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-rw-r--r--src/graphics/engine/engine.cpp729
1 files changed, 729 insertions, 0 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
new file mode 100644
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--- /dev/null
+++ b/src/graphics/engine/engine.cpp
@@ -0,0 +1,729 @@
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// engine.cpp
+
+#include "graphics/engine/engine.h"
+
+#include "app/app.h"
+#include "common/iman.h"
+#include "common/image.h"
+#include "common/key.h"
+#include "common/logger.h"
+#include "graphics/core/device.h"
+#include "math/geometry.h"
+
+// Initial size of various vectors
+const int OBJECT_PREALLOCATE_COUNT = 1200;
+const int SHADOW_PREALLOCATE_COUNT = 500;
+const int GROUNDSPOT_PREALLOCATE_COUNT = 100;
+
+const int LEVEL1_PREALLOCATE_COUNT = 50;
+const int LEVEL2_PREALLOCATE_COUNT = 100;
+const int LEVEL3_PREALLOCATE_COUNT = 5;
+const int LEVEL4_PREALLOCATE_COUNT = 10;
+const int LEVEL5_PREALLOCATE_COUNT = 100;
+const int LEVEL5_VERTEX_PREALLOCATE_COUNT = 200;
+
+
+Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
+{
+ m_iMan = iMan;
+ m_app = app;
+ m_device = NULL;
+
+ m_wasInit = false;
+
+ m_iMan = iMan;
+ m_iMan->AddInstance(CLASS_ENGINE, this);
+ m_app = app;
+
+ m_lightMan = NULL;
+ m_text = NULL;
+ m_particle = NULL;
+ m_water = NULL;
+ m_cloud = NULL;
+ m_lightning = NULL;
+ m_planet = NULL;
+ m_sound = NULL;
+ m_terrain = NULL;
+
+ m_dim.x = 640;
+ m_dim.y = 480;
+ m_lastDim = m_dim;
+ m_focus = 0.75f;
+ m_baseTime = 0;
+ m_lastTime = 0;
+ m_absTime = 0.0f;
+ m_rankView = 0;
+
+ m_ambientColor[0] = Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f);
+ m_ambientColor[1] = Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f);
+ m_fogColor[0] = Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f);
+ m_fogColor[1] = Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f);
+ m_deepView[0] = 1000.0f;
+ m_deepView[1] = 1000.0f;
+ m_fogStart[0] = 0.75f;
+ m_fogStart[1] = 0.75f;
+ m_waterAddColor = Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f);
+
+ m_pause = false;
+ m_render = true;
+ m_movieLock = false;
+ m_shadowVisible = true;
+ m_groundSpotVisible = true;
+ m_dirty = true;
+ m_fog = true;
+ m_speed = 1.0f;
+ m_secondTexNum = 0;
+ m_eyeDirH = 0.0f;
+ m_eyeDirV = 0.0f;
+ m_backgroundName = ""; // no background image
+ m_backgroundColorUp = 0;
+ m_backgroundColorDown = 0;
+ m_backgroundCloudUp = 0;
+ m_backgroundCloudDown = 0;
+ m_backgroundFull = false;
+ m_backgroundQuarter = false;
+ m_overFront = true;
+ m_overColor = 0;
+ m_overMode = ENG_RSTATE_TCOLOR_BLACK;
+ m_frontsizeName = ""; // no front image
+ m_hiliteRank[0] = -1; // empty list
+ m_eyePt = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_lookatPt = Math::Vector(0.0f, 0.0f, 1.0f);
+ m_drawWorld = true;
+ m_drawFront = false;
+ m_limitLOD[0] = 100.0f;
+ m_limitLOD[1] = 200.0f;
+ m_particuleDensity = 1.0f;
+ m_clippingDistance = 1.0f;
+ m_lastClippingDistance = m_clippingDistance;
+ m_objectDetail = 1.0f;
+ m_lastObjectDetail = m_objectDetail;
+ m_terrainVision = 1000.0f;
+ m_gadgetQuantity = 1.0f;
+ m_textureQuality = 1;
+ m_totoMode = true;
+ m_lensMode = true;
+ m_waterMode = true;
+ m_skyMode = true;
+ m_backForce = true;
+ m_planetMode = true;
+ m_lightMode = true;
+ m_editIndentMode = true;
+ m_editIndentValue = 4;
+ m_tracePrecision = 1.0f;
+
+ m_alphaMode = 1;
+
+ m_forceStateColor = true;
+ m_stateColor = false;
+
+ m_blackSrcBlend[0] = 0;
+ m_blackDestBlend[0] = 0;
+ m_whiteSrcBlend[0] = 0;
+ m_whiteDestBlend[0] = 0;
+ m_diffuseSrcBlend[0] = 0;
+ m_diffuseDestBlend[0] = 0;
+ m_alphaSrcBlend[0] = 0;
+ m_alphaDestBlend[0] = 0;
+
+ m_updateGeometry = false;
+
+ m_mice[Gfx::ENG_MOUSE_NORM] = Gfx::EngineMouse( 0, 1, 32, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point( 1.0f, 1.0f));
+ m_mice[Gfx::ENG_MOUSE_WAIT] = Gfx::EngineMouse( 2, 3, 33, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point( 8.0f, 12.0f));
+ m_mice[Gfx::ENG_MOUSE_HAND] = Gfx::EngineMouse( 4, 5, 34, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point( 7.0f, 2.0f));
+ m_mice[Gfx::ENG_MOUSE_NO] = Gfx::EngineMouse( 6, 7, 35, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point(10.0f, 10.0f));
+ m_mice[Gfx::ENG_MOUSE_EDIT] = Gfx::EngineMouse( 8, 9, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 6.0f, 10.0f));
+ m_mice[Gfx::ENG_MOUSE_CROSS] = Gfx::EngineMouse(10, 11, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(10.0f, 10.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVEV] = Gfx::EngineMouse(12, 13, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 5.0f, 11.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVEH] = Gfx::EngineMouse(14, 15, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(11.0f, 5.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVED] = Gfx::EngineMouse(16, 17, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 9.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVEI] = Gfx::EngineMouse(18, 19, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 9.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVE] = Gfx::EngineMouse(20, 21, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(11.0f, 11.0f));
+ m_mice[Gfx::ENG_MOUSE_TARGET] = Gfx::EngineMouse(22, 23, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(15.0f, 15.0f));
+ m_mice[Gfx::ENG_MOUSE_SCROLLL] = Gfx::EngineMouse(24, 25, 43, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 2.0f, 9.0f));
+ m_mice[Gfx::ENG_MOUSE_SCROLLR] = Gfx::EngineMouse(26, 27, 44, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(17.0f, 9.0f));
+ m_mice[Gfx::ENG_MOUSE_SCROLLU] = Gfx::EngineMouse(28, 29, 45, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 2.0f));
+ m_mice[Gfx::ENG_MOUSE_SCROLLD] = Gfx::EngineMouse(30, 31, 46, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 17.0f));
+
+ m_mouseSize = Math::Point(0.04f, 0.04f * (800.0f / 600.0f));
+ m_mousePos = Math::Point(0.5f, 0.5f);
+ m_mouseType = Gfx::ENG_MOUSE_NORM;
+ m_mouseVisible = false;
+
+ m_texPath = "textures/";
+ m_defaultTexParams.format = Gfx::TEX_IMG_RGBA;
+ m_defaultTexParams.mipmap = true;
+ m_defaultTexParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR;
+ m_defaultTexParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR;
+
+ m_objectTree.reserve(LEVEL1_PREALLOCATE_COUNT);
+ m_objects.reserve(OBJECT_PREALLOCATE_COUNT);
+ m_shadow.reserve(SHADOW_PREALLOCATE_COUNT);
+ m_groundSpot.reserve(GROUNDSPOT_PREALLOCATE_COUNT);
+}
+
+Gfx::CEngine::~CEngine()
+{
+ m_iMan = NULL;
+ m_app = NULL;
+ m_device = NULL;
+
+ m_sound = NULL;
+ m_terrain = NULL;
+}
+
+bool Gfx::CEngine::GetWasInit()
+{
+ return m_wasInit;
+}
+
+std::string Gfx::CEngine::GetError()
+{
+ return m_error;
+}
+
+bool Gfx::CEngine::Create()
+{
+ m_wasInit = true;
+
+ /*m_lightMan = new Gfx::CLight(m_iMan, this);
+ m_text = new Gfx::CText(m_iMan, this);
+ m_particle = new Gfx::CParticle(m_iMan, this);
+ m_water = new Gfx::CWater(m_iMan, this);
+ m_cloud = new Gfx::CCloud(m_iMan, this);
+ m_lightning = new Gfx::CLightning(m_iMan, this);
+ m_planet = new Gfx::CPlanet(m_iMan, this);*/
+
+ m_matWorldInterface.LoadIdentity();
+ m_matViewInterface.LoadIdentity();
+ Math::LoadOrthoProjectionMatrix(m_matProjInterface, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
+
+ return true;
+}
+
+void Gfx::CEngine::Destroy()
+{
+ // TODO
+
+ /*delete m_lightMan;
+ m_lightMan = NULL;
+
+ delete m_text;
+ m_text = NULL;
+
+ delete m_particle;
+ m_particle = NULL;
+
+ delete m_water;
+ m_water = NULL;
+
+ delete m_cloud;
+ m_cloud = NULL;
+
+ delete m_lightning;
+ m_lightning = NULL;
+
+ delete m_planet;
+ m_planet = NULL;*/
+
+ m_wasInit = false;
+}
+
+void Gfx::CEngine::SetDevice(Gfx::CDevice *device)
+{
+ m_device = device;
+}
+
+Gfx::CDevice* Gfx::CEngine::GetDevice()
+{
+ return m_device;
+}
+
+bool Gfx::CEngine::AfterDeviceSetInit()
+{
+ m_device->SetClearColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f));
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false);
+
+ Gfx::TextureCreateParams params;
+ params.format = Gfx::TEX_IMG_RGB;
+ params.minFilter = Gfx::TEX_MIN_FILTER_NEAREST;
+ params.magFilter = Gfx::TEX_MAG_FILTER_NEAREST;
+ params.mipmap = false;
+ m_miceTexture = CreateTexture("mouse.png", params);
+
+ return true;
+}
+
+Gfx::Texture Gfx::CEngine::CreateTexture(const std::string &texName, const Gfx::TextureCreateParams &params)
+{
+ CImage img;
+ if (! img.Load(m_app->GetDataFilePath(m_texPath, texName)))
+ {
+ std::stringstream str;
+ str << "Couldn't load texture '" << texName << "': " << img.GetError();
+ m_error = str.str();
+ return Gfx::Texture(); // invalid texture
+ }
+
+ Gfx::Texture result = m_device->CreateTexture(&img, params);
+
+ if (! result.valid)
+ {
+ std::stringstream str;
+ str << "Couldn't load texture '" << texName << "': " << m_device->GetError();
+ m_error = str.str();
+ return result;
+ }
+
+ m_texNameMap[texName] = result;
+ m_revTexNameMap[result] = texName;
+
+ return result;
+}
+
+Gfx::Texture Gfx::CEngine::CreateTexture(const std::string &texName)
+{
+ return CreateTexture(texName, m_defaultTexParams);
+}
+
+void Gfx::CEngine::DestroyTexture(const std::string &texName)
+{
+ std::map<std::string, Gfx::Texture>::iterator it = m_texNameMap.find(texName);
+ if (it == m_texNameMap.end())
+ return;
+
+ std::map<Gfx::Texture, std::string>::iterator revIt = m_revTexNameMap.find((*it).second);
+
+ m_device->DestroyTexture((*it).second);
+
+ m_revTexNameMap.erase(revIt);
+ m_texNameMap.erase(it);
+}
+
+void Gfx::CEngine::SetTexture(const std::string &name, int stage)
+{
+ std::map<std::string, Gfx::Texture>::iterator it = m_texNameMap.find(name);
+ if (it != m_texNameMap.end())
+ m_device->SetTexture(stage, (*it).second);
+
+ // TODO if not present...
+}
+
+void Gfx::CEngine::SetMaterial(const Gfx::Material &mat)
+{
+ m_device->SetMaterial(mat);
+}
+
+void Gfx::CEngine::SetState(int state, Gfx::Color color)
+{
+ if ( state == m_lastState && color == m_lastColor )
+ return;
+
+ m_lastState = state;
+ m_lastColor = color;
+
+ if ( m_alphaMode != 1 && (state & Gfx::ENG_RSTATE_ALPHA) )
+ {
+ state &= ~Gfx::ENG_RSTATE_ALPHA;
+
+ if (m_alphaMode == 2)
+ state |= Gfx::ENG_RSTATE_TTEXTURE_BLACK;
+ }
+
+ // TODO other modes & thorough testing
+
+ if (state & Gfx::ENG_RSTATE_TTEXTURE_BLACK) // The transparent black texture?
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
+ m_device->SetBlendFunc(Gfx::BLEND_ONE, Gfx::BLEND_INV_SRC_COLOR);
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureFactor(color);
+
+ Gfx::TextureStageParams params;
+ params.colorOperation = Gfx::TEX_MIX_OPER_MODULATE;
+ params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = Gfx::TEX_MIX_ARG_FACTOR;
+ params.alphaOperation = Gfx::TEX_MIX_OPER_MODULATE;
+ m_device->SetTextureStageParams(0, params);
+ }
+ else if (state & Gfx::ENG_RSTATE_TTEXTURE_WHITE) // The transparent white texture?
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
+ m_device->SetBlendFunc(Gfx::BLEND_DST_COLOR, Gfx::BLEND_ZERO);
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureFactor(color.Inverse());
+
+ Gfx::TextureStageParams params;
+ params.colorOperation = Gfx::TEX_MIX_OPER_ADD;
+ params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = Gfx::TEX_MIX_ARG_FACTOR;
+ params.alphaOperation = Gfx::TEX_MIX_OPER_MODULATE;
+ m_device->SetTextureStageParams(0, params);
+ }
+ else if (state & Gfx::ENG_RSTATE_TCOLOR_BLACK) // The transparent black color?
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
+ m_device->SetBlendFunc(Gfx::BLEND_ONE, Gfx::BLEND_INV_SRC_COLOR);
+
+ m_device->SetTextureFactor(color);
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureStageParams(0, Gfx::TextureStageParams());
+ }
+ else if (state & Gfx::ENG_RSTATE_TCOLOR_WHITE) // The transparent white color?
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
+ m_device->SetBlendFunc(Gfx::BLEND_DST_COLOR, Gfx::BLEND_ZERO);
+
+ m_device->SetTextureFactor(color.Inverse());
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureStageParams(0, Gfx::TextureStageParams());
+ }
+ else if (state & Gfx::ENG_RSTATE_TDIFFUSE) // diffuse color as transparent?
+ {
+ /*m_device->SetRenderState(D3DRENDERSTATE_FOGENABLE, false);
+ m_device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false);
+ m_device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true);
+ m_device->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false);
+ m_device->SetRenderState(D3DRENDERSTATE_SRCBLEND, m_diffuseSrcBlend[1]);
+ m_device->SetRenderState(D3DRENDERSTATE_DESTBLEND, m_diffuseDestBlend[1]);
+
+ m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ m_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);*/
+ }
+ else if (state & Gfx::ENG_RSTATE_ALPHA) // image with alpha channel?
+ {
+ /*m_device->SetRenderState(D3DRENDERSTATE_FOGENABLE, true);
+ m_device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
+ m_device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false);
+ m_device->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, true);
+ m_device->SetRenderState(D3DRENDERSTATE_ALPHAFUNC, D3DCMP_GREATER);
+ m_device->SetRenderState(D3DRENDERSTATE_ALPHAREF, (DWORD)(128));
+ m_device->SetRenderState(D3DRENDERSTATE_SRCBLEND, m_alphaSrcBlend[1]);
+ m_device->SetRenderState(D3DRENDERSTATE_DESTBLEND, m_alphaSrcBlend[1]);
+
+ m_device->SetRenderState(D3DRENDERSTATE_TEXTUREFACTOR, color);
+ m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ m_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ m_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ m_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);*/
+ }
+ else // normal ?
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureStageParams(0, Gfx::TextureStageParams());
+
+ /*m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ m_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
+ m_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);*/
+ }
+
+ if (state & Gfx::ENG_RSTATE_FOG)
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
+
+
+ bool second = m_groundSpotVisible || m_dirty;
+
+ if ( !m_groundSpotVisible && (state & Gfx::ENG_RSTATE_SECOND) != 0 ) second = false;
+ if ( !m_dirty && (state & Gfx::ENG_RSTATE_SECOND) == 0 ) second = false;
+
+ if ( (state & ENG_RSTATE_DUAL_BLACK) && second )
+ {
+ /*m_device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
+ m_device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ m_device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
+ m_device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
+ m_device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);*/
+ }
+ else if ( (state & ENG_RSTATE_DUAL_WHITE) && second )
+ {
+ /*m_device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
+ m_device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ m_device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
+ m_device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
+ m_device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);*/
+ }
+ else
+ {
+ m_device->SetTextureEnabled(1, false);
+ }
+
+ if (state & Gfx::ENG_RSTATE_WRAP)
+ {
+ /*m_device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP);
+ m_device->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_WRAP);*/
+ }
+ else if (state & Gfx::ENG_RSTATE_CLAMP)
+ {
+ /*m_device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);
+ m_device->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);*/
+ }
+ else
+ {
+ /*m_device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);
+ m_device->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);*/
+ }
+
+ if (state & Gfx::ENG_RSTATE_2FACE)
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_CULLING, false);
+ }
+ else
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_CULLING, true);
+ m_device->SetCullMode(Gfx::CULL_CCW);
+ }
+
+ if (state & Gfx::ENG_RSTATE_LIGHT)
+ m_device->SetGlobalAmbient(Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f));
+ else
+ m_device->SetGlobalAmbient(m_ambientColor[m_rankView]);
+}
+
+bool Gfx::CEngine::ProcessEvent(const Event &event)
+{
+ if (event.type == EVENT_MOUSE_MOVE)
+ {
+ m_mousePos = event.mouseMove.pos;
+ }
+ else if (event.type == EVENT_KEY_DOWN)
+ {
+ // !! Debug, to be removed later !!
+
+ if (event.key.key == KEY(F1))
+ {
+ m_mouseVisible = !m_mouseVisible;
+ m_app->SetSystemMouseVisible(! m_app->GetSystemMouseVisibile());
+ }
+ else if (event.key.key == KEY(F2))
+ {
+ int index = static_cast<int>(m_mouseType);
+ m_mouseType = static_cast<Gfx::EngineMouseType>( (index + 1) % Gfx::ENG_MOUSE_COUNT );
+ }
+ }
+
+ // By default, pass on all events
+ return true;
+}
+
+bool Gfx::CEngine::Render()
+{
+ m_statisticTriangle = 0;
+
+ m_lastState = -1;
+ SetState(Gfx::ENG_RSTATE_NORMAL);
+
+ m_device->BeginScene();
+
+ SetUp3DView();
+
+ if (! Draw3DScene() )
+ return false;
+
+ SetUpInterfaceView();
+
+ if (! DrawInterface() )
+ return false;
+
+ m_device->EndScene();
+
+ return true;
+}
+
+void Gfx::CEngine::SetUp3DView()
+{
+ // TODO
+}
+
+bool Gfx::CEngine::Draw3DScene()
+{
+ // TODO
+ return true;
+}
+
+void Gfx::CEngine::SetUpInterfaceView()
+{
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
+}
+
+bool Gfx::CEngine::DrawInterface()
+{
+ Gfx::VertexCol vertices[3] =
+ {
+ Gfx::VertexCol(Math::Vector( 0.25f, 0.25f, 0.0f), Gfx::Color(1.0f, 0.0f, 0.0f)),
+ Gfx::VertexCol(Math::Vector( 0.75f, 0.25f, 0.0f), Gfx::Color(0.0f, 1.0f, 0.0f)),
+ Gfx::VertexCol(Math::Vector( 0.5f, 0.75f, 0.0f), Gfx::Color(0.0f, 0.0f, 1.0f))
+ };
+
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, vertices, 3);
+
+ DrawMouse();
+
+ return true;
+}
+
+void Gfx::CEngine::DrawMouse()
+{
+ if (! m_mouseVisible)
+ return;
+
+ if (m_app->GetSystemMouseVisibile())
+ return;
+
+ Gfx::Material material;
+ material.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f);
+ material.ambient = Gfx::Color(0.5f, 0.5f, 0.5f);
+
+ m_device->SetMaterial(material);
+ m_device->SetTexture(0, m_miceTexture);
+
+ int index = static_cast<int>(m_mouseType);
+
+ Math::Point pos = m_mousePos;
+ pos.x = m_mousePos.x - (m_mice[index].hotPoint.x * m_mouseSize.x) / 32.0f;
+ pos.y = m_mousePos.y - ((32.0f - m_mice[index].hotPoint.y) * m_mouseSize.y) / 32.0f;
+
+ Math::Point shadowPos;
+ shadowPos.x = pos.x + (4.0f/800.0f);
+ shadowPos.y = pos.y - (3.0f/600.0f);
+
+ SetState(Gfx::ENG_RSTATE_TCOLOR_WHITE);
+ DrawMouseSprite(shadowPos, m_mouseSize, m_mice[index].iconShadow);
+
+ SetState(m_mice[index].mode1);
+ DrawMouseSprite(pos, m_mouseSize, m_mice[index].icon1);
+
+ SetState(m_mice[index].mode2);
+ DrawMouseSprite(pos, m_mouseSize, m_mice[index].icon2);
+}
+
+void Gfx::CEngine::DrawMouseSprite(Math::Point pos, Math::Point size, int icon)
+{
+ if (icon == -1)
+ return;
+
+ Math::Point p1 = pos;
+ Math::Point p2 = p1 + size;
+
+ float u1 = (32.0f / 256.0f) * (icon % 8);
+ float v1 = (32.0f / 256.0f) * (icon / 8);
+ float u2 = u1 + (32.0f / 256.0f);
+ float v2 = v1 + (32.0f / 256.0f);
+
+ float dp = 0.5f / 256.0f;
+ u1 += dp;
+ v1 += dp;
+ u2 -= dp;
+ v2 -= dp;
+
+ Math::Vector normal(0.0f, 0.0f, -1.0f);
+
+ Gfx::Vertex vertex[4] =
+ {
+ Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), normal, Math::Point(u1, v2)),
+ Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), normal, Math::Point(u2, v2)),
+ Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), normal, Math::Point(u1, v1)),
+ Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), normal, Math::Point(u2, v1))
+ };
+
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ AddStatisticTriangle(2);
+}
+
+bool Gfx::CEngine::GetPause()
+{
+ return m_pause;
+}
+
+Math::Vector Gfx::CEngine::GetLookatPt()
+{
+ return m_lookatPt;
+}
+
+Math::Vector Gfx::CEngine::GetEyePt()
+{
+ return m_eyePt;
+}
+
+void Gfx::CEngine::SetMouseVisible(bool visible)
+{
+ m_mouseVisible = visible;
+}
+
+bool Gfx::CEngine::GetMouseVisible()
+{
+ return m_mouseVisible;
+}
+
+void Gfx::CEngine::SetMousePos(Math::Point pos)
+{
+ m_mousePos = pos;
+}
+
+Math::Point Gfx::CEngine::GetMousePos()
+{
+ return m_mousePos;
+}
+
+void Gfx::CEngine::SetMouseType(Gfx::EngineMouseType type)
+{
+ m_mouseType = type;
+}
+
+Gfx::EngineMouseType Gfx::CEngine::GetMouseType()
+{
+ return m_mouseType;
+}
+
+void Gfx::CEngine::AddStatisticTriangle(int count)
+{
+ m_statisticTriangle += count;
+}