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-rw-r--r--src/graphics/engine/modelmanager.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/graphics/engine/modelmanager.cpp b/src/graphics/engine/modelmanager.cpp
index abc8c6c..0c0fb98 100644
--- a/src/graphics/engine/modelmanager.cpp
+++ b/src/graphics/engine/modelmanager.cpp
@@ -1,6 +1,24 @@
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012-2014, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
#include "graphics/engine/modelmanager.h"
#include "app/app.h"
+#include "app/gamedata.h"
#include "common/logger.h"
@@ -30,7 +48,7 @@ bool CModelManager::LoadModel(const std::string& fileName, bool mirrored)
if (CApplication::GetInstance().IsDebugModeActive(DEBUG_MODELS))
modelFile.SetPrintDebugInfo(true);
- std::string filePath = CApplication::GetInstance().GetDataFilePath(DIR_MODEL, fileName);
+ std::string filePath = CGameData::GetInstancePointer()->GetFilePath(DIR_MODEL, fileName);
if (!modelFile.ReadModel(filePath))
{