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-rw-r--r--src/graphics/engine/terrain.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h
index 3012e62..1fa8dec 100644
--- a/src/graphics/engine/terrain.h
+++ b/src/graphics/engine/terrain.h
@@ -26,9 +26,6 @@
#include "graphics/engine/engine.h"
-class CInstanceManager;
-
-
// Graphics module namespace
namespace Gfx {
@@ -223,7 +220,7 @@ struct FlyingLimit
class CTerrain
{
public:
- CTerrain(CInstanceManager* iMan);
+ CTerrain();
~CTerrain();
//! Generates a new flat terrain
@@ -328,9 +325,9 @@ protected:
//! Calculates a vector of the terrain
Math::Vector GetVector(int x, int y);
//! Calculates a vertex of the terrain
- VertexTex2 GetVertex(int x, int y, int step);
+ VertexTex2 GetVertex(int x, int y, int step);
//! Creates all objects of a mosaic
- bool CreateMosaic(int ox, int oy, int step, int objRank, const Material& mat, float min, float max);
+ bool CreateMosaic(int ox, int oy, int step, int objRank, const Material& mat);
//! Creates all objects in a mesh square ground
bool CreateSquare(int x, int y);
@@ -359,7 +356,6 @@ protected:
void AdjustBuildingLevel(Math::Vector &p);
protected:
- CInstanceManager* m_iMan;
CEngine* m_engine;
CWater* m_water;