diff options
Diffstat (limited to 'src/graphics/opengl/gldevice.h')
-rw-r--r-- | src/graphics/opengl/gldevice.h | 43 |
1 files changed, 40 insertions, 3 deletions
diff --git a/src/graphics/opengl/gldevice.h b/src/graphics/opengl/gldevice.h index 87c1247..7137671 100644 --- a/src/graphics/opengl/gldevice.h +++ b/src/graphics/opengl/gldevice.h @@ -27,6 +27,7 @@ #include <string> #include <vector> #include <set> +#include <map> // Graphics module namespace @@ -84,6 +85,9 @@ public: void ConfigChanged(const GLDeviceConfig &newConfig); + void SetUseVbo(bool useVbo); + bool GetUseVbo(); + virtual void BeginScene(); virtual void EndScene(); @@ -107,7 +111,7 @@ public: virtual void DestroyTexture(const Texture &texture); virtual void DestroyAllTextures(); - virtual int GetMaxTextureCount(); + virtual int GetMaxTextureStageCount(); virtual void SetTexture(int index, const Texture &texture); virtual void SetTexture(int index, unsigned int textureId); virtual Texture GetTexture(int index); @@ -119,14 +123,21 @@ public: virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT); - //! Renders primitive composed of vertices with single texture virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)); - //! Renders primitive composed of vertices with multitexturing (2 textures) virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)); virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount); + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount); + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount); + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount); + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount); + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount); + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount); + virtual void DrawStaticBuffer(unsigned int bufferId); + virtual void DestroyStaticBuffer(unsigned int bufferId); + virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius); virtual void SetRenderState(RenderState state, bool enabled); @@ -200,6 +211,32 @@ private: //! Set of all created textures std::set<Texture> m_allTextures; + + //! Type of vertex structure + enum VertexType + { + VERTEX_TYPE_NORMAL, + VERTEX_TYPE_TEX2, + VERTEX_TYPE_COL, + }; + + //! Info about static VBO buffers + struct VboObjectInfo + { + PrimitiveType primitiveType; + unsigned int bufferId; + VertexType vertexType; + int vertexCount; + }; + + //! Whether to use multitexturing + bool m_multitextureAvailable; + //! Whether to use VBOs or display lists + bool m_vboAvailable; + //! Map of saved VBO objects + std::map<unsigned int, VboObjectInfo> m_vboObjects; + //! Last ID of VBO object + unsigned int m_lastVboId; }; |