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-rw-r--r--src/graphics/engine/cloud.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/graphics/engine/cloud.cpp b/src/graphics/engine/cloud.cpp
index f3c0002..d7bac0f 100644
--- a/src/graphics/engine/cloud.cpp
+++ b/src/graphics/engine/cloud.cpp
@@ -43,7 +43,7 @@ Gfx::CCloud::CCloud(CInstanceManager* iMan, Gfx::CEngine* engine)
m_subdiv = 8;
m_enable = true;
- m_line.reserve(CLOUD_LINE_PREALLOCATE_COUNT);
+ m_lines.reserve(CLOUD_LINE_PREALLOCATE_COUNT);
}
Gfx::CCloud::~CCloud()
@@ -107,7 +107,7 @@ void Gfx::CCloud::Draw()
if ( !m_enable ) return;
if ( m_level == 0.0f ) return;
- if ( m_lineUsed == 0 ) return;
+ if ( m_linesUsed == 0 ) return;
vertex = (D3DVERTEX2*)malloc(sizeof(D3DVERTEX2)*(m_brick+2)*2);
@@ -155,11 +155,11 @@ void Gfx::CCloud::Draw()
n = Math::Vector(0.0f, -1.0f, 0.0f);
// Draws all the lines.
- for ( i=0 ; i<m_lineUsed ; i++ )
+ for ( i=0 ; i<m_linesUsed ; i++ )
{
pos.y = m_level;
- pos.z = m_line[i].pz;
- pos.x = m_line[i].px1;
+ pos.z = m_lines[i].pz;
+ pos.x = m_lines[i].px1;
u = 0;
p.x = pos.x-size;
@@ -174,7 +174,7 @@ void Gfx::CCloud::Draw()
AdjustLevel(p, eye, deep, uv1, uv2);
vertex[u++] = D3DVERTEX2(p, n, uv1.x,uv1.y, uv2.x,uv2.y);
- for ( j=0 ; j<m_line[i].len ; j++ )
+ for ( j=0 ; j<m_lines[i].len ; j++ )
{
p.x = pos.x+size;
p.z = pos.z+size;
@@ -216,7 +216,7 @@ void Gfx::CCloud::CreateLine(int x, int y, int len)
line.px2 = m_size*(line.x+line.len) - offset;
line.pz = m_size* line.y - offset;
- m_line.push_back(line);
+ m_lines.push_back(line);
}
void Gfx::CCloud::Create(const std::string& fileName,
@@ -247,7 +247,7 @@ void Gfx::CCloud::Create(const std::string& fileName,
if (m_level == 0.0f)
return;
- m_line.clear();
+ m_lines.clear();
for (int y = 0; y < m_brick; y++)
CreateLine(0, y, m_brick);