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-rw-r--r--src/graphics/engine/engine.cpp213
1 files changed, 126 insertions, 87 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index e0861d2..3c642ae 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -1,25 +1,26 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+/*
+ * This file is part of the Colobot: Gold Edition source code
+ * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
+ * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://gnu.org/licenses
+ */
#include "graphics/engine/engine.h"
#include "app/app.h"
-#include "app/gamedata.h"
#include "common/image.h"
#include "common/key.h"
@@ -283,7 +284,7 @@ bool CEngine::Create()
params.minFilter = TEX_MIN_FILTER_NEAREST;
params.magFilter = TEX_MAG_FILTER_NEAREST;
params.mipmap = false;
- m_miceTexture = LoadTexture("mouse.png", params);
+ m_miceTexture = LoadTexture("textures/interface/mouse.png", params);
GetSystemUtils()->GetCurrentTimeStamp(m_currentFrameTime);
GetSystemUtils()->GetCurrentTimeStamp(m_lastFrameTime);
@@ -294,6 +295,9 @@ bool CEngine::Create()
void CEngine::Destroy()
{
m_text->Destroy();
+
+ delete m_pause;
+ m_pause = nullptr;
delete m_lightMan;
m_lightMan = nullptr;
@@ -319,11 +323,13 @@ void CEngine::Destroy()
void CEngine::ResetAfterDeviceChanged()
{
- m_size = m_app->GetVideoConfig().size;;
+ m_size = m_app->GetVideoConfig().size;
m_text->FlushCache();
FlushTextureCache();
+
+ LoadAllTextures();
}
bool CEngine::ProcessEvent(const Event &event)
@@ -509,6 +515,16 @@ int CEngine::GetStatisticTriangle()
return m_statisticTriangle;
}
+void CEngine::SetStatisticPos(Math::Vector pos)
+{
+ m_statisticPos = pos;
+}
+
+void CEngine::SetTimerDisplay(const std::string& text)
+{
+ m_timerText = text;
+}
+
/*******************************************************
@@ -1124,10 +1140,10 @@ void CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name)
p1.next[l2].next.clear();
if (!newP2.tex1.Valid())
- newP2.tex1 = LoadTexture(newP2.tex1Name);
+ newP2.tex1 = LoadTexture("textures/"+newP2.tex1Name);
if (!newP2.tex2.Valid())
- newP2.tex2 = LoadTexture(newP2.tex2Name);
+ newP2.tex2 = LoadTexture("textures/"+newP2.tex2Name);
}
}
@@ -1965,10 +1981,10 @@ bool CEngine::IsWithinLODLimit(float distance, LODLevel lodLevel)
}
min *= m_size.x / 640.0f;
- min *= m_objectDetail*2.0f;
+ min *= 1.0f+m_objectDetail*2.0f;
max *= m_size.x / 640.0f;
- max *= m_objectDetail*2.0f;
+ max *= 1.0f+m_objectDetail*2.0f;
}
return distance >= min && distance < max;
@@ -2258,7 +2274,7 @@ Texture CEngine::CreateTexture(const std::string& texName, const TextureCreatePa
if (image == nullptr)
{
- if (! img.Load(CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, texName)))
+ if (!img.Load(texName))
{
std::string error = img.GetError();
GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());
@@ -2309,27 +2325,27 @@ Texture CEngine::LoadTexture(const std::string& name, const TextureCreateParams&
bool CEngine::LoadAllTextures()
{
- LoadTexture("text.png");
- m_miceTexture = LoadTexture("mouse.png");
- LoadTexture("button1.png");
- LoadTexture("button2.png");
- LoadTexture("button3.png");
- LoadTexture("effect00.png");
- LoadTexture("effect01.png");
- LoadTexture("effect02.png");
- LoadTexture("map.png");
+ LoadTexture("textures/interface/text.png");
+ m_miceTexture = LoadTexture("textures/interface/mouse.png");
+ LoadTexture("textures/interface/button1.png");
+ LoadTexture("textures/interface/button2.png");
+ LoadTexture("textures/interface/button3.png");
+ LoadTexture("textures/effect00.png");
+ LoadTexture("textures/effect01.png");
+ LoadTexture("textures/effect02.png");
+ LoadTexture("textures/interface/map.png");
if (! m_backgroundName.empty())
{
TextureCreateParams params = m_defaultTexParams;
params.padToNearestPowerOfTwo = true;
- m_backgroundTex = LoadTexture(m_backgroundName, params);
+ m_backgroundTex = LoadTexture("textures/"+m_backgroundName, params);
}
else
m_backgroundTex.SetInvalid();
if (! m_foregroundName.empty())
- m_foregroundTex = LoadTexture(m_foregroundName);
+ m_foregroundTex = LoadTexture("textures/"+m_foregroundName);
else
m_foregroundTex.SetInvalid();
@@ -2363,9 +2379,9 @@ bool CEngine::LoadAllTextures()
if (! p2.tex1Name.empty())
{
if (terrain)
- p2.tex1 = LoadTexture(p2.tex1Name, m_terrainTexParams);
+ p2.tex1 = LoadTexture("textures/"+p2.tex1Name, m_terrainTexParams);
else
- p2.tex1 = LoadTexture(p2.tex1Name);
+ p2.tex1 = LoadTexture("textures/"+p2.tex1Name);
if (! p2.tex1.Valid())
ok = false;
@@ -2374,9 +2390,9 @@ bool CEngine::LoadAllTextures()
if (! p2.tex2Name.empty())
{
if (terrain)
- p2.tex2 = LoadTexture(p2.tex2Name, m_terrainTexParams);
+ p2.tex2 = LoadTexture("textures/"+p2.tex2Name, m_terrainTexParams);
else
- p2.tex2 = LoadTexture(p2.tex2Name);
+ p2.tex2 = LoadTexture("textures/"+p2.tex2Name);
if (! p2.tex2.Valid())
ok = false;
@@ -2426,7 +2442,7 @@ bool CEngine::ChangeTextureColor(const std::string& texName,
CImage img;
- if (! img.Load(CGameData::GetInstancePointer()->GetFilePath(DIR_TEXTURE, texName)))
+ if (!img.Load(texName))
{
std::string error = img.GetError();
GetLogger()->Error("Couldn't load texture '%s': %s, blacklisting\n", texName.c_str(), error.c_str());
@@ -2771,7 +2787,7 @@ void CEngine::SetBackground(const std::string& name, Color up, Color down,
{
TextureCreateParams params = m_defaultTexParams;
params.padToNearestPowerOfTwo = true;
- m_backgroundTex = LoadTexture(m_backgroundName, params);
+ m_backgroundTex = LoadTexture("textures/"+m_backgroundName, params);
}
}
@@ -2797,7 +2813,7 @@ void CEngine::SetForegroundName(const std::string& name)
m_foregroundName = name;
if (! m_foregroundName.empty())
- m_foregroundTex = LoadTexture(m_foregroundName);
+ m_foregroundTex = LoadTexture("textures/"+m_foregroundName);
}
void CEngine::SetOverFront(bool front)
@@ -3124,67 +3140,67 @@ void CEngine::Draw3DScene()
m_app->StartPerformanceCounter(PCNT_RENDER_TERRAIN);
- // Draw terrain with shadows, if shadows enabled
- if (m_shadowVisible)
+ // Draw terrain
+
+ m_lightMan->UpdateDeviceLights(ENG_OBJTYPE_TERRAIN);
+
+ for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++)
{
- m_lightMan->UpdateDeviceLights(ENG_OBJTYPE_TERRAIN);
+ if (! m_objects[objRank].used)
+ continue;
- for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++)
- {
- if (! m_objects[objRank].used)
- continue;
+ if (m_objects[objRank].type != ENG_OBJTYPE_TERRAIN)
+ continue;
- if (m_objects[objRank].type != ENG_OBJTYPE_TERRAIN)
- continue;
+ if (! m_objects[objRank].drawWorld)
+ continue;
- if (! m_objects[objRank].drawWorld)
- continue;
+ m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
- m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform);
+ if (! IsVisible(objRank))
+ continue;
- if (! IsVisible(objRank))
- continue;
+ int baseObjRank = m_objects[objRank].baseObjRank;
+ if (baseObjRank == -1)
+ continue;
- int baseObjRank = m_objects[objRank].baseObjRank;
- if (baseObjRank == -1)
- continue;
+ assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
- assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() ));
+ EngineBaseObject& p1 = m_baseObjects[baseObjRank];
+ if (! p1.used)
+ continue;
- EngineBaseObject& p1 = m_baseObjects[baseObjRank];
- if (! p1.used)
- continue;
+ for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ {
+ EngineBaseObjTexTier& p2 = p1.next[l2];
- for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++)
+ SetTexture(p2.tex1, 0);
+ SetTexture(p2.tex2, 1);
+
+ for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
{
- EngineBaseObjTexTier& p2 = p1.next[l2];
+ EngineBaseObjLODTier& p3 = p2.next[l3];
- SetTexture(p2.tex1, 0);
- SetTexture(p2.tex2, 1);
+ if (! IsWithinLODLimit(m_objects[objRank].distance, p3.lodLevel))
+ continue;
- for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++)
+ for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
{
- EngineBaseObjLODTier& p3 = p2.next[l3];
-
- if (! IsWithinLODLimit(m_objects[objRank].distance, p3.lodLevel))
- continue;
-
- for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++)
- {
- EngineBaseObjDataTier& p4 = p3.next[l4];
+ EngineBaseObjDataTier& p4 = p3.next[l4];
- SetMaterial(p4.material);
- SetState(p4.state);
+ SetMaterial(p4.material);
+ SetState(p4.state);
- DrawObject(p4);
- }
+ DrawObject(p4);
}
}
}
+ }
- // Draws the shadows
+ // Draws the shadows , if shadows enabled
+ if (m_shadowVisible)
DrawShadow();
- }
+
m_app->StopPerformanceCounter(PCNT_RENDER_TERRAIN);
@@ -3499,6 +3515,7 @@ void CEngine::DrawInterface()
DrawMouse();
DrawHighlight();
DrawStats();
+ DrawTimer();
}
void CEngine::UpdateGroundSpotTextures()
@@ -3736,7 +3753,7 @@ void CEngine::UpdateGroundSpotTextures()
}
std::stringstream str;
- str << "shadow" << std::setfill('0') << std::setw(2) << s << ".png";
+ str << "textures/shadow" << std::setfill('0') << std::setw(2) << s << ".png";
std::string texName = str.str();
DeleteTexture(texName);
@@ -3785,7 +3802,7 @@ void CEngine::DrawShadow()
SetMaterial(material);
// TODO: create a separate texture
- SetTexture("text.png");
+ SetTexture("textures/interface/text.png");
Math::Point ts, ti;
@@ -4329,7 +4346,7 @@ void CEngine::DrawStats()
float height = m_text->GetAscent(FONT_COLOBOT, 12.0f);
float width = 0.2f;
- Math::Point pos(0.04f, 0.04f + 17 * height);
+ Math::Point pos(0.04f, 0.04f + 20 * height);
SetState(ENG_RSTATE_OPAQUE_COLOR);
@@ -4337,9 +4354,9 @@ void CEngine::DrawStats()
VertexCol vertex[4] =
{
- VertexCol(Math::Vector(pos.x , pos.y - 17 * height, 0.0f), black),
+ VertexCol(Math::Vector(pos.x , pos.y - 20 * height, 0.0f), black),
VertexCol(Math::Vector(pos.x , pos.y + height, 0.0f), black),
- VertexCol(Math::Vector(pos.x + width, pos.y - 17 * height, 0.0f), black),
+ VertexCol(Math::Vector(pos.x + width, pos.y - 20 * height, 0.0f), black),
VertexCol(Math::Vector(pos.x + width, pos.y + height, 0.0f), black)
};
@@ -4452,6 +4469,28 @@ void CEngine::DrawStats()
pos.y -= height;
m_text->DrawText(m_fpsText, FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f));
+
+
+ pos.y -= height;
+ pos.y -= height;
+
+ str.str("");
+ str << "Position x: " << std::fixed << std::setprecision(2) << m_statisticPos.x/g_unit;
+ m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f));
+
+ pos.y -= height;
+
+ str.str("");
+ str << "Position y: " << std::fixed << std::setprecision(2) << m_statisticPos.z/g_unit;
+ m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f));
+}
+
+void CEngine::DrawTimer()
+{
+ SetState(ENG_RSTATE_TEXT);
+
+ Math::Point pos(0.98f, 0.98f-m_text->GetAscent(FONT_COLOBOT, 15.0f));
+ m_text->DrawText(m_timerText, FONT_COLOBOT, 15.0f, pos, 1.0f, TEXT_ALIGN_RIGHT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f));
}