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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// water.h
+
+#ifndef _WATER_H_
+#define _WATER_H_
+
+
+#include "d3dengine.h"
+#include "particule.h"
+
+
+class CInstanceManager;
+class CTerrain;
+class CSound;
+
+
+
+#define MAXWATERLINE 500
+
+typedef struct
+{
+ short x, y; // beginning
+ short len; // length by x
+ float px1, px2, pz;
+}
+WaterLine;
+
+
+#define MAXWATVAPOR 10
+
+typedef struct
+{
+ BOOL bUsed;
+ ParticuleType type;
+ D3DVECTOR pos;
+ float delay;
+ float time;
+ float last;
+}
+WaterVapor;
+
+
+enum WaterType
+{
+ WATER_NULL = 0, // no water
+ WATER_TT = 1, // transparent texture
+ WATER_TO = 2, // opaque texture
+ WATER_CT = 3, // transparent color
+ WATER_CO = 4, // opaque color
+};
+
+
+class CWater
+{
+public:
+ CWater(CInstanceManager* iMan, CD3DEngine* engine);
+ ~CWater();
+
+ void SetD3DDevice(LPDIRECT3DDEVICE7 device);
+ BOOL EventProcess(const Event &event);
+ void Flush();
+ BOOL Create(WaterType type1, WaterType type2, const char *filename, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, float level, float glint, D3DVECTOR eddy);
+ void DrawBack();
+ void DrawSurf();
+
+ BOOL SetLevel(float level);
+ float RetLevel();
+ float RetLevel(CObject* object);
+
+ void SetLava(BOOL bLava);
+ BOOL RetLava();
+
+ void AdjustEye(D3DVECTOR &eye);
+
+protected:
+ BOOL EventFrame(const Event &event);
+ void LavaFrame(float rTime);
+ void AdjustLevel(D3DVECTOR &pos, D3DVECTOR &norm, FPOINT &uv1, FPOINT &uv2);
+ BOOL RetWater(int x, int y);
+ BOOL CreateLine(int x, int y, int len);
+
+ void VaporFlush();
+ BOOL VaporCreate(ParticuleType type, D3DVECTOR pos, float delay);
+ void VaporFrame(int i, float rTime);
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ LPDIRECT3DDEVICE7 m_pD3DDevice;
+ CTerrain* m_terrain;
+ CParticule* m_particule;
+ CSound* m_sound;
+
+ WaterType m_type[2];
+ char m_filename[100];
+ float m_level; // overall level
+ float m_glint; // amplitude of reflections
+ D3DVECTOR m_eddy; // amplitude of swirls
+ D3DCOLORVALUE m_diffuse; // diffuse color
+ D3DCOLORVALUE m_ambient; // ambient color
+ float m_time;
+ float m_lastLava;
+ int m_subdiv;
+
+ int m_brick; // number of brick*mosaics
+ float m_size; // size of a item in an brick
+
+ int m_lineUsed;
+ WaterLine m_line[MAXWATERLINE];
+
+ WaterVapor m_vapor[MAXWATVAPOR];
+
+ BOOL m_bDraw;
+ BOOL m_bLava;
+ D3DCOLOR m_color;
+};
+
+
+#endif //_WATER_H_