summaryrefslogtreecommitdiffstats
path: root/src/graphics/engine/lightman.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/graphics/engine/lightman.h')
-rw-r--r--src/graphics/engine/lightman.h39
1 files changed, 21 insertions, 18 deletions
diff --git a/src/graphics/engine/lightman.h b/src/graphics/engine/lightman.h
index 3b96e51..d83dfb3 100644
--- a/src/graphics/engine/lightman.h
+++ b/src/graphics/engine/lightman.h
@@ -34,8 +34,9 @@
namespace Gfx {
/**
- \struct LightProgression
- \brief Describes the progression of light parameters change */
+ * \struct LightProgression
+ * \brief Describes the progression of light parameters change
+ */
struct LightProgression
{
//! Starting value
@@ -75,11 +76,12 @@ enum LightPriority
};
/**
- \struct DynamicLight
- \brief Dynamic light in 3D scene
-
- It is an extension over standard light properties. Added are dynamic progressions for light
- colors and intensity and types of objects included/excluded in lighting. */
+ * \struct DynamicLight
+ * \brief Dynamic light in 3D scene
+ *
+ * It is an extension over standard light properties. Added are dynamic progressions for light
+ * colors and intensity and types of objects included/excluded in lighting.
+ */
struct DynamicLight
{
//! Whether the light is used
@@ -111,17 +113,18 @@ struct DynamicLight
};
/**
- \class CLightManager
- \brief Manager for dynamic lights in 3D scene
-
- (Old CLight class)
-
- The class is responsible for managing dynamic lights (struct DynamicLight) used in 3D scene.
- The dynamic lights are created, updated and deleted through the class' interface.
-
- Number of available lights depends on graphics device used. Class allocates vector
- for the total number of lights, but only some are used.
- */
+ * \class CLightManager
+ * \brief Manager for dynamic lights in 3D scene
+ *
+ * The class is responsible for managing dynamic lights (struct DynamicLight) used in 3D scene.
+ * The dynamic lights are created, updated and deleted through the class' interface.
+ *
+ * Since there is a limit on total number of lights available in OpenGL (usually up to 8), the dynamic lights
+ * must be emulated by displaying only some of them. All functions normally operate only on DynamicLight structs,
+ * updating the models with new values, while only one function, UpdateDeviceLights(), performs the actual
+ * synchronization to the device. It allocates device's light slots as necessary, with two priority levels
+ * for lights.
+ */
class CLightManager
{
public: