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Diffstat (limited to 'src/graphics/common/vertex.h')
-rw-r--r-- | src/graphics/common/vertex.h | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/src/graphics/common/vertex.h b/src/graphics/common/vertex.h deleted file mode 100644 index 0cc6402..0000000 --- a/src/graphics/common/vertex.h +++ /dev/null @@ -1,68 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// vertex.h - -#pragma once - - -#include "math/vector.h" -#include "math/point.h" - -namespace Gfx { - -/** - * \struct Vertex - * \brief Vertex of a primitive - * - * This structure was created as analog to DirectX's D3DVERTEX. - * - * It contains: - * - vertex coordinates (x,y,z) as Math::Vector, - * - normal coordinates (nx,ny,nz) as Math::Vector - * - texture coordinates (u,v) as Math::Point. - */ -struct Vertex -{ - Math::Vector coord; - Math::Vector normal; - Math::Point texCoord; - - Vertex(Math::Vector aCoord = Math::Vector(), - Math::Vector aNormal = Math::Vector(), - Math::Point aTexCoord = Math::Point()) - : coord(aCoord), normal(aNormal), texCoord(aTexCoord) {} -}; - -/** - * \struct VertexTex2 - * \brief Vertex with secondary texture coordinates - * - * In addition to fields from Gfx::Vector, it contains - * secondary texture coordinates (u2, v2) as Math::Point - */ -struct VertexTex2 : public Gfx::Vertex -{ - Math::Point texCoord2; - - VertexTex2(Math::Vector aCoord = Math::Vector(), - Math::Vector aNormal = Math::Vector(), - Math::Point aTexCoord = Math::Point(), - Math::Point aTexCoord2 = Math::Point()) - : Vertex(aCoord, aNormal, aTexCoord), texCoord2(aTexCoord2) {} -}; - -}; // namespace Gfx |