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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+//-----------------------------------------------------------------------------
+// File: D3DTextr.h
+//
+// Desc: Functions to manage textures, including creating (loading from a
+// file), restoring lost surfaces, invalidating, and destroying.
+//
+// Note: the implementation of these fucntions maintain an internal list
+// of loaded textures. After creation, individual textures are referenced
+// via their ASCII names.
+//
+// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
+//-----------------------------------------------------------------------------
+#ifndef D3DTEXTR_H
+#define D3DTEXTR_H
+#include <ddraw.h>
+#include <d3d.h>
+
+
+
+
+//-----------------------------------------------------------------------------
+// Access functions for loaded textures. Note: these functions search
+// an internal list of the textures, and use the texture associated with the
+// ASCII name.
+//-----------------------------------------------------------------------------
+LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface( TCHAR* strName );
+
+
+
+
+//-----------------------------------------------------------------------------
+// Texture invalidation and restoration functions
+//-----------------------------------------------------------------------------
+HRESULT D3DTextr_Invalidate( TCHAR* strName );
+HRESULT D3DTextr_Restore( TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice );
+HRESULT D3DTextr_InvalidateAllTextures();
+HRESULT D3DTextr_RestoreAllTextures( LPDIRECT3DDEVICE7 pd3dDevice );
+
+
+
+
+//-----------------------------------------------------------------------------
+// Texture creation and deletion functions
+//-----------------------------------------------------------------------------
+#define D3DTEXTR_TRANSPARENTWHITE 0x00000001
+#define D3DTEXTR_TRANSPARENTBLACK 0x00000002
+#define D3DTEXTR_32BITSPERPIXEL 0x00000004
+#define D3DTEXTR_16BITSPERPIXEL 0x00000008
+#define D3DTEXTR_CREATEWITHALPHA 0x00000010
+
+
+HRESULT D3DTextr_CreateTextureFromFile( TCHAR* strName, DWORD dwStage=0L,
+ DWORD dwFlags=0L );
+HRESULT D3DTextr_CreateEmptyTexture( TCHAR* strName, DWORD dwWidth,
+ DWORD dwHeight, DWORD dwStage,
+ DWORD dwFlags );
+HRESULT D3DTextr_DestroyTexture( TCHAR* strName );
+VOID D3DTextr_SetTexturePath( TCHAR* strTexturePath );
+
+void D3DTextr_SetDebugMode(BOOL bDebug);
+
+
+
+#endif // D3DTEXTR_H