summaryrefslogtreecommitdiffstats
path: root/src/graphics/engine/engine.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/graphics/engine/engine.cpp')
-rw-r--r--src/graphics/engine/engine.cpp2718
1 files changed, 2413 insertions, 305 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index e544ee3..644ecaf 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -25,7 +25,19 @@
#include "common/key.h"
#include "common/logger.h"
#include "graphics/core/device.h"
+#include "graphics/engine/camera.h"
+#include "graphics/engine/cloud.h"
+#include "graphics/engine/lightman.h"
+#include "graphics/engine/lightning.h"
+#include "graphics/engine/particle.h"
+#include "graphics/engine/planet.h"
+#include "graphics/engine/pyro.h"
+#include "graphics/engine/terrain.h"
+#include "graphics/engine/text.h"
+#include "graphics/engine/water.h"
#include "math/geometry.h"
+#include "sound/sound.h"
+
// Initial size of various vectors
const int OBJECT_PREALLOCATE_COUNT = 1200;
@@ -40,32 +52,35 @@ const int LEVEL5_PREALLOCATE_COUNT = 100;
const int LEVEL5_VERTEX_PREALLOCATE_COUNT = 200;
+// TODO: temporary stub for CInterface
+class CInterface
+{
+public:
+ void Draw() {}
+};
+
Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
{
m_iMan = iMan;
m_app = app;
- m_device = NULL;
-
- m_wasInit = false;
+ m_device = nullptr;
m_iMan = iMan;
m_iMan->AddInstance(CLASS_ENGINE, this);
m_app = app;
- m_lightMan = NULL;
- m_text = NULL;
- m_particle = NULL;
- m_water = NULL;
- m_cloud = NULL;
- m_lightning = NULL;
- m_planet = NULL;
- m_sound = NULL;
- m_terrain = NULL;
+ m_lightMan = nullptr;
+ m_text = nullptr;
+ m_particle = nullptr;
+ m_water = nullptr;
+ m_cloud = nullptr;
+ m_lightning = nullptr;
+ m_planet = nullptr;
+ m_sound = nullptr;
+ m_terrain = nullptr;
m_focus = 0.75f;
- m_baseTime = 0;
- m_lastTime = 0;
- m_absTime = 0.0f;
+
m_rankView = 0;
m_ambientColor[0] = Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f);
@@ -99,15 +114,15 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_overFront = true;
m_overColor = 0;
m_overMode = ENG_RSTATE_TCOLOR_BLACK;
- m_frontsizeName = ""; // no front image
- m_hiliteRank[0] = -1; // empty list
+ m_highlightRank[0] = -1; // empty list
+ m_highlightTime = 0.0f;
m_eyePt = Math::Vector(0.0f, 0.0f, 0.0f);
m_lookatPt = Math::Vector(0.0f, 0.0f, 1.0f);
m_drawWorld = true;
m_drawFront = false;
m_limitLOD[0] = 100.0f;
m_limitLOD[1] = 200.0f;
- m_particuleDensity = 1.0f;
+ m_particleDensity = 1.0f;
m_clippingDistance = 1.0f;
m_lastClippingDistance = m_clippingDistance;
m_objectDetail = 1.0f;
@@ -119,7 +134,7 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_lensMode = true;
m_waterMode = true;
m_skyMode = true;
- m_backForce = true;
+ m_backForce = false; // TODO: change to true?
m_planetMode = true;
m_lightMode = true;
m_editIndentMode = true;
@@ -131,33 +146,24 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_forceStateColor = true;
m_stateColor = false;
- m_blackSrcBlend[0] = 0;
- m_blackDestBlend[0] = 0;
- m_whiteSrcBlend[0] = 0;
- m_whiteDestBlend[0] = 0;
- m_diffuseSrcBlend[0] = 0;
- m_diffuseDestBlend[0] = 0;
- m_alphaSrcBlend[0] = 0;
- m_alphaDestBlend[0] = 0;
-
m_updateGeometry = false;
- m_mice[Gfx::ENG_MOUSE_NORM] = Gfx::EngineMouse( 0, 1, 32, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point( 1.0f, 1.0f));
- m_mice[Gfx::ENG_MOUSE_WAIT] = Gfx::EngineMouse( 2, 3, 33, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point( 8.0f, 12.0f));
- m_mice[Gfx::ENG_MOUSE_HAND] = Gfx::EngineMouse( 4, 5, 34, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point( 7.0f, 2.0f));
- m_mice[Gfx::ENG_MOUSE_NO] = Gfx::EngineMouse( 6, 7, 35, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point(10.0f, 10.0f));
- m_mice[Gfx::ENG_MOUSE_EDIT] = Gfx::EngineMouse( 8, 9, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 6.0f, 10.0f));
- m_mice[Gfx::ENG_MOUSE_CROSS] = Gfx::EngineMouse(10, 11, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(10.0f, 10.0f));
- m_mice[Gfx::ENG_MOUSE_MOVEV] = Gfx::EngineMouse(12, 13, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 5.0f, 11.0f));
- m_mice[Gfx::ENG_MOUSE_MOVEH] = Gfx::EngineMouse(14, 15, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(11.0f, 5.0f));
- m_mice[Gfx::ENG_MOUSE_MOVED] = Gfx::EngineMouse(16, 17, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 9.0f));
- m_mice[Gfx::ENG_MOUSE_MOVEI] = Gfx::EngineMouse(18, 19, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 9.0f));
- m_mice[Gfx::ENG_MOUSE_MOVE] = Gfx::EngineMouse(20, 21, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(11.0f, 11.0f));
- m_mice[Gfx::ENG_MOUSE_TARGET] = Gfx::EngineMouse(22, 23, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(15.0f, 15.0f));
- m_mice[Gfx::ENG_MOUSE_SCROLLL] = Gfx::EngineMouse(24, 25, 43, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 2.0f, 9.0f));
- m_mice[Gfx::ENG_MOUSE_SCROLLR] = Gfx::EngineMouse(26, 27, 44, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(17.0f, 9.0f));
- m_mice[Gfx::ENG_MOUSE_SCROLLU] = Gfx::EngineMouse(28, 29, 45, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 2.0f));
- m_mice[Gfx::ENG_MOUSE_SCROLLD] = Gfx::EngineMouse(30, 31, 46, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 17.0f));
+ m_mice[Gfx::ENG_MOUSE_NORM] = Gfx::EngineMouse( 0, 1, 32, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 1.0f, 1.0f));
+ m_mice[Gfx::ENG_MOUSE_WAIT] = Gfx::EngineMouse( 2, 3, 33, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 8.0f, 12.0f));
+ m_mice[Gfx::ENG_MOUSE_HAND] = Gfx::EngineMouse( 4, 5, 34, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Math::Point( 7.0f, 2.0f));
+ m_mice[Gfx::ENG_MOUSE_NO] = Gfx::EngineMouse( 6, 7, 35, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Math::Point(10.0f, 10.0f));
+ m_mice[Gfx::ENG_MOUSE_EDIT] = Gfx::EngineMouse( 8, 9, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 6.0f, 10.0f));
+ m_mice[Gfx::ENG_MOUSE_CROSS] = Gfx::EngineMouse(10, 11, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(10.0f, 10.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVEV] = Gfx::EngineMouse(12, 13, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 5.0f, 11.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVEH] = Gfx::EngineMouse(14, 15, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(11.0f, 5.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVED] = Gfx::EngineMouse(16, 17, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 9.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVEI] = Gfx::EngineMouse(18, 19, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 9.0f));
+ m_mice[Gfx::ENG_MOUSE_MOVE] = Gfx::EngineMouse(20, 21, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(11.0f, 11.0f));
+ m_mice[Gfx::ENG_MOUSE_TARGET] = Gfx::EngineMouse(22, 23, -1, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(15.0f, 15.0f));
+ m_mice[Gfx::ENG_MOUSE_SCROLLL] = Gfx::EngineMouse(24, 25, 43, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 2.0f, 9.0f));
+ m_mice[Gfx::ENG_MOUSE_SCROLLR] = Gfx::EngineMouse(26, 27, 44, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point(17.0f, 9.0f));
+ m_mice[Gfx::ENG_MOUSE_SCROLLU] = Gfx::EngineMouse(28, 29, 45, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 2.0f));
+ m_mice[Gfx::ENG_MOUSE_SCROLLD] = Gfx::EngineMouse(30, 31, 46, Gfx::ENG_RSTATE_TTEXTURE_BLACK, Gfx::ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 17.0f));
m_mouseSize = Math::Point(0.04f, 0.04f * (800.0f / 600.0f));
m_mousePos = Math::Point(0.5f, 0.5f);
@@ -165,185 +171,721 @@ Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app)
m_mouseVisible = false;
m_texPath = "textures/";
- m_defaultTexParams.format = Gfx::TEX_IMG_RGBA;
+ m_defaultTexParams.format = Gfx::TEX_IMG_RGB;
m_defaultTexParams.mipmap = true;
m_defaultTexParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR;
m_defaultTexParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR;
m_objectTree.reserve(LEVEL1_PREALLOCATE_COUNT);
m_objects.reserve(OBJECT_PREALLOCATE_COUNT);
- m_shadow.reserve(SHADOW_PREALLOCATE_COUNT);
- m_groundSpot.reserve(GROUNDSPOT_PREALLOCATE_COUNT);
+ m_shadows.reserve(SHADOW_PREALLOCATE_COUNT);
+ m_groundSpots.reserve(GROUNDSPOT_PREALLOCATE_COUNT);
}
Gfx::CEngine::~CEngine()
{
- m_iMan = NULL;
- m_app = NULL;
- m_device = NULL;
+ m_iMan = nullptr;
+ m_app = nullptr;
+ m_device = nullptr;
+ m_sound = nullptr;
+ m_terrain = nullptr;
+}
- m_sound = NULL;
- m_terrain = NULL;
+void Gfx::CEngine::SetDevice(Gfx::CDevice *device)
+{
+ m_device = device;
}
-bool Gfx::CEngine::GetWasInit()
+Gfx::CDevice* Gfx::CEngine::GetDevice()
+{
+ return m_device;
+}
+
+void Gfx::CEngine::SetTerrain(Gfx::CTerrain* terrain)
{
- return m_wasInit;
+ m_terrain = terrain;
}
-std::string Gfx::CEngine::GetError()
+Gfx::CText* Gfx::CEngine::GetText()
{
- return m_error;
+ return m_text;
}
bool Gfx::CEngine::Create()
{
- m_wasInit = true;
+ m_size = m_lastSize = m_app->GetVideoConfig().size;
- /*m_lightMan = new Gfx::CLight(m_iMan, this);
+ m_lightMan = new Gfx::CLightManager(m_iMan, this);
m_text = new Gfx::CText(m_iMan, this);
m_particle = new Gfx::CParticle(m_iMan, this);
m_water = new Gfx::CWater(m_iMan, this);
m_cloud = new Gfx::CCloud(m_iMan, this);
m_lightning = new Gfx::CLightning(m_iMan, this);
- m_planet = new Gfx::CPlanet(m_iMan, this);*/
+ m_planet = new Gfx::CPlanet(m_iMan, this);
+
+ m_text->SetDevice(m_device);
+ if (! m_text->Create())
+ {
+ std::string error = m_text->GetError();
+ GetLogger()->Error("Error creating CText: %s\n", error.c_str());
+ return false;
+ }
+
+ m_device->SetClearColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f));
+ m_device->SetShadeModel(Gfx::SHADE_SMOOTH);
+ m_device->SetFillMode(Gfx::FILL_FILL);
+
+ SetFocus(m_focus);
m_matWorldInterface.LoadIdentity();
m_matViewInterface.LoadIdentity();
+
Math::LoadOrthoProjectionMatrix(m_matProjInterface, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
+ Gfx::TextureCreateParams params;
+ params.format = Gfx::TEX_IMG_RGB;
+ params.minFilter = Gfx::TEX_MIN_FILTER_NEAREST;
+ params.magFilter = Gfx::TEX_MAG_FILTER_NEAREST;
+ params.mipmap = false;
+ m_miceTexture = CreateTexture("mouse.png", params);
+
return true;
}
void Gfx::CEngine::Destroy()
{
- // TODO
+ m_text->Destroy();
- /*delete m_lightMan;
- m_lightMan = NULL;
+ delete m_lightMan;
+ m_lightMan = nullptr;
delete m_text;
- m_text = NULL;
+ m_text = nullptr;
delete m_particle;
- m_particle = NULL;
+ m_particle = nullptr;
delete m_water;
- m_water = NULL;
+ m_water = nullptr;
delete m_cloud;
- m_cloud = NULL;
+ m_cloud = nullptr;
delete m_lightning;
- m_lightning = NULL;
+ m_lightning = nullptr;
delete m_planet;
- m_planet = NULL;*/
+ m_planet = nullptr;
+}
- m_wasInit = false;
+void Gfx::CEngine::ResetAfterDeviceChanged()
+{
+ // TODO reload textures, reset device state, etc.
}
-void Gfx::CEngine::SetDevice(Gfx::CDevice *device)
+bool Gfx::CEngine::ProcessEvent(const Event &event)
{
- m_device = device;
+ if (event.type == EVENT_KEY_DOWN)
+ {
+ // !! Debug, to be removed later !!
+
+ if (event.key.key == KEY(F1))
+ {
+ m_mouseVisible = !m_mouseVisible;
+ m_app->SetSystemMouseVisible(! m_app->GetSystemMouseVisibile());
+ }
+ else if (event.key.key == KEY(F2))
+ {
+ int index = static_cast<int>(m_mouseType);
+ m_mouseType = static_cast<Gfx::EngineMouseType>( (index + 1) % Gfx::ENG_MOUSE_COUNT );
+ }
+ else if (event.key.key == KEY(F3))
+ {
+ m_backgroundQuarter = !m_backgroundQuarter;
+ if (m_backgroundQuarter)
+ {
+ m_backgroundFull = true;
+ m_backgroundName = "geneda.png";
+ }
+ else
+ {
+ m_backgroundFull = false;
+ m_backgroundName = "";
+ }
+ }
+ else if (event.key.key == KEY(F4))
+ {
+ m_backForce = !m_backForce;
+ if (m_backForce)
+ {
+ m_backgroundColorDown = Gfx::Color(0.2f, 0.2f, 0.2f);
+ m_backgroundColorUp = Gfx::Color(0.8f, 0.8f, 0.8f);
+ }
+ else
+ {
+ m_backgroundColorDown = m_backgroundColorUp = Gfx::Color(0.0f, 0.0f, 0.0f);
+ }
+ }
+ }
+ else if (event.type == EVENT_FRAME)
+ {
+ m_highlightTime += event.rTime;
+ }
+
+ // By default, pass on all events
+ return true;
}
-Gfx::CDevice* Gfx::CEngine::GetDevice()
+void Gfx::CEngine::FrameMove(float rTime)
{
- return m_device;
+ m_lightMan->UpdateProgression(rTime);
+ m_particle->FrameParticle(rTime);
+ ComputeDistance();
+ UpdateGeometry();
+
+ if (m_groundMark.draw)
+ {
+ if (m_groundMark.phase == Gfx::ENG_GR_MARK_PHASE_INC) // growing?
+ {
+ m_groundMark.intensity += rTime*(1.0f/m_groundMark.delay[0]);
+ if (m_groundMark.intensity >= 1.0f)
+ {
+ m_groundMark.intensity = 1.0f;
+ m_groundMark.fix = 0.0f;
+ m_groundMark.phase = Gfx::ENG_GR_MARK_PHASE_FIX;
+ }
+ }
+ else if (m_groundMark.phase == Gfx::ENG_GR_MARK_PHASE_FIX) // fixed?
+ {
+ m_groundMark.fix += rTime*(1.0f/m_groundMark.delay[1]);
+ if (m_groundMark.fix >= 1.0f)
+ m_groundMark.phase = Gfx::ENG_GR_MARK_PHASE_DEC;
+ }
+ else if (m_groundMark.phase == Gfx::ENG_GR_MARK_PHASE_DEC) // decay?
+ {
+ m_groundMark.intensity -= rTime*(1.0f/m_groundMark.delay[2]);
+ if (m_groundMark.intensity < 0.0f)
+ {
+ m_groundMark.intensity = 0.0f;
+ m_groundMark.phase = Gfx::ENG_GR_MARK_PHASE_NULL;
+ m_groundMark.draw = false;
+ }
+ }
+ }
+
+ if (m_sound == nullptr)
+ m_sound = static_cast<CSoundInterface*>( m_iMan->SearchInstance(CLASS_SOUND) );
+
+ m_sound->FrameMove(rTime);
}
-bool Gfx::CEngine::AfterDeviceSetInit()
+void Gfx::CEngine::StepSimulation(float rTime)
{
- m_device->SetClearColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f));
+ m_app->StepSimulation(rTime);
+}
- m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false);
+bool Gfx::CEngine::WriteScreenShot(const std::string& fileName, int width, int height)
+{
+ // TODO!
+ return true;
+}
- Gfx::TextureCreateParams params;
- params.format = Gfx::TEX_IMG_RGB;
- params.minFilter = Gfx::TEX_MIN_FILTER_NEAREST;
- params.magFilter = Gfx::TEX_MAG_FILTER_NEAREST;
- params.mipmap = false;
- m_miceTexture = CreateTexture("mouse.png", params);
+bool Gfx::CEngine::ReadSettings()
+{
+ // TODO!
+ return true;
+}
+bool Gfx::CEngine::WriteSettings()
+{
+ // TODO!
return true;
}
-void Gfx::CEngine::ResetAfterDeviceChanged()
+void Gfx::CEngine::SetPause(bool pause)
{
- // TODO
+ m_pause = pause;
}
+bool Gfx::CEngine::GetPause()
+{
+ return m_pause;
+}
-Gfx::Texture Gfx::CEngine::CreateTexture(const std::string &texName, const Gfx::TextureCreateParams &params)
+void Gfx::CEngine::SetMovieLock(bool lock)
{
- CImage img;
- if (! img.Load(m_app->GetDataFilePath(m_texPath, texName)))
+ m_movieLock = lock;
+}
+
+bool Gfx::CEngine::GetMovieLock()
+{
+ return m_movieLock;
+}
+
+void Gfx::CEngine::SetShowStats(bool show)
+{
+ m_showStats = show;
+}
+
+bool Gfx::CEngine::GetShowStats()
+{
+ return m_showStats;
+}
+
+void Gfx::CEngine::SetRenderEnable(bool enable)
+{
+ m_render = enable;
+}
+
+Math::IntPoint Gfx::CEngine::GetWindowSize()
+{
+ return m_size;
+}
+
+Math::IntPoint Gfx::CEngine::GetLastWindowSize()
+{
+ return m_lastSize;
+}
+
+Math::Point Gfx::CEngine::WindowToInterfaceCoords(Math::IntPoint pos)
+{
+ return Math::Point( static_cast<float>(pos.x) / static_cast<float>(m_size.x),
+ 1.0f - static_cast<float>(pos.y) / static_cast<float>(m_size.y) );
+}
+
+Math::IntPoint Gfx::CEngine::InterfaceToWindowCoords(Math::Point pos)
+{
+ return Math::IntPoint(static_cast<int>(pos.x * m_size.x),
+ static_cast<int>((1.0f - pos.y) * m_size.y));
+}
+
+Math::Point Gfx::CEngine::WindowToInterfaceSize(Math::IntPoint size)
+{
+ return Math::Point(static_cast<float>(size.x) / static_cast<float>(m_size.x),
+ static_cast<float>(size.y) / static_cast<float>(m_size.y));
+}
+
+Math::IntPoint Gfx::CEngine::InterfaceToWindowSize(Math::Point size)
+{
+ return Math::IntPoint(static_cast<int>(size.x * m_size.x),
+ static_cast<int>(size.y * m_size.y));
+}
+
+std::string Gfx::CEngine::GetTextureDir()
+{
+ return m_texPath;
+}
+
+void Gfx::CEngine::AddStatisticTriangle(int count)
+{
+ m_statisticTriangle += count;
+}
+
+int Gfx::CEngine::GetStatisticTriangle()
+{
+ return m_statisticTriangle;
+}
+
+
+
+/*******************************************************
+ Object management
+ *******************************************************/
+
+
+
+int Gfx::CEngine::CreateObject()
+{
+ // TODO!
+ return 0;
+}
+
+void Gfx::CEngine::FlushObject()
+{
+ // TODO!
+}
+
+bool Gfx::CEngine::DeleteObject(int objRank)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetDrawWorld(int objRank, bool draw)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetDrawFront(int objRank, bool draw)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::AddTriangle(int objRank, Gfx::VertexTex2* vertex, int nb,
+ const Gfx::Material& mat, int state,
+ std::string texName1, std::string texName2,
+ float min, float max, bool globalUpdate)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::AddSurface(int objRank, Gfx::VertexTex2* vertex, int nb,
+ const Gfx::Material& mat, int state,
+ std::string texName1, std::string texName2,
+ float min, float max, bool globalUpdate)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::AddQuick(int objRank, const Gfx::EngineObjLevel5& buffer,
+ std::string texName1, std::string texName2,
+ float min, float max, bool globalUpdate)
+{
+ // TODO!
+ return true;
+}
+
+Gfx::EngineObjLevel5* Gfx::CEngine::SearchTriangle(int objRank, const Gfx::Material& mat,
+ int state, std::string texName1,
+ std::string texName2, float min, float max)
+{
+ // TODO!
+ return nullptr;
+}
+
+void Gfx::CEngine::ChangeLOD()
+{
+ // TODO!
+}
+
+bool Gfx::CEngine::ChangeSecondTexture(int objRank, const std::string& texName2)
+{
+ // TODO!
+ return true;
+}
+
+int Gfx::CEngine::GetTotalTriangles(int objRank)
+{
+ // TODO!
+ return 0;
+}
+
+int Gfx::CEngine::GetTriangles(int objRank, float min, float max, Gfx::EngineTriangle* buffer, int size, float percent)
+{
+ // TODO!
+ return 0;
+}
+
+bool Gfx::CEngine::GetBBox(int objRank, Math::Vector& min, Math::Vector& max)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::ChangeTextureMapping(int objRank, const Gfx::Material& mat, int state,
+ const std::string& texName1, const std::string& texName2,
+ float min, float max, Gfx::EngineTextureMapping mode,
+ float au, float bu, float av, float bv)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::TrackTextureMapping(int objRank, const Gfx::Material& mat, int state,
+ const std::string& texName1, const std::string& texName2,
+ float min, float max, Gfx::EngineTextureMapping mode,
+ float pos, float factor, float tl, float ts, float tt)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::GetObjectTransform(int objRank, Math::Matrix& transform)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetObjectType(int objRank, Gfx::EngineObjectType type)
+{
+ // TODO!
+ return true;
+}
+
+Gfx::EngineObjectType Gfx::CEngine::GetObjectType(int objRank)
+{
+ // TODO!
+ return Gfx::ENG_OBJTYPE_FIX;
+}
+
+bool Gfx::CEngine::SetObjectTransparency(int objRank, float value)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::ShadowCreate(int objRank)
+{
+ // TODO!
+ return true;
+}
+
+void Gfx::CEngine::ShadowDelete(int objRank)
+{
+ // TODO!
+}
+
+bool Gfx::CEngine::SetObjectShadowHide(int objRank, bool hide)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetObjectShadowType(int objRank, Gfx::EngineShadowType type)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& n)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetObjectShadowAngle(int objRank, float angle)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetObjectShadowRadius(int objRank, float radius)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetObjectShadowIntensity(int objRank, float intensity)
+{
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::SetObjectShadowHeight(int objRank, float h)
+{
+ // TODO!
+ return true;
+}
+
+float Gfx::CEngine::GetObjectShadowRadius(int objRank)
+{
+ // TODO!
+ return 0.0f;
+}
+
+bool Gfx::CEngine::GetHighlight(Math::Point &p1, Math::Point &p2)
+{
+ p1 = m_highlightP1;
+ p2 = m_highlightP2;
+ return m_highlight;
+}
+
+void Gfx::CEngine::SetHighlightRank(int *rankList)
+{
+ int i = 0;
+ while ( *rankList != -1 )
{
- std::stringstream str;
- str << "Couldn't load texture '" << texName << "': " << img.GetError();
- m_error = str.str();
- return Gfx::Texture(); // invalid texture
+ m_highlightRank[i++] = *rankList++;
}
+ m_highlightRank[i] = -1; // terminator
+}
- Gfx::Texture result = m_device->CreateTexture(&img, params);
+bool Gfx::CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max)
+{
+ min.x = 1000000.0f;
+ min.y = 1000000.0f;
+ max.x = -1000000.0f;
+ max.y = -1000000.0f;
- if (! result.valid)
+ for (int i = 0; i < 8; i++)
{
- std::stringstream str;
- str << "Couldn't load texture '" << texName << "': " << m_device->GetError();
- m_error = str.str();
- return result;
+ Math::Vector p;
+
+ if ( i & (1<<0) ) p.x = m_objects[objRank].bboxMin.x;
+ else p.x = m_objects[objRank].bboxMax.x;
+ if ( i & (1<<1) ) p.y = m_objects[objRank].bboxMin.y;
+ else p.y = m_objects[objRank].bboxMax.y;
+ if ( i & (1<<2) ) p.z = m_objects[objRank].bboxMin.z;
+ else p.z = m_objects[objRank].bboxMax.z;
+
+ Math::Vector pp;
+ if (TransformPoint(pp, objRank, p))
+ {
+ if (pp.x < min.x) min.x = pp.x;
+ if (pp.x > max.x) max.x = pp.x;
+ if (pp.y < min.y) min.y = pp.y;
+ if (pp.y > max.y) max.y = pp.y;
+ }
}
- m_texNameMap[texName] = result;
- m_revTexNameMap[result] = texName;
+ if ( min.x == 1000000.0f ||
+ min.y == 1000000.0f ||
+ max.x == -1000000.0f ||
+ max.y == -1000000.0f ) return false;
- return result;
+ return true;
}
-Gfx::Texture Gfx::CEngine::CreateTexture(const std::string &texName)
+void Gfx::CEngine::GroundSpotFlush()
{
- return CreateTexture(texName, m_defaultTexParams);
+ // TODO
}
-void Gfx::CEngine::DestroyTexture(const std::string &texName)
+int Gfx::CEngine::GroundSpotCreate()
{
- std::map<std::string, Gfx::Texture>::iterator it = m_texNameMap.find(texName);
- if (it == m_texNameMap.end())
- return;
+ // TODO!
+ return 0;
+}
- std::map<Gfx::Texture, std::string>::iterator revIt = m_revTexNameMap.find((*it).second);
+void Gfx::CEngine::GroundSpotDelete(int rank)
+{
+ // TODO!
+}
- m_device->DestroyTexture((*it).second);
+bool Gfx::CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos)
+{
+ // TODO!
+ return true;
+}
- m_revTexNameMap.erase(revIt);
- m_texNameMap.erase(it);
+bool Gfx::CEngine::SetObjectGroundSpotRadius(int rank, float radius)
+{
+ // TODO!
+ return true;
}
-void Gfx::CEngine::SetTexture(const std::string &name, int stage)
+bool Gfx::CEngine::SetObjectGroundSpotColor(int rank, const Gfx::Color& color)
{
- std::map<std::string, Gfx::Texture>::iterator it = m_texNameMap.find(name);
- if (it != m_texNameMap.end())
- m_device->SetTexture(stage, (*it).second);
+ // TODO!
+ return true;
+}
- // TODO if not present...
+bool Gfx::CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max)
+{
+ // TODO!
+ return true;
}
-void Gfx::CEngine::SetMaterial(const Gfx::Material &mat)
+bool Gfx::CEngine::SetObjectGroundSpotSmooth(int rank, float smooth)
{
- m_device->SetMaterial(mat);
+ // TODO!
+ return true;
+}
+
+int Gfx::CEngine::GroundMarkCreate(Math::Vector pos, float radius,
+ float delay1, float delay2, float delay3,
+ int dx, int dy, char* table)
+{
+ // TODO!
+ return 0;
+}
+
+bool Gfx::CEngine::GroundMarkDelete(int rank)
+{
+ // TODO!
+ return true;
+}
+
+void Gfx::CEngine::ComputeDistance()
+{
+ // TODO!
+}
+
+void Gfx::CEngine::UpdateGeometry()
+{
+ // TODO!
+}
+
+void Gfx::CEngine::Update()
+{
+ ComputeDistance();
+ UpdateGeometry();
+}
+
+bool Gfx::CEngine::DetectBBox(int objRank, Math::Point mouse)
+{
+ // TODO!
+ return true;
+}
+
+int Gfx::CEngine::DetectObject(Math::Point mouse)
+{
+ // TODO!
+ return 0;
+}
+
+bool Gfx::CEngine::DetectTriangle(Math::Point mouse, Gfx::VertexTex2* triangle, int objRank, float& dist)
+{
+ // TODO!
+ return true;
}
-void Gfx::CEngine::SetState(int state, Gfx::Color color)
+bool Gfx::CEngine::IsVisible(int objRank)
{
- if ( state == m_lastState && color == m_lastColor )
+ // TODO!
+ return true;
+}
+
+bool Gfx::CEngine::TransformPoint(Math::Vector& p2D, int objRank, Math::Vector p3D)
+{
+ p3D = Math::Transform(m_objects[objRank].transform, p3D);
+ p3D = Math::Transform(m_matView, p3D);
+
+ if (p3D.z < 2.0f) return false; // behind?
+
+ p2D.x = (p3D.x/p3D.z)*m_matProj.Get(1,1);
+ p2D.y = (p3D.y/p3D.z)*m_matProj.Get(2,2);
+ p2D.z = p3D.z;
+
+ p2D.x = (p2D.x+1.0f)/2.0f; // [-1..1] -> [0..1]
+ p2D.y = (p2D.y+1.0f)/2.0f;
+
+ return true;
+}
+
+
+
+/*******************************************************
+ Mode setting
+ *******************************************************/
+
+
+
+void Gfx::CEngine::SetState(int state, const Gfx::Color& color)
+{
+ if (state == m_lastState && color == m_lastColor)
return;
m_lastState = state;
m_lastColor = color;
- if ( m_alphaMode != 1 && (state & Gfx::ENG_RSTATE_ALPHA) )
+ if (m_alphaMode != 1 && (state & Gfx::ENG_RSTATE_ALPHA))
{
state &= ~Gfx::ENG_RSTATE_ALPHA;
@@ -351,120 +893,168 @@ void Gfx::CEngine::SetState(int state, Gfx::Color color)
state |= Gfx::ENG_RSTATE_TTEXTURE_BLACK;
}
- // TODO other modes & thorough testing
- if (state & Gfx::ENG_RSTATE_TTEXTURE_BLACK) // The transparent black texture?
+ if (state & Gfx::ENG_RSTATE_TTEXTURE_BLACK) // transparent black texture?
{
m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
m_device->SetBlendFunc(Gfx::BLEND_ONE, Gfx::BLEND_INV_SRC_COLOR);
- m_device->SetTextureEnabled(0, true);
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
m_device->SetTextureFactor(color);
Gfx::TextureStageParams params;
params.colorOperation = Gfx::TEX_MIX_OPER_MODULATE;
params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
params.colorArg2 = Gfx::TEX_MIX_ARG_FACTOR;
- params.alphaOperation = Gfx::TEX_MIX_OPER_MODULATE;
+ params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
+
+ m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(0, params);
}
- else if (state & Gfx::ENG_RSTATE_TTEXTURE_WHITE) // The transparent white texture?
+ else if (state & Gfx::ENG_RSTATE_TTEXTURE_WHITE) // transparent white texture?
{
m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
m_device->SetBlendFunc(Gfx::BLEND_DST_COLOR, Gfx::BLEND_ZERO);
- m_device->SetTextureEnabled(0, true);
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
m_device->SetTextureFactor(color.Inverse());
Gfx::TextureStageParams params;
params.colorOperation = Gfx::TEX_MIX_OPER_ADD;
params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
params.colorArg2 = Gfx::TEX_MIX_ARG_FACTOR;
- params.alphaOperation = Gfx::TEX_MIX_OPER_MODULATE;
+ params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
+
+ m_device->SetTextureEnabled(0, true);
m_device->SetTextureStageParams(0, params);
}
- else if (state & Gfx::ENG_RSTATE_TCOLOR_BLACK) // The transparent black color?
+ else if (state & Gfx::ENG_RSTATE_TCOLOR_BLACK) // transparent black color?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
m_device->SetBlendFunc(Gfx::BLEND_ONE, Gfx::BLEND_INV_SRC_COLOR);
-
- m_device->SetTextureFactor(color);
- m_device->SetTextureEnabled(0, true);
- m_device->SetTextureStageParams(0, Gfx::TextureStageParams());
}
- else if (state & Gfx::ENG_RSTATE_TCOLOR_WHITE) // The transparent white color?
+ else if (state & Gfx::ENG_RSTATE_TCOLOR_WHITE) // transparent white color?
{
- m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
m_device->SetBlendFunc(Gfx::BLEND_DST_COLOR, Gfx::BLEND_ZERO);
+ }
+ else if (state & Gfx::ENG_RSTATE_TDIFFUSE) // diffuse color as transparent?
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
+ m_device->SetBlendFunc(Gfx::BLEND_SRC_ALPHA, Gfx::BLEND_DST_ALPHA);
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
+ Gfx::TextureStageParams params;
+ params.colorOperation = Gfx::TEX_MIX_OPER_REPLACE;
+ params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
+ params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
- m_device->SetTextureFactor(color.Inverse());
m_device->SetTextureEnabled(0, true);
- m_device->SetTextureStageParams(0, Gfx::TextureStageParams());
+ m_device->SetTextureStageParams(0, params);
}
- else if (state & Gfx::ENG_RSTATE_TDIFFUSE) // diffuse color as transparent?
+ else if (state & Gfx::ENG_RSTATE_OPAQUE_TEXTURE) // opaque texture ?
{
- /*m_device->SetRenderState(D3DRENDERSTATE_FOGENABLE, false);
- m_device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false);
- m_device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true);
- m_device->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false);
- m_device->SetRenderState(D3DRENDERSTATE_SRCBLEND, m_diffuseSrcBlend[1]);
- m_device->SetRenderState(D3DRENDERSTATE_DESTBLEND, m_diffuseDestBlend[1]);
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
- m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- m_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);*/
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureStageParams(0, Gfx::TextureStageParams()); // default operation
}
- else if (state & Gfx::ENG_RSTATE_ALPHA) // image with alpha channel?
+ else if (state & Gfx::ENG_RSTATE_OPAQUE_COLOR) // opaque color ?
{
- /*m_device->SetRenderState(D3DRENDERSTATE_FOGENABLE, true);
- m_device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
- m_device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false);
- m_device->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, true);
- m_device->SetRenderState(D3DRENDERSTATE_ALPHAFUNC, D3DCMP_GREATER);
- m_device->SetRenderState(D3DRENDERSTATE_ALPHAREF, (DWORD)(128));
- m_device->SetRenderState(D3DRENDERSTATE_SRCBLEND, m_alphaSrcBlend[1]);
- m_device->SetRenderState(D3DRENDERSTATE_DESTBLEND, m_alphaSrcBlend[1]);
-
- m_device->SetRenderState(D3DRENDERSTATE_TEXTUREFACTOR, color);
- m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
- m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- m_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
- m_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
- m_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);*/
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, false);
}
- else // normal ?
+ else if (state & Gfx::ENG_RSTATE_TEXT) // font rendering?
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true);
+ m_device->SetBlendFunc(Gfx::BLEND_SRC_ALPHA, Gfx::BLEND_INV_SRC_ALPHA);
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
+ Gfx::TextureStageParams params;
+ params.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; // default modulate operation
+ params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // default modulate operation
+
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureStageParams(0, params);
+ }
+ else if (state & Gfx::ENG_RSTATE_ALPHA) // image with alpha channel?
{
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
+
m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, true);
- m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
- m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, true);
+
+ m_device->SetAlphaTestFunc(Gfx::COMP_FUNC_GREATER, 0.5f);
+
m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+ m_device->SetTextureFactor(color);
+
+ Gfx::TextureStageParams params;
+ params.colorOperation = Gfx::TEX_MIX_OPER_MODULATE;
+ params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = Gfx::TEX_MIX_ARG_SRC_COLOR;
+ params.alphaOperation = Gfx::TEX_MIX_OPER_REPLACE;
+ params.alphaArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
+
m_device->SetTextureEnabled(0, true);
- m_device->SetTextureStageParams(0, Gfx::TextureStageParams());
+ m_device->SetTextureStageParams(0, params);
+ }
+ else // normal ?
+ {
+ m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false);
- /*m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
- m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- m_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
- m_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);*/
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
+
+ Gfx::TextureStageParams params;
+ params.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; // default modulate
+ params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ?
+
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureStageParams(0, params);
}
if (state & Gfx::ENG_RSTATE_FOG)
@@ -476,21 +1066,25 @@ void Gfx::CEngine::SetState(int state, Gfx::Color color)
if ( !m_groundSpotVisible && (state & Gfx::ENG_RSTATE_SECOND) != 0 ) second = false;
if ( !m_dirty && (state & Gfx::ENG_RSTATE_SECOND) == 0 ) second = false;
- if ( (state & ENG_RSTATE_DUAL_BLACK) && second )
+ if ((state & ENG_RSTATE_DUAL_BLACK) && second)
{
- /*m_device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
- m_device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- m_device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
- m_device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
- m_device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);*/
+ Gfx::TextureStageParams params;
+ params.colorOperation = Gfx::TEX_MIX_OPER_MODULATE;
+ params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR;
+ params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: ???
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureStageParams(1, params);
}
- else if ( (state & ENG_RSTATE_DUAL_WHITE) && second )
+ else if ((state & ENG_RSTATE_DUAL_WHITE) && second)
{
- /*m_device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD);
- m_device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- m_device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
- m_device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
- m_device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);*/
+ Gfx::TextureStageParams params;
+ params.colorOperation = Gfx::TEX_MIX_OPER_ADD;
+ params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE;
+ params.colorArg2 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR;
+ params.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; // TODO: ???
+ m_device->SetTextureEnabled(0, true);
+ m_device->SetTextureStageParams(1, params);
}
else
{
@@ -499,18 +1093,25 @@ void Gfx::CEngine::SetState(int state, Gfx::Color color)
if (state & Gfx::ENG_RSTATE_WRAP)
{
- /*m_device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP);
- m_device->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_WRAP);*/
- }
- else if (state & Gfx::ENG_RSTATE_CLAMP)
- {
- /*m_device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);
- m_device->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);*/
+ // TODO: separate function for setting wrap mode?
+
+ Gfx::TextureStageParams p1 = m_device->GetTextureStageParams(0);
+ p1.wrapS = p1.wrapT = Gfx::TEX_WRAP_REPEAT;
+ m_device->SetTextureStageParams(0, p1);
+
+ Gfx::TextureStageParams p2 = m_device->GetTextureStageParams(1);
+ p2.wrapS = p2.wrapT = Gfx::TEX_WRAP_REPEAT;
+ m_device->SetTextureStageParams(1, p2);
}
- else
+ else // if (state & Gfx::ENG_RSTATE_CLAMP) or otherwise
{
- /*m_device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);
- m_device->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);*/
+ Gfx::TextureStageParams p1 = m_device->GetTextureStageParams(0);
+ p1.wrapS = p1.wrapT = Gfx::TEX_WRAP_CLAMP;
+ m_device->SetTextureStageParams(0, p1);
+
+ Gfx::TextureStageParams p2 = m_device->GetTextureStageParams(1);
+ p2.wrapS = p2.wrapT = Gfx::TEX_WRAP_CLAMP;
+ m_device->SetTextureStageParams(1, p2);
}
if (state & Gfx::ENG_RSTATE_2FACE)
@@ -529,90 +1130,1657 @@ void Gfx::CEngine::SetState(int state, Gfx::Color color)
m_device->SetGlobalAmbient(m_ambientColor[m_rankView]);
}
-bool Gfx::CEngine::ProcessEvent(const Event &event)
+void Gfx::CEngine::SetMaterial(const Gfx::Material &mat)
{
- if (event.type == EVENT_MOUSE_MOVE)
+ m_lastMaterial = mat;
+ m_device->SetMaterial(mat);
+}
+
+void Gfx::CEngine::SetViewParams(const Math::Vector& eyePt, const Math::Vector& lookatPt,
+ const Math::Vector& upVec, float eyeDistance)
+{
+ m_eyePt = eyePt;
+ m_lookatPt = lookatPt;
+ m_eyeDirH = Math::RotateAngle(eyePt.x - lookatPt.x, eyePt.z - lookatPt.z);
+ m_eyeDirV = Math::RotateAngle(Math::DistanceProjected(eyePt, lookatPt), eyePt.y - lookatPt.y);
+
+ Math::LoadViewMatrix(m_matView, eyePt, lookatPt, upVec);
+
+ if (m_sound == nullptr)
+ m_sound = static_cast<CSoundInterface*>( m_iMan->SearchInstance(CLASS_SOUND) );
+
+ m_sound->SetListener(eyePt, lookatPt);
+}
+
+Gfx::Texture Gfx::CEngine::CreateTexture(const std::string &texName, const Gfx::TextureCreateParams &params)
+{
+ if (m_texBlacklist.find(texName) != m_texBlacklist.end())
+ return Gfx::Texture(); // invalid texture
+
+ // TODO: detect alpha channel?
+
+ CImage img;
+ if (! img.Load(m_app->GetDataFilePath(m_texPath, texName)))
{
- m_mousePos = event.mouseMove.pos;
+ std::string error = img.GetError();
+ GetLogger()->Error("Couldn't load texture '%s': %s\n", texName.c_str(), error.c_str());
+ GetLogger()->Error("Blacklisting texture '%s'\n", texName.c_str());
+ m_texBlacklist.insert(texName);
+ return Gfx::Texture(); // invalid texture
}
- else if (event.type == EVENT_KEY_DOWN)
+
+ Gfx::Texture result = m_device->CreateTexture(&img, params);
+
+ if (! result.valid)
{
- // !! Debug, to be removed later !!
+ std::string error = m_device->GetError();
+ GetLogger()->Error("Couldn't load texture '%s': %s\n", texName.c_str(), error.c_str());
+ GetLogger()->Error("Blacklisting texture '%s'\n", texName.c_str());
+ m_texBlacklist.insert(texName);
+ return result;
+ }
- if (event.key.key == KEY(F1))
+ m_texNameMap[texName] = result;
+ m_revTexNameMap[result] = texName;
+
+ return result;
+}
+
+Gfx::Texture Gfx::CEngine::CreateTexture(const std::string &texName)
+{
+ return CreateTexture(texName, m_defaultTexParams);
+}
+
+void Gfx::CEngine::DestroyTexture(const std::string &texName)
+{
+ std::map<std::string, Gfx::Texture>::iterator it = m_texNameMap.find(texName);
+ if (it == m_texNameMap.end())
+ return;
+
+ std::map<Gfx::Texture, std::string>::iterator revIt = m_revTexNameMap.find((*it).second);
+
+ m_device->DestroyTexture((*it).second);
+
+ m_revTexNameMap.erase(revIt);
+ m_texNameMap.erase(it);
+}
+
+bool Gfx::CEngine::LoadTexture(const std::string& name)
+{
+ if (m_texBlacklist.find(name) != m_texBlacklist.end())
+ return false;
+
+ std::map<std::string, Gfx::Texture>::iterator it = m_texNameMap.find(name);
+ if (it != m_texNameMap.end())
+ return true;
+
+ Gfx::Texture tex = CreateTexture(name);
+ return tex.valid;
+}
+
+// TODO: create separate variables for 4 quarter names
+void QuarterName(std::string& buffer, const std::string& name, int quarter)
+{
+ size_t pos = name.find('.');
+ if (pos == std::string::npos)
+ {
+ buffer = name;
+ return;
+ }
+
+ buffer = name.substr(0, pos) + std::string(1, static_cast<char>('a' + quarter)) + name.substr(pos);
+}
+
+bool Gfx::CEngine::LoadAllTextures()
+{
+ LoadTexture("text.png");
+ LoadTexture("mouse.png");
+ LoadTexture("button1.png");
+ LoadTexture("button2.png");
+ LoadTexture("button3.png");
+ LoadTexture("effect00.png");
+ LoadTexture("effect01.png");
+ LoadTexture("effect02.png");
+ LoadTexture("map.png");
+
+ if (! m_backgroundName.empty())
+ {
+ if (m_backgroundQuarter) // image into 4 pieces?
{
- m_mouseVisible = !m_mouseVisible;
- m_app->SetSystemMouseVisible(! m_app->GetSystemMouseVisibile());
+ for (int i = 0; i < 4; i++)
+ {
+ std::string name;
+ QuarterName(name, m_backgroundName, i);
+ LoadTexture(name);
+ }
}
- else if (event.key.key == KEY(F2))
+ else
{
- int index = static_cast<int>(m_mouseType);
- m_mouseType = static_cast<Gfx::EngineMouseType>( (index + 1) % Gfx::ENG_MOUSE_COUNT );
+ LoadTexture(m_backgroundName);
}
}
- // By default, pass on all events
- return true;
+ if (! m_foregroundName.empty())
+ LoadTexture(m_foregroundName);
+
+ m_planet->LoadTexture();
+
+ bool ok = true;
+
+ /* TODO
+ D3DObjLevel1* p1;
+ D3DObjLevel2* p2;
+ int l1;
+ p1 = m_objectPointer;
+ for ( l1=0 ; l1<p1->totalUsed ; l1++ )
+ {
+ p2 = p1->table[l1];
+
+ if ( p2 == 0 || p2->texName1[0] != 0 )
+ {
+ if ( !LoadTexture(p2->texName1) ) ok = false;
+ }
+
+ if ( p2 == 0 || p2->texName2[0] != 0 )
+ {
+ if ( !LoadTexture(p2->texName2) ) ok = false;
+ }
+ }*/
+
+ return ok;
}
-bool Gfx::CEngine::Render()
+bool Gfx::CEngine::SetTexture(const std::string& name, int stage)
{
- m_statisticTriangle = 0;
+ auto it = m_texNameMap.find(name);
+ if (it != m_texNameMap.end())
+ {
+ m_device->SetTexture(stage, (*it).second);
+ return true;
+ }
+
+ if (! LoadTexture(name))
+ {
+ m_device->SetTexture(stage, 0); // invalid texture
+ return false;
+ }
+
+ it = m_texNameMap.find(name);
+ if (it != m_texNameMap.end())
+ {
+ m_device->SetTexture(stage, (*it).second);
+ return true;
+ }
+
+ m_device->SetTexture(stage, 0); // invalid texture
+ return false; // should not happen normally
+}
+
+void Gfx::CEngine::SetLimitLOD(int rank, float limit)
+{
+ m_limitLOD[rank] = limit;
+}
+float Gfx::CEngine::GetLimitLOD(int rank, bool last)
+{
+ float limit = 0.0f;
+
+ if (last)
+ {
+ limit = m_limitLOD[rank];
+ limit *= m_lastSize.x/640.0f; // limit further if large window!
+ limit += m_limitLOD[0]*(m_lastObjectDetail*2.0f);
+ }
+ else
+ {
+ limit = m_limitLOD[rank];
+ limit *= m_size.x/640.0f; // limit further if large window!
+ limit += m_limitLOD[0]*(m_objectDetail*2.0f);
+ }
+
+ if (limit < 0.0f) limit = 0.0f;
+
+ return limit;
+}
+
+void Gfx::CEngine::SetTerrainVision(float vision)
+{
+ m_terrainVision = vision;
+}
+
+void Gfx::CEngine::SetFocus(float focus)
+{
+ m_focus = focus;
+ m_size = m_app->GetVideoConfig().size;
+
+ float aspect = (static_cast<float>(m_size.y)) / m_size.x;
+ Math::LoadProjectionMatrix(m_matProj, m_focus, aspect, 0.5f, m_deepView[0]);
+}
+
+float Gfx::CEngine::GetFocus()
+{
+ return m_focus;
+}
+
+void Gfx::CEngine::SetGroundSpot(bool mode)
+{
+ m_groundSpotVisible = mode;
+}
+
+bool Gfx::CEngine::GetGroundSpot()
+{
+ return m_groundSpotVisible;
+}
+
+void Gfx::CEngine::SetShadow(bool mode)
+{
+ m_shadowVisible = mode;
+}
+
+bool Gfx::CEngine::GetShadow()
+{
+ return m_shadowVisible;
+}
+
+void Gfx::CEngine::SetDirty(bool mode)
+{
+ m_dirty = mode;
+}
+
+bool Gfx::CEngine::GetDirty()
+{
+ return m_dirty;
+}
+
+void Gfx::CEngine::SetFog(bool mode)
+{
+ m_fog = mode;
+}
+
+bool Gfx::CEngine::GetFog()
+{
+ return m_fog;
+}
+
+bool Gfx::CEngine::GetStateColor()
+{
+ return m_stateColor;
+}
+
+void Gfx::CEngine::SetSecondTexture(int texNum)
+{
+ m_secondTexNum = texNum;
+}
+
+int Gfx::CEngine::GetSecondTexture()
+{
+ return m_secondTexNum;
+}
+
+void Gfx::CEngine::SetRankView(int rank)
+{
+ if (rank < 0) rank = 0;
+ if (rank > 1) rank = 1;
+
+ if (m_rankView == 0 && rank == 1) // enters the water?
+ m_lightMan->AdaptLightColor(m_waterAddColor, +1.0f);
+
+ if (m_rankView == 1 && rank == 0) // out of the water?
+ m_lightMan->AdaptLightColor(m_waterAddColor, -1.0f);
+
+ m_rankView = rank;
+}
+
+int Gfx::CEngine::GetRankView()
+{
+ return m_rankView;
+}
+
+void Gfx::CEngine::SetDrawWorld(bool draw)
+{
+ m_drawWorld = draw;
+}
+
+void Gfx::CEngine::SetDrawFront(bool draw)
+{
+ m_drawFront = draw;
+}
+
+void Gfx::CEngine::SetAmbientColor(const Gfx::Color& color, int rank)
+{
+ m_ambientColor[rank] = color;
+}
+
+Gfx::Color Gfx::CEngine::GetAmbientColor(int rank)
+{
+ return m_ambientColor[rank];
+}
+
+void Gfx::CEngine::SetWaterAddColor(const Gfx::Color& color)
+{
+ m_waterAddColor = color;
+}
+
+Gfx::Color Gfx::CEngine::GetWaterAddColor()
+{
+ return m_waterAddColor;
+}
+
+void Gfx::CEngine::SetFogColor(const Gfx::Color& color, int rank)
+{
+ m_fogColor[rank] = color;
+}
+
+Gfx::Color Gfx::CEngine::GetFogColor(int rank)
+{
+ return m_fogColor[rank];
+}
+
+void Gfx::CEngine::SetDeepView(float length, int rank, bool ref)
+{
+ if (ref)
+ length *= m_clippingDistance;
+
+ m_deepView[rank] = length;
+}
+
+float Gfx::CEngine::GetDeepView(int rank)
+{
+ return m_deepView[rank];
+}
+
+void Gfx::CEngine::SetFogStart(float start, int rank)
+{
+ m_fogStart[rank] = start;
+}
+
+float Gfx::CEngine::GetFogStart(int rank)
+{
+ return m_fogStart[rank];
+}
+
+void Gfx::CEngine::SetBackground(const std::string& name, Gfx::Color up, Gfx::Color down,
+ Gfx::Color cloudUp, Gfx::Color cloudDown,
+ bool full, bool quarter)
+{
+ m_backgroundName = name;
+ m_backgroundColorUp = up;
+ m_backgroundColorDown = down;
+ m_backgroundCloudUp = cloudUp;
+ m_backgroundCloudDown = cloudDown;
+ m_backgroundFull = full;
+ m_backgroundQuarter = quarter;
+}
+
+void Gfx::CEngine::GetBackground(std::string& name, Gfx::Color& up, Gfx::Color& down,
+ Gfx::Color& cloudUp, Gfx::Color& cloudDown,
+ bool &full, bool &quarter)
+{
+ name = m_backgroundName;
+ up = m_backgroundColorUp;
+ down = m_backgroundColorDown;
+ cloudUp = m_backgroundCloudUp;
+ cloudDown = m_backgroundCloudDown;
+ full = m_backgroundFull;
+ quarter = m_backgroundQuarter;
+}
+
+void Gfx::CEngine::SetForegroundName(const std::string& name)
+{
+ if (! m_foregroundName.empty())
+ DestroyTexture(m_foregroundName);
+
+ m_foregroundName = name;
+}
+
+void Gfx::CEngine::SetOverFront(bool front)
+{
+ m_overFront = front;
+}
+
+void Gfx::CEngine::SetOverColor(const Gfx::Color& color, int mode)
+{
+ m_overColor = color;
+ m_overMode = mode;
+}
+
+void Gfx::CEngine::SetParticleDensity(float value)
+{
+ if (value < 0.0f) value = 0.0f;
+ if (value > 2.0f) value = 2.0f;
+ m_particleDensity = value;
+}
+
+float Gfx::CEngine::GetParticleDensity()
+{
+ return m_particleDensity;
+}
+
+float Gfx::CEngine::ParticleAdapt(float factor)
+{
+ if (m_particleDensity == 0.0f)
+ return 1000000.0f;
+
+ return factor / m_particleDensity;
+}
+
+void Gfx::CEngine::SetClippingDistance(float value)
+{
+ if (value < 0.5f) value = 0.5f;
+ if (value > 2.0f) value = 2.0f;
+ m_clippingDistance = value;
+}
+
+float Gfx::CEngine::GetClippingDistance()
+{
+ return m_clippingDistance;
+}
+
+void Gfx::CEngine::SetObjectDetail(float value)
+{
+ if ( value < 0.0f ) value = 0.0f;
+ if ( value > 2.0f ) value = 2.0f;
+ m_objectDetail = value;
+}
+
+float Gfx::CEngine::GetObjectDetail()
+{
+ return m_objectDetail;
+}
+
+void Gfx::CEngine::SetGadgetQuantity(float value)
+{
+ if (value < 0.0f) value = 0.0f;
+ if (value > 1.0f) value = 1.0f;
+
+ m_gadgetQuantity = value;
+}
+
+float Gfx::CEngine::GetGadgetQuantity()
+{
+ return m_gadgetQuantity;
+}
+
+void Gfx::CEngine::SetTextureQuality(int value)
+{
+ if (value < 0) value = 0;
+ if (value > 2) value = 2;
+
+ if (value != m_textureQuality)
+ {
+ m_textureQuality = value;
+ LoadAllTextures();
+ }
+}
+
+int Gfx::CEngine::GetTextureQuality()
+{
+ return m_textureQuality;
+}
+
+void Gfx::CEngine::SetTotoMode(bool present)
+{
+ m_totoMode = present;
+}
+
+bool Gfx::CEngine::GetTotoMode()
+{
+ return m_totoMode;
+}
+
+void Gfx::CEngine::SetLensMode(bool present)
+{
+ m_lensMode = present;
+}
+
+bool Gfx::CEngine::GetLensMode()
+{
+ return m_lensMode;
+}
+
+void Gfx::CEngine::SetWaterMode(bool present)
+{
+ m_waterMode = present;
+}
+
+bool Gfx::CEngine::GetWaterMode()
+{
+ return m_waterMode;
+}
+
+void Gfx::CEngine::SetLightingMode(bool present)
+{
+ m_lightMode = present;
+}
+
+bool Gfx::CEngine::GetLightingMode()
+{
+ return m_lightMode;
+}
+
+void Gfx::CEngine::SetSkyMode(bool present)
+{
+ m_skyMode = present;
+}
+
+bool Gfx::CEngine::GetSkyMode()
+{
+ return m_skyMode;
+}
+
+void Gfx::CEngine::SetBackForce(bool present)
+{
+ m_backForce = present;
+}
+
+bool Gfx::CEngine::GetBackForce()
+{
+ return m_backForce;
+}
+
+void Gfx::CEngine::SetPlanetMode(bool present)
+{
+ m_planetMode = present;
+}
+
+bool Gfx::CEngine::GetPlanetMode()
+{
+ return m_planetMode;
+}
+
+void Gfx::CEngine::SetLightMode(bool present)
+{
+ m_lightMode = present;
+}
+
+bool Gfx::CEngine::GetLightMode()
+{
+ return m_lightMode;
+}
+
+void Gfx::CEngine::SetEditIndentMode(bool autoIndent)
+{
+ m_editIndentMode = autoIndent;
+}
+
+bool Gfx::CEngine::GetEditIndentMode()
+{
+ return m_editIndentMode;
+}
+
+void Gfx::CEngine::SetEditIndentValue(int value)
+{
+ m_editIndentValue = value;
+}
+
+int Gfx::CEngine::GetEditIndentValue()
+{
+ return m_editIndentValue;
+}
+
+void Gfx::CEngine::SetSpeed(float speed)
+{
+ m_speed = speed;
+}
+
+float Gfx::CEngine::GetSpeed()
+{
+ return m_speed;
+}
+
+void Gfx::CEngine::SetTracePrecision(float factor)
+{
+ m_tracePrecision = factor;
+}
+
+float Gfx::CEngine::GetTracePrecision()
+{
+ return m_tracePrecision;
+}
+
+void Gfx::CEngine::SetMouseVisible(bool visible)
+{
+ m_mouseVisible = visible;
+}
+
+bool Gfx::CEngine::GetMouseVisible()
+{
+ return m_mouseVisible;
+}
+
+void Gfx::CEngine::SetMousePos(Math::Point pos)
+{
+ m_mousePos = pos;
+}
+
+Math::Point Gfx::CEngine::GetMousePos()
+{
+ return m_mousePos;
+}
+
+void Gfx::CEngine::SetMouseType(Gfx::EngineMouseType type)
+{
+ m_mouseType = type;
+}
+
+Gfx::EngineMouseType Gfx::CEngine::GetMouseType()
+{
+ return m_mouseType;
+}
+
+const Math::Matrix& Gfx::CEngine::GetMatView()
+{
+ return m_matView;
+}
+
+Math::Vector Gfx::CEngine::GetEyePt()
+{
+ return m_eyePt;
+}
+
+Math::Vector Gfx::CEngine::GetLookatPt()
+{
+ return m_lookatPt;
+}
+
+float Gfx::CEngine::GetEyeDirH()
+{
+ return m_eyeDirH;
+}
+
+float Gfx::CEngine::GetEyeDirV()
+{
+ return m_eyeDirV;
+}
+
+bool Gfx::CEngine::IsVisiblePoint(const Math::Vector &pos)
+{
+ return Math::Distance(m_eyePt, pos) <= m_deepView[0];
+}
+
+void Gfx::CEngine::UpdateMatProj()
+{
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProj);
+}
+
+void Gfx::CEngine::ApplyChange()
+{
+ m_deepView[0] /= m_lastClippingDistance;
+ m_deepView[1] /= m_lastClippingDistance;
+
+ SetFocus(m_focus);
+ ChangeLOD();
+
+ m_deepView[0] *= m_clippingDistance;
+ m_deepView[1] *= m_clippingDistance;
+}
+
+
+
+/*******************************************************
+ Rendering
+ *******************************************************/
+
+
+
+/**
+ This function sets up render states, clears the
+ viewport, and renders the scene. */
+void Gfx::CEngine::Render()
+{
+ if (! m_render) return;
+
+ m_statisticTriangle = 0;
m_lastState = -1;
- SetState(Gfx::ENG_RSTATE_NORMAL);
+ m_lastColor = 999;
+ m_lastMaterial = Gfx::Material();
- m_device->BeginScene();
+ m_lightMan->UpdateLights();
- SetUp3DView();
+ Gfx::Color color;
+ if (m_skyMode && m_cloud->GetLevel() != 0.0f) // clouds?
+ color = m_backgroundCloudDown;
+ else
+ color = m_backgroundColorDown;
- if (! Draw3DScene() )
- return false;
+ m_device->SetClearColor(color);
+
+ // Begin the scene
+ m_device->BeginScene();
- SetUpInterfaceView();
+ if (m_drawWorld)
+ Draw3DScene();
- if (! DrawInterface() )
- return false;
+ DrawInterface();
+ // End the scene
m_device->EndScene();
+}
- return true;
+void Gfx::CEngine::Draw3DScene()
+{
+ /* TODO!
+ D3DObjLevel1* p1;
+ D3DObjLevel2* p2;
+ D3DObjLevel3* p3;
+ D3DObjLevel4* p4;
+ D3DObjLevel5* p5;
+ D3DVERTEX2* pv;
+ int l1, l2, l3, l4, l5, objRank;*/
+
+ if (m_groundSpotVisible)
+ UpdateGroundSpotTextures();
+
+ DrawBackground(); // draws the background
+ if (m_planetMode) DrawPlanet(); // draws the planets
+ if (m_skyMode) m_cloud->Draw(); // draws the clouds
+
+
+ // Display the objects
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
+
+ float fogStart = m_deepView[m_rankView]*m_fogStart[m_rankView];
+ float fogEnd = m_deepView[m_rankView];
+ m_device->SetFogParams(Gfx::FOG_LINEAR, m_fogColor[m_rankView], fogStart, fogEnd, 1.0f);
+
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProj);
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matView);
+
+ if (m_waterMode) m_water->DrawBack(); // draws water background
+
+ if (m_shadowVisible)
+ {
+ // Draw the field
+ // TODO!
+ /*
+ p1 = m_objectPointer;
+ for ( l1=0 ; l1<p1->totalUsed ; l1++ )
+ {
+ p2 = p1->table[l1];
+ if ( p2 == 0 ) continue;
+ SetTexture(p2->texName1, 0);
+ SetTexture(p2->texName2, 1);
+ for ( l2=0 ; l2<p2->totalUsed ; l2++ )
+ {
+ p3 = p2->table[l2];
+ if ( p3 == 0 ) continue;
+ objRank = p3->objRank;
+ if ( m_objectParam[objRank].type != TYPETERRAIN ) continue;
+ if ( !m_objectParam[objRank].bDrawWorld ) continue;
+
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(m_objectParam[objRank].transform);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ if ( !IsVisible(objRank) ) continue;
+ m_light->LightUpdate(m_objectParam[objRank].type);
+ for ( l3=0 ; l3<p3->totalUsed ; l3++ )
+ {
+ p4 = p3->table[l3];
+ if ( p4 == 0 ) continue;
+ if ( m_objectParam[objRank].distance < p4->min ||
+ m_objectParam[objRank].distance >= p4->max ) continue;
+ for ( l4=0 ; l4<p4->totalUsed ; l4++ )
+ {
+ p5 = p4->table[l4];
+ if ( p5 == 0 ) continue;
+ for ( l5=0 ; l5<p5->totalUsed ; l5++ )
+ {
+ p6 = p5->table[l5];
+ if ( p6 == 0 ) continue;
+ SetMaterial(p6->material);
+ SetState(p6->state);
+ if ( p6->type == D3DTYPE6T )
+ {
+ pv = &p6->vertex[0];
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST,
+ D3DFVF_VERTEX2,
+ pv, p6->totalUsed,
+ NULL);
+ m_statisticTriangle += p6->totalUsed/3;
+ }
+ if ( p6->type == D3DTYPE6S )
+ {
+ pv = &p6->vertex[0];
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,
+ D3DFVF_VERTEX2,
+ pv, p6->totalUsed,
+ NULL);
+ m_statisticTriangle += p6->totalUsed-2;
+ }
+ }
+ }
+ }
+ }
+ }*/
+
+ // Draws the shadows
+ DrawShadow();
+ }
+
+ // Draw objects
+ bool transparent = false;
+ /* TODO!
+ p1 = m_objectPointer;
+ for ( l1=0 ; l1<p1->totalUsed ; l1++ )
+ {
+ p2 = p1->table[l1];
+ if ( p2 == 0 ) continue;
+ SetTexture(p2->texName1, 0);
+ SetTexture(p2->texName2, 1);
+ for ( l2=0 ; l2<p2->totalUsed ; l2++ )
+ {
+ p3 = p2->table[l2];
+ if ( p3 == 0 ) continue;
+ objRank = p3->objRank;
+ if ( m_bShadow && m_objectParam[objRank].type == TYPETERRAIN ) continue;
+ if ( !m_objectParam[objRank].bDrawWorld ) continue;
+
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(m_objectParam[objRank].transform);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ if ( !IsVisible(objRank) ) continue;
+ m_light->LightUpdate(m_objectParam[objRank].type);
+ for ( l3=0 ; l3<p3->totalUsed ; l3++ )
+ {
+ p4 = p3->table[l3];
+ if ( p4 == 0 ) continue;
+ if ( m_objectParam[objRank].distance < p4->min ||
+ m_objectParam[objRank].distance >= p4->max ) continue;
+ for ( l4=0 ; l4<p4->totalUsed ; l4++ )
+ {
+ p5 = p4->table[l4];
+ if ( p5 == 0 ) continue;
+ for ( l5=0 ; l5<p5->totalUsed ; l5++ )
+ {
+ p6 = p5->table[l5];
+ if ( p6 == 0 ) continue;
+ SetMaterial(p6->material);
+ if ( m_objectParam[objRank].transparency != 0.0f ) // transparent ?
+ {
+ transparent = true;
+ continue;
+ }
+ SetState(p6->state);
+ if ( p6->type == D3DTYPE6T )
+ {
+ pv = &p6->vertex[0];
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST,
+ D3DFVF_VERTEX2,
+ pv, p6->totalUsed,
+ NULL);
+ m_statisticTriangle += p6->totalUsed/3;
+ }
+ if ( p6->type == D3DTYPE6S )
+ {
+ pv = &p6->vertex[0];
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,
+ D3DFVF_VERTEX2,
+ pv, p6->totalUsed,
+ NULL);
+ m_statisticTriangle += p6->totalUsed-2;
+ }
+ }
+ }
+ }
+ }
+ }*/
+
+ if (transparent)
+ {
+ int tState = 0;
+ Gfx::Color tColor;
+ if (m_stateColor)
+ {
+ tState = Gfx::ENG_RSTATE_TTEXTURE_BLACK | Gfx::ENG_RSTATE_2FACE;
+ tColor = Gfx::Color(68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f);
+ }
+ else
+ {
+ tState = Gfx::ENG_RSTATE_TCOLOR_BLACK;
+ tColor = Gfx::Color(136.0f / 255.0f, 136.0f / 255.0f, 136.0f / 255.0f, 136.0f / 255.0f);
+ }
+
+ // Draw transparent objects.
+ /* TODO!
+ p1 = m_objectPointer;
+ for ( l1=0 ; l1<p1->totalUsed ; l1++ )
+ {
+ p2 = p1->table[l1];
+ if ( p2 == 0 ) continue;
+ SetTexture(p2->texName1, 0);
+ SetTexture(p2->texName2, 1);
+ for ( l2=0 ; l2<p2->totalUsed ; l2++ )
+ {
+ p3 = p2->table[l2];
+ if ( p3 == 0 ) continue;
+ objRank = p3->objRank;
+ if ( m_bShadow && m_objectParam[objRank].type == TYPETERRAIN ) continue;
+ if ( !m_objectParam[objRank].bDrawWorld ) continue;
+
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(m_objectParam[objRank].transform);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ if ( !IsVisible(objRank) ) continue;
+ m_light->LightUpdate(m_objectParam[objRank].type);
+ for ( l3=0 ; l3<p3->totalUsed ; l3++ )
+ {
+ p4 = p3->table[l3];
+ if ( p4 == 0 ) continue;
+ if ( m_objectParam[objRank].distance < p4->min ||
+ m_objectParam[objRank].distance >= p4->max ) continue;
+ for ( l4=0 ; l4<p4->totalUsed ; l4++ )
+ {
+ p5 = p4->table[l4];
+ if ( p5 == 0 ) continue;
+ for ( l5=0 ; l5<p5->totalUsed ; l5++ )
+ {
+ p6 = p5->table[l5];
+ if ( p6 == 0 ) continue;
+ SetMaterial(p6->material);
+ if ( m_objectParam[objRank].transparency == 0.0f ) continue;
+ SetState(tState, tColor);
+ if ( p6->type == D3DTYPE6T )
+ {
+ pv = &p6->vertex[0];
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST,
+ D3DFVF_VERTEX2,
+ pv, p6->totalUsed,
+ NULL);
+ m_statisticTriangle += p6->totalUsed/3;
+ }
+ if ( p6->type == D3DTYPE6S )
+ {
+ pv = &p6->vertex[0];
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,
+ D3DFVF_VERTEX2,
+ pv, p6->totalUsed,
+ NULL);
+ m_statisticTriangle += p6->totalUsed-2;
+ }
+ }
+ }
+ }
+ }
+ } */
+ }
+
+ m_lightMan->UpdateLightsEnableState(Gfx::ENG_OBJTYPE_TERRAIN);
+
+ if (m_waterMode) m_water->DrawSurf(); // draws water surface
+
+ m_particle->DrawParticle(Gfx::SH_WORLD); // draws the particles of the 3D world
+ m_lightning->Draw(); // draws lightning
+ if (m_lensMode) DrawForegroundImage(); // draws the foreground
+ if (! m_overFront) DrawOverColor(); // draws the foreground color
}
-void Gfx::CEngine::SetUp3DView()
+void Gfx::CEngine::DrawInterface()
{
- // TODO
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+
+ // Draw the entire interface
+ CInterface* interface = static_cast<CInterface*>( m_iMan->SearchInstance(CLASS_INTERFACE) );
+ if (interface != nullptr)
+ interface->Draw();
+
+ m_particle->DrawParticle(Gfx::SH_INTERFACE); // draws the particles of the interface
+
+ // 3D objects drawn in front of interface
+ if (m_drawFront)
+ {
+ // Display the objects
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true);
+
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProj);
+
+ m_device->SetGlobalAmbient(m_ambientColor[m_rankView]);
+ m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true);
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true);
+
+ float fogStart = m_deepView[m_rankView]*m_fogStart[m_rankView];
+ float fogEnd = m_deepView[m_rankView];
+ m_device->SetFogParams(Gfx::FOG_LINEAR, m_fogColor[m_rankView], fogStart, fogEnd, 1.0f);
+
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matView);
+
+ // TODO!
+ /*
+ for (int l1 = 0; l1 < m_objectTree.size(); l1++)
+ {
+ Gfx::EngineObjLevel1* p1 = &m_objectTree[l1];
+ p2 = p1->table[l1];
+ if ( p2 == 0 ) continue;
+ SetTexture(p2->texName1, 0);
+ SetTexture(p2->texName2, 1);
+ for ( l2=0 ; l2<p2->totalUsed ; l2++ )
+ {
+ p3 = p2->table[l2];
+ if ( p3 == 0 ) continue;
+ objRank = p3->objRank;
+ if ( !m_objectParam[objRank].bDrawFront ) continue;
+
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(m_objectParam[objRank].transform);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ if ( !IsVisible(objRank) ) continue;
+ m_light->LightUpdate(m_objectParam[objRank].type);
+ for ( l3=0 ; l3<p3->totalUsed ; l3++ )
+ {
+ p4 = p3->table[l3];
+ if ( p4 == 0 ) continue;
+ if ( m_objectParam[objRank].distance < p4->min ||
+ m_objectParam[objRank].distance >= p4->max ) continue;
+ for ( l4=0 ; l4<p4->totalUsed ; l4++ )
+ {
+ p5 = p4->table[l4];
+ if ( p5 == 0 ) continue;
+ for ( l5=0 ; l5<p5->totalUsed ; l5++ )
+ {
+ p6 = p5->table[l5];
+ if ( p6 == 0 ) continue;
+ SetMaterial(p6->material);
+ SetState(p6->state);
+ if ( p6->type == D3DTYPE6T )
+ {
+ pv = &p6->vertex[0];
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST,
+ D3DFVF_VERTEX2,
+ pv, p6->totalUsed,
+ NULL);
+ m_statisticTriangle += p6->totalUsed/3;
+ }
+ if ( p6->type == D3DTYPE6S )
+ {
+ pv = &p6->vertex[0];
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP,
+ D3DFVF_VERTEX2,
+ pv, p6->totalUsed,
+ NULL);
+ m_statisticTriangle += p6->totalUsed-2;
+ }
+ }
+ }
+ }
+ }
+ }*/
+
+ m_particle->DrawParticle(Gfx::SH_FRONT); // draws the particles of the 3D world
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+ }
+
+ // Draw foreground color
+ if (m_overFront)
+ DrawOverColor();
+
+ // Mouse & highlight at the end
+ DrawMouse();
+ DrawHighlight();
}
-bool Gfx::CEngine::Draw3DScene()
+void Gfx::CEngine::UpdateGroundSpotTextures()
{
- // TODO
- return true;
+ // TODO the original code modifying the textures is very complex, so stub for now
+ GetLogger()->Info("CEngine::UpdateGroundSpotTextures(): stub!\n");
}
-void Gfx::CEngine::SetUpInterfaceView()
+void Gfx::CEngine::DrawShadow()
{
- m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
- m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
+
+ Math::Matrix matrix;
+ matrix.LoadIdentity();
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, matrix);
+
+
+ Gfx::Material material;
+ material.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f);
+ material.ambient = Gfx::Color(0.5f, 0.5f, 0.5f);
+ SetMaterial(material);
+
+ // TODO: create a separate texture
+ SetTexture("text.png");
+
+ Math::Point ts, ti;
+
+ float dp = 0.5f/256.0f;
+ ts.y = 192.0f/256.0f;
+ ti.y = 224.0f/256.0f;
+ ts.y += dp;
+ ti.y -= dp;
+
+ Math::Vector n(0.0f, 1.0f, 0.0f);
+
+ float startDeepView = m_deepView[m_rankView]*m_fogStart[m_rankView];
+ float endDeepView = m_deepView[m_rankView];
+
+ float lastIntensity = -1.0f;
+ for (int i = 0; i < static_cast<int>( m_shadows.size() ); i++)
+ {
+ if (m_shadows[i].hide) continue;
+
+ Math::Vector pos = m_shadows[i].pos; // pos = center of the shadow on the ground
+
+ if (m_eyePt.y == pos.y) continue; // camera at the same level?
+
+ float d = 0.0f;
+ float D = 0.0f;
+
+ // h is the height above the ground to which the shadow
+ // will be drawn.
+ if (m_eyePt.y > pos.y) // camera on?
+ {
+ float height = m_eyePt.y-pos.y;
+ float h = m_shadows[i].radius;
+ float max = height*0.5f;
+ if ( h > max ) h = max;
+ if ( h > 4.0f ) h = 4.0f;
+
+ D = Math::Distance(m_eyePt, pos);
+ if ( D >= endDeepView ) continue;
+ d = D*h/height;
+
+ pos.x += (m_eyePt.x-pos.x)*d/D;
+ pos.z += (m_eyePt.z-pos.z)*d/D;
+ pos.y += h;
+ }
+ else // camera underneath?
+ {
+ float height = pos.y-m_eyePt.y;
+ float h = m_shadows[i].radius;
+ float max = height*0.1f;
+ if ( h > max ) h = max;
+ if ( h > 4.0f ) h = 4.0f;
+
+ D = Math::Distance(m_eyePt, pos);
+ if ( D >= endDeepView ) continue;
+ d = D*h/height;
+
+ pos.x += (m_eyePt.x-pos.x)*d/D;
+ pos.z += (m_eyePt.z-pos.z)*d/D;
+ pos.y -= h;
+ }
+
+ // The hFactor decreases the intensity and size increases more
+ // the object is high relative to the ground.
+ float hFactor = m_shadows[i].height/20.0f;
+ if ( hFactor < 0.0f ) hFactor = 0.0f;
+ if ( hFactor > 1.0f ) hFactor = 1.0f;
+ hFactor = powf(1.0f-hFactor, 2.0f);
+ if ( hFactor < 0.2f ) hFactor = 0.2f;
+
+ float radius = m_shadows[i].radius*1.5f;
+ radius *= 2.0f-hFactor; // greater if high
+ radius *= 1.0f-d/D; // smaller if close
+
+
+ Math::Vector corner[4];
+
+ if (m_shadows[i].type == Gfx::ENG_SHADOW_NORM)
+ {
+ corner[0].x = +radius;
+ corner[0].z = +radius;
+ corner[0].y = 0.0f;
+
+ corner[1].x = -radius;
+ corner[1].z = +radius;
+ corner[1].y = 0.0f;
+
+ corner[2].x = +radius;
+ corner[2].z = -radius;
+ corner[2].y = 0.0f;
+
+ corner[3].x = -radius;
+ corner[3].z = -radius;
+ corner[3].y = 0.0f;
+
+ ts.x = 64.0f/256.0f;
+ ti.x = 96.0f/256.0f;
+ }
+ else
+ {
+ Math::Point rot;
+
+ rot = Math::RotatePoint(-m_shadows[i].angle, Math::Point(radius, radius));
+ corner[0].x = rot.x;
+ corner[0].z = rot.y;
+ corner[0].y = 0.0f;
+
+ rot = Math::RotatePoint(-m_shadows[i].angle, Math::Point(-radius, radius));
+ corner[1].x = rot.x;
+ corner[1].z = rot.y;
+ corner[1].y = 0.0f;
+
+ rot = Math::RotatePoint(-m_shadows[i].angle, Math::Point(radius, -radius));
+ corner[2].x = rot.x;
+ corner[2].z = rot.y;
+ corner[2].y = 0.0f;
+
+ rot = Math::RotatePoint(-m_shadows[i].angle, Math::Point(-radius, -radius));
+ corner[3].x = rot.x;
+ corner[3].z = rot.y;
+ corner[3].y = 0.0f;
+
+ if (m_shadows[i].type == Gfx::ENG_SHADOW_WORM)
+ {
+ ts.x = 96.0f/256.0f;
+ ti.x = 128.0f/256.0f;
+ }
+ else
+ {
+ ts.x = 64.0f/256.0f;
+ ti.x = 96.0f/256.0f;
+ }
+ }
+
+ corner[0] = Math::CrossProduct(corner[0], m_shadows[i].normal);
+ corner[1] = Math::CrossProduct(corner[1], m_shadows[i].normal);
+ corner[2] = Math::CrossProduct(corner[2], m_shadows[i].normal);
+ corner[3] = Math::CrossProduct(corner[3], m_shadows[i].normal);
+
+ corner[0] += pos;
+ corner[1] += pos;
+ corner[2] += pos;
+ corner[3] += pos;
+
+ ts.x += dp;
+ ti.x -= dp;
+
+ Gfx::Vertex vertex[4] =
+ {
+ Gfx::Vertex(corner[1], n, Math::Point(ts.x, ts.y)),
+ Gfx::Vertex(corner[0], n, Math::Point(ti.x, ts.y)),
+ Gfx::Vertex(corner[3], n, Math::Point(ts.x, ti.y)),
+ Gfx::Vertex(corner[2], n, Math::Point(ti.x, ti.y))
+ };
+
+ float intensity = (0.5f+m_shadows[i].intensity*0.5f)*hFactor;
+
+ // Decreases the intensity of the shade if you're in the area
+ // between the beginning and the end of the fog.
+ if ( D > startDeepView )
+ intensity *= 1.0f-(D-startDeepView)/(endDeepView-startDeepView);
+
+ if (intensity == 0.0f) continue;
+
+ if (lastIntensity != intensity) // intensity changed?
+ {
+ lastIntensity = intensity;
+ SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE, Gfx::Color(intensity, intensity, intensity, intensity));
+ }
+
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ AddStatisticTriangle(2);
+ }
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, true);
+ m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true);
+}
+
+// STATUS: TESTED, VERIFIED
+void Gfx::CEngine::DrawBackground()
+{
+ if (m_skyMode && m_cloud->GetLevel() != 0.0f) // clouds ?
+ {
+ if (m_backgroundCloudUp != m_backgroundCloudDown) // degraded?
+ DrawBackgroundGradient(m_backgroundCloudUp, m_backgroundCloudDown);
+ }
+ else
+ {
+ if (m_backgroundColorUp != m_backgroundColorDown) // degraded?
+ DrawBackgroundGradient(m_backgroundColorUp, m_backgroundColorDown);
+ }
+
+ if (m_backForce || (m_skyMode && !m_backgroundName.empty()) )
+ {
+ DrawBackgroundImage(); // image
+ }
+}
+
+// STATUS: TESTED
+void Gfx::CEngine::DrawBackgroundGradient(const Gfx::Color& up, const Gfx::Color& down)
+{
+ Math::Point p1(0.0f, 0.5f);
+ Math::Point p2(1.0f, 1.0f);
+
+ Gfx::Color color[3] =
+ {
+ up,
+ down,
+ Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)
+ };
+
+ SetState(Gfx::ENG_RSTATE_OPAQUE_COLOR);
+
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+
+ Gfx::VertexCol vertex[4] =
+ {
+ Gfx::VertexCol(Math::Vector(p1.x, p1.y, 0.0f), color[1], color[2]),
+ Gfx::VertexCol(Math::Vector(p1.x, p2.y, 0.0f), color[0], color[2]),
+ Gfx::VertexCol(Math::Vector(p2.x, p1.y, 0.0f), color[1], color[2]),
+ Gfx::VertexCol(Math::Vector(p2.x, p2.y, 0.0f), color[0], color[2])
+ };
+
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ AddStatisticTriangle(2);
}
-bool Gfx::CEngine::DrawInterface()
+// Status: PART_TESTED
+void Gfx::CEngine::DrawBackgroundImageQuarter(Math::Point p1, Math::Point p2, const std::string& name)
{
- Gfx::VertexCol vertices[3] =
+ Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
+
+ float u1, u2, v1, v2;
+ if (m_backgroundFull)
+ {
+ u1 = 0.0f;
+ v1 = 0.0f;
+ u2 = 1.0f;
+ v2 = 1.0f;
+
+ if (m_backgroundQuarter)
+ {
+ u1 += 0.5f/512.0f;
+ v1 += 0.5f/384.0f;
+ u2 -= 0.5f/512.0f;
+ v2 -= 0.5f/384.0f;
+ }
+ }
+ else
{
- Gfx::VertexCol(Math::Vector( 0.25f, 0.25f, 0.0f), Gfx::Color(1.0f, 0.0f, 0.0f)),
- Gfx::VertexCol(Math::Vector( 0.75f, 0.25f, 0.0f), Gfx::Color(0.0f, 1.0f, 0.0f)),
- Gfx::VertexCol(Math::Vector( 0.5f, 0.75f, 0.0f), Gfx::Color(0.0f, 0.0f, 1.0f))
+ float h = 0.5f; // visible area vertically (1=all)
+ float a = m_eyeDirV-Math::PI*0.15f;
+ if (a > Math::PI ) a -= Math::PI*2.0f; // a = -Math::PI..Math::PI
+ if (a > Math::PI/4.0f) a = Math::PI/4.0f;
+ if (a < -Math::PI/4.0f) a = -Math::PI/4.0f;
+
+ u1 = -m_eyeDirH/Math::PI;
+ u2 = u1+1.0f/Math::PI;
+
+ v1 = (1.0f-h)*(0.5f+a/(2.0f*Math::PI/4.0f))+0.1f;
+ v2 = v1+h;
+ }
+
+ SetTexture(name);
+ SetState(Gfx::ENG_RSTATE_OPAQUE_TEXTURE | Gfx::ENG_RSTATE_WRAP);
+
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+
+ Gfx::Vertex vertex[4] =
+ {
+ Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(u1, v2)),
+ Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(u1, v1)),
+ Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(u2, v2)),
+ Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(u2, v1))
};
- m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, vertices, 3);
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ AddStatisticTriangle(2);
+}
- DrawMouse();
+// Status: TESTED, VERIFIED
+void Gfx::CEngine::DrawBackgroundImage()
+{
+ Math::Point p1, p2;
+ std::string name;
- return true;
+ if (m_backgroundQuarter)
+ {
+ p1.x = 0.0f;
+ p1.y = 0.5f;
+ p2.x = 0.5f;
+ p2.y = 1.0f;
+ QuarterName(name, m_backgroundName, 0);
+ DrawBackgroundImageQuarter(p1, p2, name);
+
+ p1.x = 0.5f;
+ p1.y = 0.5f;
+ p2.x = 1.0f;
+ p2.y = 1.0f;
+ QuarterName(name, m_backgroundName, 1);
+ DrawBackgroundImageQuarter(p1, p2, name);
+
+ p1.x = 0.0f;
+ p1.y = 0.0f;
+ p2.x = 0.5f;
+ p2.y = 0.5f;
+ QuarterName(name, m_backgroundName, 2);
+ DrawBackgroundImageQuarter(p1, p2, name);
+
+ p1.x = 0.5f;
+ p1.y = 0.0f;
+ p2.x = 1.0f;
+ p2.y = 0.5f;
+ QuarterName(name, m_backgroundName, 3);
+ DrawBackgroundImageQuarter(p1, p2, name);
+ }
+ else
+ {
+ p1.x = 0.0f;
+ p1.y = 0.0f;
+ p2.x = 1.0f;
+ p2.y = 1.0f;
+ DrawBackgroundImageQuarter(p1, p2, m_backgroundName);
+ }
+}
+
+void Gfx::CEngine::DrawPlanet()
+{
+ if (! m_planet->PlanetExist()) return;
+
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+
+ m_planet->Draw(); // draws the planets
+}
+
+// Status: PART_TESTED
+void Gfx::CEngine::DrawForegroundImage()
+{
+ if (m_foregroundName.empty()) return;
+
+ Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
+
+ Math::Point p1(0.0f, 0.0f);
+ Math::Point p2(1.0f, 1.0f);
+
+ float u1 = -m_eyeDirH/(Math::PI*0.6f)+Math::PI*0.5f;
+ float u2 = u1+0.50f;
+
+ float v1 = 0.2f;
+ float v2 = 1.0f;
+
+
+ Gfx::Vertex vertex[4] =
+ {
+ Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(u1, v2)),
+ Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(u1, v1)),
+ Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(u2, v2)),
+ Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(u2, v1))
+ };
+
+ SetTexture(m_foregroundName);
+ SetState(Gfx::ENG_RSTATE_CLAMP | Gfx::ENG_RSTATE_TTEXTURE_BLACK);
+
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ AddStatisticTriangle(2);
+}
+
+// Status: PART_TESTED
+void Gfx::CEngine::DrawOverColor()
+{
+ if (! m_stateColor) return;
+
+ // TODO: fuzzy compare?
+ if ( (m_overColor == Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f) && m_overMode == Gfx::ENG_RSTATE_TCOLOR_BLACK) ||
+ (m_overColor == Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f) && m_overMode == Gfx::ENG_RSTATE_TCOLOR_WHITE) ) return;
+
+ Math::Point p1(0.0f, 0.0f);
+ Math::Point p2(1.0f, 1.0f);
+
+ Gfx::Color color[3] =
+ {
+ m_overColor,
+ m_overColor,
+ Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)
+ };
+
+ SetState(m_overMode);
+
+ // TODO: set also with m_overMode ?
+ m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false);
+ m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, false);
+
+ m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface);
+ m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface);
+
+ Gfx::VertexCol vertex[4] =
+ {
+ Gfx::VertexCol(Math::Vector(p1.x, p1.y, 0.0f), color[1], color[2]),
+ Gfx::VertexCol(Math::Vector(p1.x, p2.y, 0.0f), color[0], color[2]),
+ Gfx::VertexCol(Math::Vector(p2.x, p1.y, 0.0f), color[1], color[2]),
+ Gfx::VertexCol(Math::Vector(p2.x, p2.y, 0.0f), color[0], color[2])
+ };
+
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
+ AddStatisticTriangle(2);
+}
+
+// Status: TESTED, VERIFIED
+void Gfx::CEngine::DrawHighlight()
+{
+ Math::Point min, max;
+ min.x = 1000000.0f;
+ min.y = 1000000.0f;
+ max.x = -1000000.0f;
+ max.y = -1000000.0f;
+
+ int i = 0;
+ while (m_highlightRank[i] != -1)
+ {
+ Math::Point omin, omax;
+ if (GetBBox2D(m_highlightRank[i++], omin, omax))
+ {
+ min.x = Math::Min(min.x, omin.x);
+ min.y = Math::Min(min.y, omin.y);
+ max.x = Math::Max(max.x, omax.x);
+ max.y = Math::Max(max.y, omax.y);
+ }
+ }
+
+ if ( min.x == 1000000.0f ||
+ min.y == 1000000.0f ||
+ max.x == -1000000.0f ||
+ max.y == -1000000.0f )
+ {
+ m_highlight = false; // not highlighted
+ }
+ else
+ {
+ m_highlightP1 = min;
+ m_highlightP2 = max;
+ m_highlight = true;
+ }
+
+ if (! m_highlight)
+ return;
+
+ Math::Point p1 = m_highlightP1;
+ Math::Point p2 = m_highlightP2;
+
+ int nbOut = 0;
+ if (p1.x < 0.0f || p1.x > 1.0f) nbOut++;
+ if (p1.y < 0.0f || p1.y > 1.0f) nbOut++;
+ if (p2.x < 0.0f || p2.x > 1.0f) nbOut++;
+ if (p2.y < 0.0f || p2.y > 1.0f) nbOut++;
+ if (nbOut > 2)
+ return;
+
+ SetState(Gfx::ENG_RSTATE_OPAQUE_COLOR);
+
+ float d = 0.5f+sinf(m_highlightTime*6.0f)*0.5f;
+ d *= (p2.x-p1.x)*0.1f;
+ p1.x += d;
+ p1.y += d;
+ p2.x -= d;
+ p2.y -= d;
+
+ Gfx::Color color(1.0f, 1.0f, 0.0f); // yellow
+
+ Gfx::VertexCol line[3] =
+ {
+ Gfx::VertexCol(Math::Vector(), color),
+ Gfx::VertexCol(Math::Vector(), color),
+ Gfx::VertexCol(Math::Vector(), color)
+ };
+
+ float dx = (p2.x - p1.x) / 5.0f;
+ float dy = (p2.y - p1.y) / 5.0f;
+
+ line[0].coord = Math::Vector(p1.x, p1.y + dy, 0.0f);
+ line[1].coord = Math::Vector(p1.x, p1.y, 0.0f);
+ line[2].coord = Math::Vector(p1.x + dx, p1.y, 0.0f);
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_LINE_STRIP, line, 3);
+
+ line[0].coord = Math::Vector(p2.x - dx, p1.y, 0.0f);
+ line[1].coord = Math::Vector(p2.x, p1.y, 0.0f);
+ line[2].coord = Math::Vector(p2.x, p1.y + dy, 0.0f);
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_LINE_STRIP, line, 3);
+
+ line[0].coord = Math::Vector(p2.x, p2.y - dy, 0.0f);
+ line[1].coord = Math::Vector(p2.x, p2.y, 0.0f);
+ line[2].coord = Math::Vector(p2.x - dx, p2.y, 0.0f);
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_LINE_STRIP, line, 3);
+
+ line[0].coord = Math::Vector(p1.x + dx, p2.y, 0.0f);
+ line[1].coord = Math::Vector(p1.x, p2.y, 0.0f);
+ line[2].coord = Math::Vector(p1.x, p2.y - dy, 0.0f);
+ m_device->DrawPrimitive(Gfx::PRIMITIVE_LINE_STRIP, line, 3);
}
+// Status: TESTED, VERIFIED
void Gfx::CEngine::DrawMouse()
{
if (! m_mouseVisible)
@@ -648,6 +2816,7 @@ void Gfx::CEngine::DrawMouse()
DrawMouseSprite(pos, m_mouseSize, m_mice[index].icon2);
}
+// Status: TESTED, VERIFIED
void Gfx::CEngine::DrawMouseSprite(Math::Point pos, Math::Point size, int icon)
{
if (icon == -1)
@@ -672,72 +2841,11 @@ void Gfx::CEngine::DrawMouseSprite(Math::Point pos, Math::Point size, int icon)
Gfx::Vertex vertex[4] =
{
Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), normal, Math::Point(u1, v2)),
- Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), normal, Math::Point(u2, v2)),
Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), normal, Math::Point(u1, v1)),
+ Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), normal, Math::Point(u2, v2)),
Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), normal, Math::Point(u2, v1))
};
m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
AddStatisticTriangle(2);
}
-
-bool Gfx::CEngine::GetPause()
-{
- return m_pause;
-}
-
-Math::Vector Gfx::CEngine::GetLookatPt()
-{
- return m_lookatPt;
-}
-
-Math::Vector Gfx::CEngine::GetEyePt()
-{
- return m_eyePt;
-}
-
-void Gfx::CEngine::SetMouseVisible(bool visible)
-{
- m_mouseVisible = visible;
-}
-
-bool Gfx::CEngine::GetMouseVisible()
-{
- return m_mouseVisible;
-}
-
-void Gfx::CEngine::SetMousePos(Math::Point pos)
-{
- m_mousePos = pos;
-}
-
-Math::Point Gfx::CEngine::GetMousePos()
-{
- return m_mousePos;
-}
-
-void Gfx::CEngine::SetMouseType(Gfx::EngineMouseType type)
-{
- m_mouseType = type;
-}
-
-Gfx::EngineMouseType Gfx::CEngine::GetMouseType()
-{
- return m_mouseType;
-}
-
-void Gfx::CEngine::AddStatisticTriangle(int count)
-{
- m_statisticTriangle += count;
-}
-
-void Gfx::CEngine::SetShowStat(bool show)
-{
- m_showStats = show;
-}
-
-bool Gfx::CEngine::GetShowStat()
-{
- return m_showStats;
-}
-