summaryrefslogtreecommitdiffstats
path: root/src/graphics/common/water.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/graphics/common/water.h')
-rw-r--r--src/graphics/common/water.h109
1 files changed, 108 insertions, 1 deletions
diff --git a/src/graphics/common/water.h b/src/graphics/common/water.h
index 239b1b2..aaf5ec9 100644
--- a/src/graphics/common/water.h
+++ b/src/graphics/common/water.h
@@ -19,9 +19,116 @@
#pragma once
+#include "graphics/common/engine.h"
+#include "graphics/common/particle.h"
+#include "common/event.h"
+
+
+class CInstanceManager;
+class CSound;
+
namespace Gfx {
-// TODO CWater
+class CTerrain;
+
+
+const short MAXWATERLINE = 500;
+
+struct WaterLine
+{
+ short x, y; // beginning
+ short len; // length by x
+ float px1, px2, pz;
+};
+
+
+const short MAXWATVAPOR = 10;
+
+struct WaterVapor
+{
+ bool bUsed;
+ ParticuleType type;
+ Math::Vector pos;
+ float delay;
+ float time;
+ float last;
+};
+
+
+enum WaterType
+{
+ WATER_NULL = 0, // no water
+ WATER_TT = 1, // transparent texture
+ WATER_TO = 2, // opaque texture
+ WATER_CT = 3, // transparent color
+ WATER_CO = 4, // opaque color
+};
+
+
+class CWater
+{
+public:
+ CWater(CInstanceManager* iMan, Gfx::CEngine* engine);
+ ~CWater();
+
+ void SetGLDevice(Gfx::CDevice device);
+ bool EventProcess(const Event &event);
+ void Flush();
+ bool Create(WaterType type1, WaterType type2, const char *filename, Gfx::Color diffuse, Gfx::Color ambient, float level, float glint, Math::Vector eddy);
+ void DrawBack();
+ void DrawSurf();
+
+ bool SetLevel(float level);
+ float RetLevel();
+ float RetLevel(CObject* object);
+
+ void SetLava(bool bLava);
+ bool RetLava();
+
+ void AdjustEye(Math::Vector &eye);
+
+protected:
+ bool EventFrame(const Event &event);
+ void LavaFrame(float rTime);
+ void AdjustLevel(Math::Vector &pos, Math::Vector &norm, Math::Point &uv1, Math::Point &uv2);
+ bool RetWater(int x, int y);
+ bool CreateLine(int x, int y, int len);
+
+ void VaporFlush();
+ bool VaporCreate(ParticuleType type, Math::Vector pos, float delay);
+ void VaporFrame(int i, float rTime);
+
+protected:
+ CInstanceManager* m_iMan;
+ CEngine* m_engine;
+ CDevice* m_pDevice;
+ CTerrain* m_terrain;
+ CParticle* m_particule;
+ CSound* m_sound;
+
+ WaterType m_type[2];
+ char m_filename[100];
+ float m_level; // overall level
+ float m_glint; // amplitude of reflections
+ Math::Vector m_eddy; // amplitude of swirls
+ Gfx::Color m_diffuse; // diffuse color
+ Gfx::Color m_ambient; // ambient color
+ float m_time;
+ float m_lastLava;
+ int m_subdiv;
+
+ int m_brick; // number of brick*mosaics
+ float m_size; // size of a item in an brick
+
+ int m_lineUsed;
+ WaterLine m_line[MAXWATERLINE];
+
+ WaterVapor m_vapor[MAXWATVAPOR];
+
+ bool m_bDraw;
+ bool m_bLava;
+ long m_color;
+};
}; // namespace Gfx