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Diffstat (limited to 'src/graphics/engine/planet.h')
-rw-r--r-- | src/graphics/engine/planet.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/graphics/engine/planet.h b/src/graphics/engine/planet.h new file mode 100644 index 0000000..264d05c --- /dev/null +++ b/src/graphics/engine/planet.h @@ -0,0 +1,80 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// planet.h + +#pragma once + +#include "common/event.h" +#include "math/point.h" + + +class CInstanceManager; + + +namespace Gfx { + +class CEngine; + + +const short MAXPLANET = 10; + +struct Planet +{ + char bUsed; // TRUE -> planet exists + Math::Point start; // initial position in degrees + Math::Point angle; // current position in degrees + float dim; // dimensions (0..1) + float speed; // speed + float dir; // direction in the sky + char name[20]; // name of the texture + Math::Point uv1, uv2; // texture mapping + char bTGA; // texture .TGA +}; + + + + +class CPlanet { +public: + CPlanet(CInstanceManager* iMan, CEngine* engine); + ~CPlanet(); + + void Flush(); + bool EventProcess(const Event &event); + bool Create(int mode, Math::Point start, float dim, float speed, float dir, char *name, Math::Point uv1, Math::Point uv2); + bool PlanetExist(); + void LoadTexture(); + void Draw(); + void SetMode(int mode); + int RetMode(); + +protected: + bool EventFrame(const Event &event); + +protected: + CInstanceManager* m_iMan; + CEngine* m_engine; + + float m_time; + int m_mode; + Planet m_planet[2][MAXPLANET]; + bool m_bPlanetExist; +}; + + +}; // namespace Gfx |