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diff --git a/src/graphics/engine/modelmanager.h b/src/graphics/engine/modelmanager.h
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+#pragma once
+
+#include "common/singleton.h"
+
+#include "graphics/engine/modelfile.h"
+
+#include <string>
+#include <vector>
+#include <map>
+
+namespace Gfx {
+
+class CEngine;
+class CModelFile;
+
+/**
+ * \class CModelManager
+ * \brief Manager for static models
+ *
+ * The manager allows for loading models as static objects and adding
+ * new instances of models to the engine.
+ *
+ * The models are loaded from stanard application model directory and
+ * they are identified by unique file names.
+ *
+ * The models are loaded by creating (if it doesn't exist yet)
+ * a base engine object from the model geometry. This base object
+ * is then shared among all instances of this model with the instances
+ * being engine objects linked to the shared base object.
+ *
+ * There is also a possibility of creating a copy of model so it has
+ * its own and unique base engine object. This is especially useful
+ * for models where the geometry must be altered.
+ */
+class CModelManager : public CSingleton<CModelManager>
+{
+public:
+ CModelManager(CEngine* engine);
+ ~CModelManager();
+
+ //! Loads a model from given file
+ bool LoadModel(const std::string& fileName, bool mirrored);
+
+ //! Adds an instance of model to the given object rank as a reference to base object
+ bool AddModelReference(const std::string& fileName, bool mirrored, int objRank);
+
+ //! Adds an instance of model to the given object rank as a copy (copied base object)
+ bool AddModelCopy(const std::string& fileName, bool mirrored, int objRank);
+
+ //! Returns true if given model is loaded
+ bool IsModelLoaded(const std::string& fileName, bool mirrored);
+
+ //! Returns the rank of base engine object of given loaded model
+ int GetModelBaseObjRank(const std::string& fileName, bool mirrored);
+
+ //! Unloads the given model
+ void UnloadModel(const std::string& fileName, bool mirrored);
+ //! Unloads all models
+ void UnloadAllModels();
+
+protected:
+ //! Returns the height of model -- closest point to X and Z coords of \a pos
+ float GetHeight(std::vector<ModelTriangle>& triangles, Math::Vector pos);
+
+ //! Mirrors the model along the Z axis
+ void Mirror(std::vector<ModelTriangle>& triangles);
+
+private:
+ struct ModelInfo
+ {
+ std::vector<ModelTriangle> triangles;
+ int baseObjRank;
+ };
+ struct FileInfo
+ {
+ std::string fileName;
+ bool mirrored;
+
+ inline FileInfo(const std::string& fileName, bool mirrored)
+ : fileName(fileName), mirrored(mirrored) {}
+
+ inline bool operator<(const FileInfo& other) const
+ {
+ int compare = fileName.compare(other.fileName);
+ if (compare < 0)
+ return true;
+ if (compare > 0)
+ return false;
+
+ return !mirrored && mirrored != other.mirrored;
+ }
+ };
+ std::map<FileInfo, ModelInfo> m_models;
+ CEngine* m_engine;
+};
+
+} // namespace Gfx