diff options
Diffstat (limited to 'src/graphics/core')
-rw-r--r-- | src/graphics/core/color.h | 2 | ||||
-rw-r--r-- | src/graphics/core/vertex.h | 22 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/graphics/core/color.h b/src/graphics/core/color.h index ff8a2eb..bcd0af1 100644 --- a/src/graphics/core/color.h +++ b/src/graphics/core/color.h @@ -35,7 +35,7 @@ struct Color float r, g, b, a; //! Constructor; default values are (0,0,0,0) = black - Color(float aR = 0.0f, float aG = 0.0f, float aB = 0.0f, float aA = 0.0f) + explicit Color(float aR = 0.0f, float aG = 0.0f, float aB = 0.0f, float aA = 0.0f) : r(aR), g(aG), b(aB), a(aA) {} inline Gfx::Color Inverse() const diff --git a/src/graphics/core/vertex.h b/src/graphics/core/vertex.h index 53dd642..a99d618 100644 --- a/src/graphics/core/vertex.h +++ b/src/graphics/core/vertex.h @@ -47,9 +47,9 @@ struct Vertex Math::Vector normal; Math::Point texCoord; - Vertex(Math::Vector aCoord = Math::Vector(), - Math::Vector aNormal = Math::Vector(), - Math::Point aTexCoord = Math::Point()) + explicit Vertex(Math::Vector aCoord = Math::Vector(), + Math::Vector aNormal = Math::Vector(), + Math::Point aTexCoord = Math::Point()) : coord(aCoord), normal(aNormal), texCoord(aTexCoord) {} @@ -83,10 +83,10 @@ struct VertexCol Gfx::Color specular; Math::Point texCoord; - VertexCol(Math::Vector aCoord = Math::Vector(), - Gfx::Color aColor = Gfx::Color(), - Gfx::Color aSpecular = Gfx::Color(), - Math::Point aTexCoord = Math::Point()) + explicit VertexCol(Math::Vector aCoord = Math::Vector(), + Gfx::Color aColor = Gfx::Color(), + Gfx::Color aSpecular = Gfx::Color(), + Math::Point aTexCoord = Math::Point()) : coord(aCoord), color(aColor), specular(aSpecular), texCoord(aTexCoord) {} //! Returns a string "(c: [...], col: [...], sp: [...], tc: [...])" @@ -115,10 +115,10 @@ struct VertexTex2 Math::Point texCoord; Math::Point texCoord2; - VertexTex2(Math::Vector aCoord = Math::Vector(), - Math::Vector aNormal = Math::Vector(), - Math::Point aTexCoord = Math::Point(), - Math::Point aTexCoord2 = Math::Point()) + explicit VertexTex2(Math::Vector aCoord = Math::Vector(), + Math::Vector aNormal = Math::Vector(), + Math::Point aTexCoord = Math::Point(), + Math::Point aTexCoord2 = Math::Point()) : coord(aCoord), normal(aNormal), texCoord(aTexCoord), texCoord2(aTexCoord2) {} //! Sets the fields from Gfx::Vertex with texCoord2 = (0,0) |