diff options
Diffstat (limited to 'src/graphics/engine/engine.cpp')
-rw-r--r-- | src/graphics/engine/engine.cpp | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp index e0861d2..cfb794a 100644 --- a/src/graphics/engine/engine.cpp +++ b/src/graphics/engine/engine.cpp @@ -19,7 +19,6 @@ #include "graphics/engine/engine.h" #include "app/app.h" -#include "app/gamedata.h" #include "common/image.h" #include "common/key.h" @@ -283,7 +282,7 @@ bool CEngine::Create() params.minFilter = TEX_MIN_FILTER_NEAREST; params.magFilter = TEX_MAG_FILTER_NEAREST; params.mipmap = false; - m_miceTexture = LoadTexture("mouse.png", params); + m_miceTexture = LoadTexture("interface/mouse.png", params); GetSystemUtils()->GetCurrentTimeStamp(m_currentFrameTime); GetSystemUtils()->GetCurrentTimeStamp(m_lastFrameTime); @@ -2258,7 +2257,7 @@ Texture CEngine::CreateTexture(const std::string& texName, const TextureCreatePa if (image == nullptr) { - if (! img.Load(CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, texName))) + if (!img.Load("textures/"+texName)) { std::string error = img.GetError(); GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str()); @@ -2309,15 +2308,15 @@ Texture CEngine::LoadTexture(const std::string& name, const TextureCreateParams& bool CEngine::LoadAllTextures() { - LoadTexture("text.png"); - m_miceTexture = LoadTexture("mouse.png"); - LoadTexture("button1.png"); - LoadTexture("button2.png"); - LoadTexture("button3.png"); - LoadTexture("effect00.png"); - LoadTexture("effect01.png"); - LoadTexture("effect02.png"); - LoadTexture("map.png"); + LoadTexture("interface/text.png"); + m_miceTexture = LoadTexture("interface/mouse.png"); + LoadTexture("interface/button1.png"); + LoadTexture("interface/button2.png"); + LoadTexture("interface/button3.png"); + LoadTexture("interface/effect00.png"); + LoadTexture("interface/effect01.png"); + LoadTexture("interface/effect02.png"); + LoadTexture("interface/map.png"); if (! m_backgroundName.empty()) { @@ -2426,7 +2425,7 @@ bool CEngine::ChangeTextureColor(const std::string& texName, CImage img; - if (! img.Load(CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, texName))) + if (!img.Load("textures/"+texName)) { std::string error = img.GetError(); GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str()); @@ -3785,7 +3784,7 @@ void CEngine::DrawShadow() SetMaterial(material); // TODO: create a separate texture - SetTexture("text.png"); + SetTexture("interface/text.png"); Math::Point ts, ti; |