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-rw-r--r--src/graphics/engine/engine.h47
1 files changed, 27 insertions, 20 deletions
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h
index 8763a4e..27aa5dc 100644
--- a/src/graphics/engine/engine.h
+++ b/src/graphics/engine/engine.h
@@ -194,10 +194,15 @@ struct EngineBaseObjDataTier
unsigned int staticBufferId;
bool updateStaticBuffer;
- inline EngineBaseObjDataTier(EngineTriangleType type = ENG_TRIANGLE_TYPE_TRIANGLES,
- const Material& material = Material(),
- int state = ENG_RSTATE_NORMAL)
- : type(type), material(material), state(state), staticBufferId(0), updateStaticBuffer(false) {}
+ inline EngineBaseObjDataTier(EngineTriangleType _type = ENG_TRIANGLE_TYPE_TRIANGLES,
+ const Material& _material = Material(),
+ int _state = ENG_RSTATE_NORMAL)
+ : type(_type)
+ , material(_material)
+ , state(_state)
+ , staticBufferId(0)
+ , updateStaticBuffer(false)
+ {}
};
/**
@@ -209,8 +214,9 @@ struct EngineBaseObjLODTier
LODLevel lodLevel;
std::vector<EngineBaseObjDataTier> next;
- inline EngineBaseObjLODTier(LODLevel lodLevel = LOD_Constant)
- : lodLevel(lodLevel) {}
+ inline EngineBaseObjLODTier(LODLevel _lodLevel = LOD_Constant)
+ : lodLevel(_lodLevel)
+ {}
};
/**
@@ -225,8 +231,10 @@ struct EngineBaseObjTexTier
Texture tex2;
std::vector<EngineBaseObjLODTier> next;
- inline EngineBaseObjTexTier(const std::string& tex1Name = "", const std::string& tex2Name = "")
- : tex1Name(tex1Name), tex2Name(tex2Name) {}
+ inline EngineBaseObjTexTier(const std::string& _tex1Name = "", const std::string& _tex2Name = "")
+ : tex1Name(_tex1Name)
+ , tex2Name(_tex2Name)
+ {}
};
/**
@@ -556,18 +564,17 @@ struct EngineMouse
//! Hot point
Math::Point hotPoint;
- inline EngineMouse(int icon1 = -1, int icon2 = -1, int iconShadow = -1,
- EngineRenderState mode1 = ENG_RSTATE_NORMAL,
- EngineRenderState mode2 = ENG_RSTATE_NORMAL,
- Math::Point hotPoint = Math::Point())
- {
- this->icon1 = icon1;
- this->icon2 = icon2;
- this->iconShadow = iconShadow;
- this->mode1 = mode1;
- this->mode2 = mode2;
- this->hotPoint = hotPoint;
- }
+ inline EngineMouse(int _icon1 = -1, int _icon2 = -1, int _iconShadow = -1,
+ EngineRenderState _mode1 = ENG_RSTATE_NORMAL,
+ EngineRenderState _mode2 = ENG_RSTATE_NORMAL,
+ Math::Point _hotPoint = Math::Point())
+ : icon1(_icon1)
+ , icon2(_icon2)
+ , iconShadow(_iconShadow)
+ , mode1(_mode1)
+ , mode2(_mode2)
+ , hotPoint(_hotPoint)
+ {}
};