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Diffstat (limited to 'src/graphics/opengl/gldevice.cpp')
-rw-r--r--src/graphics/opengl/gldevice.cpp192
1 files changed, 97 insertions, 95 deletions
diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp
index c6e91e1..3182dfc 100644
--- a/src/graphics/opengl/gldevice.cpp
+++ b/src/graphics/opengl/gldevice.cpp
@@ -105,14 +105,14 @@ bool Gfx::CGLDevice::Create()
return false;
}
- m_private->glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2fARB");
+ /*m_private->glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2fARB");
m_private->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
if ((m_private->glMultiTexCoord2fARB == NULL) || (m_private->glActiveTextureARB == NULL))
{
m_error = "Could not load extension functions, even though they seem supported";
return false;
- }
+ }*/
m_wasInit = true;
@@ -144,8 +144,8 @@ bool Gfx::CGLDevice::Create()
void Gfx::CGLDevice::Destroy()
{
- m_private->glMultiTexCoord2fARB = NULL;
- m_private->glActiveTextureARB = NULL;
+ /*m_private->glMultiTexCoord2fARB = NULL;
+ m_private->glActiveTextureARB = NULL;*/
// Delete the remaining textures
// Should not be strictly necessary, but just in case
@@ -328,41 +328,83 @@ bool Gfx::CGLDevice::GetLightEnabled(int index)
return m_lightsEnabled[index];
}
-Gfx::Texture* Gfx::CGLDevice::CreateTexture(CImage *image, bool alpha, bool mipMap)
+/** If image is invalid, returns NULL.
+ Otherwise, returns pointer to new Gfx::Texture struct.
+ This struct must not be deleted in other way than through DeleteTexture() */
+Gfx::Texture* Gfx::CGLDevice::CreateTexture(CImage *image, const Gfx::TextureCreateParams &params)
{
+ ImageData *data = image->GetData();
+ if (data == NULL)
+ return NULL;
+
Gfx::Texture *result = new Gfx::Texture();
+ result->valid = true;
- // Texturing must be enabled, so enable 1st texture stage
- m_private->glActiveTextureARB(GL_TEXTURE0_ARB);
+ // Use & enable 1st texture stage
+ glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
glGenTextures(1, &result->id);
glBindTexture(GL_TEXTURE_2D, result->id);
+ // Set params
+
+ GLint minF = 0;
+ if (params.minFilter == Gfx::TEX_MIN_FILTER_NEAREST) minF = GL_NEAREST;
+ else if (params.minFilter == Gfx::TEX_MIN_FILTER_LINEAR) minF = GL_LINEAR;
+ else if (params.minFilter == Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_NEAREST) minF = GL_NEAREST_MIPMAP_NEAREST;
+ else if (params.minFilter == Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_NEAREST) minF = GL_LINEAR_MIPMAP_NEAREST;
+ else if (params.minFilter == Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_LINEAR) minF = GL_NEAREST_MIPMAP_LINEAR;
+ else if (params.minFilter == Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR) minF = GL_LINEAR_MIPMAP_LINEAR;
+ else assert(false);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minF);
+
+ GLint magF = 0;
+ if (params.magFilter == Gfx::TEX_MAG_FILTER_NEAREST) magF = GL_NEAREST;
+ else if (params.magFilter == Gfx::TEX_MAG_FILTER_LINEAR) magF = GL_LINEAR;
+ else assert(false);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magF);
+
+ if (params.wrapS == Gfx::TEX_WRAP_CLAMP)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ else if (params.wrapS == Gfx::TEX_WRAP_REPEAT)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ else assert(false);
+
+ if (params.wrapT == Gfx::TEX_WRAP_CLAMP)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ else if (params.wrapT == Gfx::TEX_WRAP_REPEAT)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ else assert(false);
+
+
+ if (params.mipmap)
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+ else
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
+
GLenum sourceFormat = 0;
- if (alpha)
+ if (params.alpha)
sourceFormat = GL_RGBA;
else
sourceFormat = GL_RGB;
- ImageData *data = image->GetData();
- if (data == NULL)
- return NULL;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data->surface->w, data->surface->h,
+ 0, sourceFormat, GL_UNSIGNED_BYTE, data->surface->pixels);
- if (mipMap)
- {
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, data->surface->w,
- data->surface->h, sourceFormat, GL_UNSIGNED_BYTE,
- data->surface->pixels);
- }
+
+ // Restore the previous state of 1st stage
+ if (m_textures[0] == NULL)
+ glBindTexture(GL_TEXTURE_2D, 0);
else
- {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data->surface->w, data->surface->h,
- 0, sourceFormat, GL_UNSIGNED_BYTE, data->surface->pixels);
- }
+ glBindTexture(GL_TEXTURE_2D, m_textures[0]->id);
- // Restore previous setup of 1st texture stage
- RestoreTextureStage(0);
+ if ( (! m_texturing) || (! m_texturesEnabled[0]) )
+ glDisable(GL_TEXTURE_2D);
return result;
}
@@ -373,6 +415,13 @@ void Gfx::CGLDevice::DestroyTexture(Gfx::Texture *texture)
if (it != m_allTextures.end())
m_allTextures.erase(it);
+ // Unbind the texture if in use anywhere
+ for (int index = 0; index < (int)m_textures.size(); ++index)
+ {
+ if (m_textures[index] == texture)
+ SetTexture(index, NULL);
+ }
+
glDeleteTextures(1, &texture->id);
}
@@ -402,7 +451,7 @@ void Gfx::CGLDevice::SetTexture(int index, Gfx::Texture *texture)
assert(index < (int)m_textures.size());
// Enable the given texture stage
- m_private->glActiveTextureARB(GL_TEXTURE0_ARB + index);
+ glActiveTextureARB(GL_TEXTURE0_ARB + index);
glEnable(GL_TEXTURE_2D);
if ((texture == NULL) || (! texture->valid))
@@ -439,7 +488,7 @@ void Gfx::CGLDevice::SetTextureEnabled(int index, bool enabled)
m_texturesEnabled[index] = enabled;
- m_private->glActiveTextureARB(GL_TEXTURE0_ARB + index);
+ glActiveTextureARB(GL_TEXTURE0_ARB + index);
if (enabled)
glEnable(GL_TEXTURE_2D);
else
@@ -466,41 +515,17 @@ void Gfx::CGLDevice::SetTextureParams(int index, const Gfx::TextureParams &param
// Remember the settings
m_texturesParams[index] = params;
+ // Don't actually do anything if texture not set
+ if (m_textures[index] == NULL)
+ {
+ printf("No texture set: %d\n", index);
+ return;
+ }
+
// Enable the given stage
- m_private->glActiveTextureARB(GL_TEXTURE0_ARB + index);
+ glActiveTextureARB(GL_TEXTURE0_ARB + index);
glEnable(GL_TEXTURE_2D);
- GLint minF = 0;
- if (params.minFilter == Gfx::TEX_MIN_FILTER_NEAREST) minF = GL_NEAREST;
- else if (params.minFilter == Gfx::TEX_MIN_FILTER_LINEAR) minF = GL_LINEAR;
- else if (params.minFilter == Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_NEAREST) minF = GL_NEAREST_MIPMAP_NEAREST;
- else if (params.minFilter == Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_NEAREST) minF = GL_LINEAR_MIPMAP_NEAREST;
- else if (params.minFilter == Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_LINEAR) minF = GL_NEAREST_MIPMAP_LINEAR;
- else if (params.minFilter == Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR) minF = GL_LINEAR_MIPMAP_LINEAR;
- else assert(false);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minF);
-
- GLint magF = 0;
- if (params.magFilter == Gfx::TEX_MAG_FILTER_NEAREST) magF = GL_NEAREST;
- else if (params.magFilter == Gfx::TEX_MAG_FILTER_LINEAR) magF = GL_LINEAR;
- else assert(false);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magF);
-
- if (params.wrapS == Gfx::TEX_WRAP_CLAMP)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- else if (params.wrapS == Gfx::TEX_WRAP_REPEAT)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- else assert(false);
-
- if (params.wrapT == Gfx::TEX_WRAP_CLAMP)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- else if (params.wrapT == Gfx::TEX_WRAP_REPEAT)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- else assert(false);
-
-
// Selection of operation and arguments
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
@@ -609,7 +634,7 @@ void Gfx::CGLDevice::SetTextureFactor(Gfx::Color &color)
for (int index = 0; index < (int)m_textures.size(); ++index)
{
// Activate stage
- m_private->glActiveTextureARB(GL_TEXTURE0_ARB + index);
+ glActiveTextureARB(GL_TEXTURE0_ARB + index);
glEnable(GL_TEXTURE_2D);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color.Array());
@@ -623,7 +648,7 @@ void Gfx::CGLDevice::SetTextureFactor(Gfx::Color &color)
Gfx::Color Gfx::CGLDevice::GetTextureFactor()
{
// Get from 1st stage (should be the same for all stages)
- m_private->glActiveTextureARB(GL_TEXTURE0_ARB);
+ glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
GLfloat color[4] = { 0.0f };
@@ -636,22 +661,6 @@ Gfx::Color Gfx::CGLDevice::GetTextureFactor()
return Gfx::Color(color[0], color[1], color[2], color[3]);
}
-void Gfx::CGLDevice::RestoreTextureStage(int index)
-{
- // Ensure that we're working with the right stage
- m_private->glActiveTextureARB(GL_TEXTURE0_ARB + index);
- glEnable(GL_TEXTURE_2D);
-
- if (m_textures[index] != NULL)
- glBindTexture(GL_TEXTURE_2D, m_textures[index]->id); // bind to the previous texture
- else
- glBindTexture(GL_TEXTURE_2D, 0); // unbind
-
- // Disable the stage if it is set so
- if ( (! m_texturing) || (! m_texturesEnabled[index]) )
- glDisable(GL_TEXTURE_2D);
-}
-
void Gfx::CGLDevice::DrawPrimitive(Gfx::PrimitiveType type, Vertex *vertices, int vertexCount)
{
if (type == Gfx::PRIMITIVE_LINES)
@@ -661,10 +670,12 @@ void Gfx::CGLDevice::DrawPrimitive(Gfx::PrimitiveType type, Vertex *vertices, in
else if (type == Gfx::PRIMITIVE_TRIANGLE_STRIP)
glBegin(GL_TRIANGLE_STRIP);
+ glColor3f(1.0f, 1.0f, 1.0f); // TODO: set global color?
+
for (int i = 0; i < vertexCount; ++i)
{
glNormal3fv((GLfloat*)vertices[i].normal.Array());
- glTexCoord2fv((GLfloat*)vertices[i].texCoord.Array());
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB, (GLfloat*)vertices[i].texCoord.Array());
glVertex3fv((GLfloat*)vertices[i].coord.Array());
}
@@ -684,7 +695,7 @@ void Gfx::CGLDevice::DrawPrimitive(Gfx::PrimitiveType type, Gfx::VertexCol *vert
{
// TODO: specular through EXT_separate_specular_color?
glColor4fv((GLfloat*)vertices[i].color.Array());
- glTexCoord2fv((GLfloat*)vertices[i].texCoord.Array());
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB, (GLfloat*)vertices[i].texCoord.Array());
glVertex3fv((GLfloat*)vertices[i].coord.Array());
}
@@ -703,8 +714,8 @@ void Gfx::CGLDevice::DrawPrimitive(Gfx::PrimitiveType type, VertexTex2 *vertices
for (int i = 0; i < vertexCount; ++i)
{
glNormal3fv((GLfloat*) vertices[i].normal.Array());
- m_private->glMultiTexCoord2fARB(GL_TEXTURE0_ARB, vertices[i].texCoord.x, vertices[i].texCoord.y);
- m_private->glMultiTexCoord2fARB(GL_TEXTURE1_ARB, vertices[i].texCoord2.x, vertices[i].texCoord2.y);
+ glMultiTexCoord2fARB(GL_TEXTURE0_ARB, vertices[i].texCoord.x, vertices[i].texCoord.y);
+ glMultiTexCoord2fARB(GL_TEXTURE1_ARB, vertices[i].texCoord2.x, vertices[i].texCoord2.y);
glVertex3fv((GLfloat*) vertices[i].coord.Array());
}
@@ -722,25 +733,16 @@ void Gfx::CGLDevice::SetRenderState(Gfx::RenderState state, bool enabled)
{
m_texturing = enabled;
- if (enabled)
+ // Enable/disable stages with new setting
+ for (int index = 0; index < (int)m_textures.size(); ++index)
{
- // All enabled multitexture stages have to be enabled
- for (int index = 0; index < (int)m_textures.size(); ++index)
- {
- m_private->glActiveTextureARB(GL_TEXTURE0_ARB + index);
- if (m_texturesEnabled[index])
- glEnable(GL_TEXTURE_2D);
- }
- }
- else
- {
- // All multitexture stages have to be disabled
- for (int index = 0; index < (int)m_textures.size(); ++index)
- {
- m_private->glActiveTextureARB(GL_TEXTURE0_ARB + index);
+ glActiveTextureARB(GL_TEXTURE0_ARB + index);
+ if (m_texturing && m_texturesEnabled[index])
+ glEnable(GL_TEXTURE_2D);
+ else
glDisable(GL_TEXTURE_2D);
- }
}
+
return;
}