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-rw-r--r--src/graphics/engine/terrain.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h
index 24bd1f9..0c3fa63 100644
--- a/src/graphics/engine/terrain.h
+++ b/src/graphics/engine/terrain.h
@@ -157,7 +157,7 @@ public:
//! Empties level
void LevelFlush();
//! Initializes the names of textures to use for the land
- void LevelMaterial(int id, std::string& baseName, float u, float v, int up, int right, int down, int left, float hardness);
+ void LevelMaterial(int id, const std::string& baseName, float u, float v, int up, int right, int down, int left, float hardness);
//! Initializes all the ground with a material
bool LevelInit(int id);
//! Generates a level in the terrain