim, float duration=1.0f, int sheet=0);
- int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f);
- void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3, const Math::Vector &p4, ParticuleType type);
- void DeleteParticule(ParticuleType type);
- void DeleteParticule(int channel);
+ void FlushParticle();
+ void FlushParticle(int sheet);
+ int CreateParticle(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
+ int CreateFrag(Math::Vector pos, Math::Vector speed, Triangle *triangle, ParticleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
+ int CreatePart(Math::Vector pos, Math::Vector speed, ParticleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0);
+ int CreateRay(Math::Vector pos, Math::Vector goal, ParticleType type, Math::Point dim, float duration=1.0f, int sheet=0);
+ int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f);
+ void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3, const Math::Vector &p4, ParticleType type);
+ void DeleteParticle(ParticleType type);
+ void DeleteParticle(int channel);
void SetObjectLink(int channel, CObject *object);
void SetObjectFather(int channel, CObject *object);
void SetPosition(int channel, Math::Vector pos);
@@ -279,57 +279,57 @@ public:
void SetAngle(int channel, float angle);
void SetIntensity(int channel, float intensity);
void SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity);
- void SetPhase(int channel, ParticulePhase phase, float duration);
+ void SetPhase(int channel, ParticlePhase phase, float duration);
bool GetPosition(int channel, Math::Vector &pos);
Gfx::Color RetFogColor(Math::Vector pos);
void SetFrameUpdate(int sheet, bool bUpdate);
- void FrameParticule(float rTime);
- void DrawParticule(int sheet);
+ void FrameParticle(float rTime);
+ void DrawParticle(int sheet);
bool WriteWheelTrace(char *filename, int width, int height, Math::Vector dl, Math::Vector ur);
protected:
void DeleteRank(int rank);
bool CheckChannel(int &channel);
- void DrawParticuleTriangle(int i);
- void DrawParticuleNorm(int i);
- void DrawParticuleFlat(int i);
- void DrawParticuleFog(int i);
- void DrawParticuleRay(int i);
- void DrawParticuleSphere(int i);
- void DrawParticuleCylinder(int i);
- void DrawParticuleWheel(int i);
- CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticuleType type, CObject *father);
- CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticuleType type, CObject *father);
+ void DrawParticleTriangle(int i);
+ void DrawParticleNorm(int i);
+ void DrawParticleFlat(int i);
+ void DrawParticleFog(int i);
+ void DrawParticleRay(int i);
+ void DrawParticleSphere(int i);
+ void DrawParticleCylinder(int i);
+ void DrawParticleWheel(int i);
+ CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticleType type, CObject *father);
+ CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticleType type, CObject *father);
void Play(Snd::Sound sound, Math::Vector pos, float amplitude);
bool TrackMove(int i, Math::Vector pos, float progress);
- void TrackDraw(int i, ParticuleType type);
+ void TrackDraw(int i, ParticleType type);
protected:
- CInstanceManager* m_iMan;
- CEngine* m_engine;
- CDevice* m_pDevice;
- CRobotMain* m_main;
- CTerrain* m_terrain;
- CWater* m_water;
- CSound* m_sound;
+ CInstanceManager* m_iMan;
+ CEngine* m_engine;
+ CDevice* m_pDevice;
+ CRobotMain* m_main;
+ CTerrain* m_terrain;
+ CWater* m_water;
+ Snd::CSound* m_sound;
- Particule m_particule[MAXPARTICULE*MAXPARTITYPE];
- Gfx::Triangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0
- Track m_track[MAXTRACK];
- int m_wheelTraceTotal;
- int m_wheelTraceIndex;
- WheelTrace m_wheelTrace[MAXWHEELTRACE];
- int m_totalInterface[MAXPARTITYPE][SH_MAX];
- bool m_bFrameUpdate[SH_MAX];
- int m_fogTotal;
- int m_fog[MAXPARTIFOG];
- int m_uniqueStamp;
- int m_exploGunCounter;
- float m_lastTimeGunDel;
- float m_absTime;
+ Gfx::Particle m_particule[MAXPARTICULE*MAXPARTITYPE];
+ Gfx::Triangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0
+ Track m_track[MAXTRACK];
+ int m_wheelTraceTotal;
+ int m_wheelTraceIndex;
+ WheelTrace m_wheelTrace[MAXWHEELTRACE];
+ int m_totalInterface[MAXPARTITYPE][SH_MAX];
+ bool m_bFrameUpdate[SH_MAX];
+ int m_fogTotal;
+ int m_fog[MAXPARTIFOG];
+ int m_uniqueStamp;
+ int m_exploGunCounter;
+ float m_lastTimeGunDel;
+ float m_absTime;
};