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-rw-r--r--src/graphics/opengl/gldevice.h43
1 files changed, 40 insertions, 3 deletions
diff --git a/src/graphics/opengl/gldevice.h b/src/graphics/opengl/gldevice.h
index 87c1247..7137671 100644
--- a/src/graphics/opengl/gldevice.h
+++ b/src/graphics/opengl/gldevice.h
@@ -27,6 +27,7 @@
#include <string>
#include <vector>
#include <set>
+#include <map>
// Graphics module namespace
@@ -84,6 +85,9 @@ public:
void ConfigChanged(const GLDeviceConfig &newConfig);
+ void SetUseVbo(bool useVbo);
+ bool GetUseVbo();
+
virtual void BeginScene();
virtual void EndScene();
@@ -107,7 +111,7 @@ public:
virtual void DestroyTexture(const Texture &texture);
virtual void DestroyAllTextures();
- virtual int GetMaxTextureCount();
+ virtual int GetMaxTextureStageCount();
virtual void SetTexture(int index, const Texture &texture);
virtual void SetTexture(int index, unsigned int textureId);
virtual Texture GetTexture(int index);
@@ -119,14 +123,21 @@ public:
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
- //! Renders primitive composed of vertices with single texture
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
- //! Renders primitive composed of vertices with multitexturing (2 textures)
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
+ virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
+ virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
+ virtual void DrawStaticBuffer(unsigned int bufferId);
+ virtual void DestroyStaticBuffer(unsigned int bufferId);
+
virtual int ComputeSphereVisibility(const Math::Vector &center, float radius);
virtual void SetRenderState(RenderState state, bool enabled);
@@ -200,6 +211,32 @@ private:
//! Set of all created textures
std::set<Texture> m_allTextures;
+
+ //! Type of vertex structure
+ enum VertexType
+ {
+ VERTEX_TYPE_NORMAL,
+ VERTEX_TYPE_TEX2,
+ VERTEX_TYPE_COL,
+ };
+
+ //! Info about static VBO buffers
+ struct VboObjectInfo
+ {
+ PrimitiveType primitiveType;
+ unsigned int bufferId;
+ VertexType vertexType;
+ int vertexCount;
+ };
+
+ //! Whether to use multitexturing
+ bool m_multitextureAvailable;
+ //! Whether to use VBOs or display lists
+ bool m_vboAvailable;
+ //! Map of saved VBO objects
+ std::map<unsigned int, VboObjectInfo> m_vboObjects;
+ //! Last ID of VBO object
+ unsigned int m_lastVboId;
};