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-rw-r--r--src/graphics/engine/camera.h38
1 files changed, 22 insertions, 16 deletions
diff --git a/src/graphics/engine/camera.h b/src/graphics/engine/camera.h
index 6d94dad..4fe821f 100644
--- a/src/graphics/engine/camera.h
+++ b/src/graphics/engine/camera.h
@@ -1,19 +1,21 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+/*
+ * This file is part of the Colobot: Gold Edition source code
+ * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
+ * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://gnu.org/licenses
+ */
/**
* \file graphics/engine/camera.h
@@ -198,6 +200,8 @@ public:
void SetScriptLookat(Math::Vector lookat);
void SetEffect(bool enable);
+ void SetBlood(bool enable);
+ bool GetBlood();
void SetCameraScroll(bool scroll);
void SetCameraInvertX(bool invert);
void SetCameraInvertY(bool invert);
@@ -379,6 +383,8 @@ protected:
//! Shocks if explosion?
bool m_effect;
+ //! Blood?
+ bool m_blood;
//! Scroll in the edges?
bool m_cameraScroll;
//! X inversion in the edges?