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-rw-r--r--src/graphics/common/vertex.h68
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diff --git a/src/graphics/common/vertex.h b/src/graphics/common/vertex.h
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--- a/src/graphics/common/vertex.h
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@@ -1,68 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// vertex.h
-
-#pragma once
-
-
-#include "math/vector.h"
-#include "math/point.h"
-
-namespace Gfx {
-
-/**
- * \struct Vertex
- * \brief Vertex of a primitive
- *
- * This structure was created as analog to DirectX's D3DVERTEX.
- *
- * It contains:
- * - vertex coordinates (x,y,z) as Math::Vector,
- * - normal coordinates (nx,ny,nz) as Math::Vector
- * - texture coordinates (u,v) as Math::Point.
- */
-struct Vertex
-{
- Math::Vector coord;
- Math::Vector normal;
- Math::Point texCoord;
-
- Vertex(Math::Vector aCoord = Math::Vector(),
- Math::Vector aNormal = Math::Vector(),
- Math::Point aTexCoord = Math::Point())
- : coord(aCoord), normal(aNormal), texCoord(aTexCoord) {}
-};
-
-/**
- * \struct VertexTex2
- * \brief Vertex with secondary texture coordinates
- *
- * In addition to fields from Gfx::Vector, it contains
- * secondary texture coordinates (u2, v2) as Math::Point
- */
-struct VertexTex2 : public Gfx::Vertex
-{
- Math::Point texCoord2;
-
- VertexTex2(Math::Vector aCoord = Math::Vector(),
- Math::Vector aNormal = Math::Vector(),
- Math::Point aTexCoord = Math::Point(),
- Math::Point aTexCoord2 = Math::Point())
- : Vertex(aCoord, aNormal, aTexCoord), texCoord2(aTexCoord2) {}
-};
-
-}; // namespace Gfx